With the big news announced by microsoft on them taking a u-turn on their policies some of their features that were meant to be implemented had to be removed due to this decision. One of those features was Family Sharing, a feature many thought was to be very useful and were keen to use. Sharing games with friends on Xbox all over the world with just a push of a few buttons.
But there were fans who didn't care about the implementation of the used games policy and were very happy and keen to for the family sharing feature and with the backtrack of the policies those fans were not happy about the loss of this feature.
Getting to play games that friends can share with you digitally from a different part of the world seemed pretty cool. But we didn't realize the family sharing feature only shared a portion of the game to his/her's selected friend. It was just a demo.
After the big news a microsoft employee gives his thoughts and explain the proper nature of this feature.
"When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour."
"This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game."
Is seems clear now why Microsoft never flaunted this feature about too much and did it come as a big loss as some fans may have felt?
Recommended Comments