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Halo with Kinect: Not a thing to get to excided about.


John-117

When Halo: Combat Evolved Anniversary was announced at E3 in June it was revealed that the game would feature support for Microsoft Kinect. But the exact details of how Kinect would function with Halo Anniversary were not elaborated on at the time. In typical nerd fashion, we all prepared for the worst.

 

Over the last few months we’ve seen quite a few screenshots and videos highlighting the multiplayer and graphical slip-shine the game is receiving, but we’re still in the dark about how the Kinect will be integrated into the experience. There’s apparently a reason for that, as 343 Industries’ Frankie O’ Connor told Official Xbox Magazine that the Kinect functionality in Halo: Combat Evolved Anniversary is really not a big deal. It’s a “cool” feature, but players shouldn’t get “hyper-excited” over it.

 

“I don’t think it’s going to be something that people need to be hyper-excited about,” said O’Connor.

 

“It’ll be cool, but it’s not something you’d put on the front of the box. I don’t want to downplay it, but I think of it like this – I use voice on Netflix and it’s awesome, and that’s what this’ll be. Something that enhances you overall experience.”

 

Honestly, this sounds like good news for Halo fans. It’s great to hear that Microsoft isn’t forcing Kinect down the throats of those interested in revisiting (or playing for the first time) the original Halo with this new remastering. It seems like O’Connor is insinuating that Halo Anniversary’s Kinect integration will be something similar to how BioWare is handling it in Mass Effect 3 -- solely voice commands.

 

Unfortunately, O’Connor wasn’t able to peg an official announcement day for the Kinect functionality in Halo Anniversary. Microsoft and 343 Industries are still trying to figure out when is the best time to make the announcement. But they better do it before the game launches on November 15, 2011.


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Telling people that it will be a cool feature but not something to get hyper excited about?

 

...

 

I like FPS games because I use a controller to kill people... not my hands. Unless you want to practice to be a murderer, then yeah, I can see how Kinect can help with that.

 

But the only 'cool feature' I can see Kinect having a use for in the game... is if you wanted to wave to people while trying to fight... or flip people off. That'd be an interesting scene... seeing someone flip someone else off in a game. Then a sniper shoots off your middle finger and you get the medal: "PERFECT PRECISION!"

 

... What? I can dream, can't I?

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they would have to give us a plastic weapon to work with it, otherwise how else could we know how to fire and stuff, and how to scope in on a snipe?

 

I doubt this will lead to killing, i don't think killing and games have a connection, its just the mindframe of certain people who should be in mental asylums, its not the games fault people kill each other.

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What a Boss. ^^

 

I pray Halo doesnt go full Kinect that didnt look fun

 

But the only 'cool feature' I can see Kinect having a use for in the game... is if you wanted to wave to people while trying to fight... or flip people off. That'd be an interesting scene... seeing someone flip someone else off in a game. Then a sniper shoots off your middle finger and you get the medal: "PERFECT PRECISION!"... What? I can dream, can't I?

 

Now that would be hilarious

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