At Pax 2012, legendary game designer Hideo Kojima showed off a big chunk of Metal Gear Solid: Ground Zeroes. The game is open world, with vehicles, but with a stealth twist. Kojima said MGS: Ground Zeroes is not Metal Gear Solid 5; it's a "prologue."
By: Stephen Johnson
From: G4TV
It is a prologue but still looks amazing. Built on the Fox Engine, the demo level shown featured a long cut-scene (naturally) that transitioned seamlessly to in-engine gameplay footage. According to Kojima, the lushly detailed demo gameplay we saw is not for next-gen systems. This is how it will look on your PS3 or 360. Although Kojima pointed out that the game is scalable to next-gen systems.
In the demo, Snake (yes, he's back) is tasked with infiltrating a U.S. prison built in Cuba. We see Snake climbing up a cliff in the rain, at night. At the top, he nears the prison, dodging search lights by cowering behind rocks and lying on the ground. After dodging the headlights of a truck (Ground Zeroes will feature a variety of vehicles you can ride in) Snake sets his gun-sights on the guard manning the tower. He takes a silenced-shot, and the enemy slumps over.
Because this game is in early state, we don't get to see inside the prison. Instead, Snake lights off a flare on the ground, drawing a helicopter. You'll be able to call a helicopter at any time, although if you summon a helicopter in too conspicuous an area, it could be shot down. According to Kojima, the helicopter can play whatever music you choose. For the demo, it's Wagner (shades of Apocalypse Now), although if your music is too loud, that could draw enemies as well.
When asked if the "Zeroes" in the title refered to a fresh start, Kojima said, "I can't say too much about it; but this isn't the end, its the beginning."
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