This thread is for anyone who is hoping to find info on Halo: Combat Evolved Anniversary. Some info is obtain directly from an interview between Halo Bungie.org (HBO as seen here
Release
It will be released on November 15th, 2011. As far as I know there are no pre-order editions. More info will be given at PAX in August and I will update thread when new info is released. There are seven new maps that come with Halo Anniversary. Six multiplayer and one Firefight rumored to be unique to other Firefight maps. It will not be two disk but only one disk.
The following is from an interview with Frank O'Conner on Spike TV:
A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. He also said it will be a budget-priced game.
If you preorder :
You will recieve a skull.
Name- Grunt Funeral
Effect-Grunts explodes after death and damage other enemies nearby.
http://www.youtube.com/watch?v=UYfNBCHYHFE&feature=feedu
A Master Chief avatar costume.
Campaign
Every single details are the same except for graphics which is updated to modern graphics. You will be able to switch between the original and new graphics via the back button. Even the glitches are gonna still remain. For those who have not played CE in its original state those glitches are not negative towards players. 343 has announced terminals to be found throughout the campaign. It will not be like Halo 3's terminals, but instead like a comic cutscene giving hints to extra stuff and Halo 4's story. There's a terminal on every single level. If you think about that, in terms of what the levels are, and what species those locations belong to - even that's a part of the story. We'll be careful about where we put them. They'll be in gameplay - but you should be able to access them without dying. Skulls have been confirmed in the campaign. There will be two player co-op as stated at E3.Every single audio sound effect has been redone. Some of them have been re-recorded, others have been remastered. Dialogue is the same - identical. (We're cleaning it up, so it works better in 5.1.) All of the music is being re-recorded by Skywalker Orchestra - the same melodies, though there'll be some slight tweaks because it's a full orchestra. It's richer, fuller, much more expansive production values. Some of the synthy stuff will be less synthy. We're trying to retain a lot of the original flavor, rather than just replace everything. It'll sound like the Halo soundtrack, but just richer, fuller. When you jump back to the old game, you have new audio. You've already got two engines runnning. You have the old gameplay physics and AI engine, and the new graphics layer running on top. We couldn't run a third engine to do audio emulation, as well. Think about the loading. You see the slight pause, when it switches? Audio files are some of the biggest files - waiting for the switch would be just unpleasant. It's not jarring at all, this way - when you switch back, if there's an ambient effect, it just keeps going. We never gave audio serious consideration for that flip, because it would have been a dissonant experience. It's possible that some eggs might be removed or changed a little from the original, out of respect for the creators. 343 added plenty of their own eggs. 343 has also said that the updated Master Chief seen is the trailer is not finished and therefore not what he may look like in-game.
Multiplayer
It's gameplay is exactly like Halo: Reach.
The following is from an interview by HBO:
It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone.There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now. O' Connor clarified with Joystiq that Anniversary's multiplayer component, while employing the Reach engine, will still be playable on the Anniversary disc itself. The game will also include a voucher to download the maps for play within Halo: Reach.
You will not be required to swap between disks to play the Halo: Reach maps, but you may have to buy DLC if you haven't already done so.
Forge
It is confirmed.
Firefight
The following is from an interview with Frank O'Conner on Spike TV:
A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. Halo: CE Anniversary will not support Xbox Live multiplayer whatsoever (outside of co-op). These maps are for loading into Halo: Reach (think: ODST), according to comments made by 343 Industries' Frank O'Connor on Spike TV. He also said it will be a budget-priced game.
Theater
Theater is only available for multiplayer.
Special thanks
Absolute Dog
SPARTAN 117
HBO
JOHN 117
NateyBoyClink
Any useful information regarding Halo: CEA is welcome.
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