On HaloWaypoint, Josh Holmes posted a list of changes to Halo 5 based on the feedback they received during it's run. The changes, and tweaks listed below aren't all of them, and he states that a more "extensive list" will be posted later.
Changes:
Sprint, Spartan Abilities, and Mobility & Movement:
-
Sprint, and other Spartan Abilities can be toggled off in Custom Games.
-
Increase base speed (faster base movement)
-
Increase strafe acceleration (faster, more responsive strafing)
-
Reduce top sprint speed (narrow the delta between base movement and sprint)
-
Modify Ground Pound controls to prevent conflicts w/ crouch jumping
-
General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
Weapons:
-
Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
-
DMR: adjust position of the scope to improve visibility
-
Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
-
Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
-
Remove grenade detonation in mid-air based on weapon fire
-
Ability to turn on/off vibration feedback for weapons
-
General tuning and bug fixing for all weapons
Presentation:
-
"Duebro" Spartan animations at the start, and end of matches will be turned down
-
Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
-
Medals: decrease frequency and number of medals displayed in the medal feed
-
Spartan chatter: players will have the option to turn this on or off in the settings menu
-
Adding highlights to placed/dropped weapons to make them easier to see
-
General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
Ranking, and CSR:
-
Improved skill detection during placement phase
-
Improved skill matching
-
Improved team balancing
-
Prevent skill boosting
-
General bug fixing & tuning
Matchmaking:
-
Much faster matches
-
Better skill matching
-
Better feedback to players in the lobby and matchmaking experiences
-
Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
-
Improved party vs party matchmaking
-
Hide CSR ranks until in match to de-incentivize quitting
-
Punish quitters with CSR penalties and matchmaking bans
Other changes:
-
"Better Weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play. Our team constantly looks for ways to improve the game and we’ll continue to do so until launch later this year and beyond."
Statistics
In addition to the changes list Josh Holmes also posted some information relating to the statistics from the Beta:
- - - - - - - - - - - - - - -
Thoughts?
Source: Gamespot, HaloWaypoint
Recommended Comments