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Weekley Update-September 14, 2011


John-117

I hope someone gets my corny reference for the news today, anyways LETS DO DAS!!!!!!!!!

HEADLONG REMAKE IS NOW BREAKNECK (OFFICIALLY REVEALED)

 

http://www.youtube.com/watch?v=zB18aOfIYCI&feature=player_detailpage#t=2s

 

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While we’re on the subject of heads that are long, this seems like the perfect time to talk about yet another map that will be shipping with Halo: Combat Evolved Anniversary. Whether or not you make a habit of paying attention to the writing on the wall (and by wall, I of course mean our whiteboards), you’ll be excited to hear that an updated version of Headlong is officially joining the ranks of new and improved maps that include Beaver Creek, Damnation, Timberland, Prisoner, and Installation 04. That’s right, everybody’s favorite large-scale Multiplayer map from Halo 2 has been rejuvenated with not just stunning visuals but also a layer of fascinating new fiction.

 

Breakneck—which is Anniversary’s adaption of Headlong—is located in Section 21 with a view of downtown New Mombasa and the collapsed space tether. The city has been flooded from the recent slipspace rupture, and construction was abruptly halted during the Covenant attack. Despite the fact that numerous buildings have been partially destroyed—with some even housing flaming ship segments—one monument remains standing, tall and defiant. I guess you could even say to the end.

 

For those of you that haven’t had the pleasure of playing on this asymmetrical construction site, it’s well-suited for vehicular combat, objective-based gametypes, and Big Team-esque Slayer battles. One base is an evacuated civilian structure, replete with potted plants, art, and hardwood floors, while the other is an unfinished skyscraper with concrete walls and steel columns.

 

There are multiple paths to take when maneuvering between the two primary areas. Whether you tiptoe across the precariously-hanging crane, sneak through the defensive Sniper building, or rush straight across the large and open expanse that is the middle basin, you’ll more than likely notice small design changes that differentiate Breakneck from the original. Take, for instance, the teleporter: originally appearing on the balcony of Blue Base, it has since been replaced by a large man—or as I prefer to say, Spartan-spewing—cannon. Panels were also added to one of the Blue Base balconies to provide additional cover when moving from building to building. Red Base got some love as well, in the form of an extension on the Engineering Hallway behind the Construction Building and a gap in the ceiling of the Office. If you’re wondering why there’s a gap, it’s because there was an explosion. And also because artists like blowing sh-, I mean stuff, up.

 

To give you a better feel of the space, here is a gallery full of gorgeous images taken from the reimagined map. Feel free to ogle to your heart’s content. I mean, it’s only new Title Update information patiently awaiting you after the gallery…

 

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(Look at the shoulders)

 

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Don’t tell anybody, but I may or may not have selected the last image in an effort to forever immortalize the moment I stuck David Ellis. Let's just say he bet I couldn't stick it. And I had to prove him wrong.

 

 

I Said a Hip Hop, Hippie to the Hopper

 

Halo: Anniversary, which is coming bundled with Breakneck and six additional Multiplayer playspaces, will be on a store shelf near you November 15th. According to my extremely precise and detailed calculations, that’s in roughly two months. Before that, though, on September 21st, you’ll be prompted to download a Title Update for Halo: Reach. It’s important to note that you won’t see any perceptible changes in Halo: Reach Matchmaking immediately after the download. In an effort to provide some much needed clarification, here’s a brief timeline of what you can expect in regard to the upcoming Title Update and beta matchmaking playlist:

 

September 20th

On this day, you will play Halo: Reach. You will lose a few games, primarily because of the jerkface that took the sniper and sent the bullets whizzing by the heads of your enemies, instead of directly through them.

 

September 21st

On this day, when logging into Halo: Reach, you will be prompted to download the Title Update. You’ll start playing, notice nothing seems different, and then recall that I said, in this here Bulletin as a matter of fact, “You won’t see any perceptible changes in Halo: Reach Matchmaking immediately after the download.” The majority of players will only complete the first two steps, though. Curses.

 

October 3rd

‘Twas the night before the Beta Hopper, when all through the game, not a creature was stirring, even the Gúta were tame. The AAs were hung on the selection screen with care, in hopes that the hopper soon would be there. The Spartans were nestled all snug in their beds, while visions of zero bloom danced in their heads…

 

October 4th

On this day, you will log into Halo: Reach and immediately notice—assuming you’re the observant type—a brand spankin’ new playlist. Changes will be isolated to that one particular area, so should you want some Vanilla Reach, you will simply access your regularly frequented playlists. Should you want a new flavor, though, I recommend diving directly into the beta matchmaking hopper. This 4v4 playlist will feature both Slayer and Objective gametypes, with DLC maps being optional. In an effort to provide an environment conducive to soliciting Title Update-specific feedback, all Objective gametypes will have DMR starts. Throughout the time this playlist is active, we’ll be watching not only the decisions you make in Matchmaking, but also the thoughts and opinions you leave in our forum. And it’s with that data that we’ll continue crafting the best possible playing experience for you and your Halo-loving buddies.

 

Here are the specifics of the beta matchmaking playlist, if you’d like to drill further down. Please note all gametypes utilize 85% bloom (unless otherwise noted) with all the Title Update changes implemented—minus the addition of the Combat Evolved Magnum. It’s also worth noting this hopper is not intended to represent the makeup and content of the non-beta hoppers, and that all things are as ever, subject to change based on test data and numerous other super-secret and highly scientific factors—a few such things being whether or not the sun is shining and if Frankie has facial hair that day. (Just kidding, by the way. Well, for the former at least.)

 

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Beta Matchmaking Playlist Specifics

 

Team Slayer (AR Start)

• Condemned

• Tempest

• Unanchored

• Asylum

• Uncaged

• Reflection

• Countdown

• Boardwalk

• Powerhouse

• Zealot

 

Team Slayer DMRs

• Condemned

• Tempest

• Unanchored

• Highlands

• Asylum

• Uncaged

• Reflection

• Countdown

• Boardwalk

• Powerhouse

• Zealot

 

2 Flag Slayer

• Condemned

• Zealot

 

Multi Flag

• Tempest

• Unanchored

• Highlands

 

Neutral Flag

• Asylum

 

1 Flag

• Reflection

• Boardwalk

• Powerhouse

 

Speed Flag

• Zealot

 

3 Flag

• Unanchored

• Asylum

• Zealot

 

3 Plots

• Tempest

• Countdown

• Boardwalk

 

Neutral Bomb

• Tempest

• Asylum

 

Team Oddball

• Asylum

• Reflection

• Countdown

 

Team Hot Potato

• Unanchored

• Asylum

• Countdown

 

Team Crazy King

• Condemned

• Reflection

• Countdown

 

Zero Bloom Team Slayer DMRs

• Condemned

• Tempest

• Unanchored

• Highlands

• Asylum

• Uncaged

• Reflection

• Countdown

• Boardwalk

• Powerhouse

• Zealot

 

WELL THAT'S IT FOR TODAY'S AWESOME REVEAL DAY!! PEACE OUT!!!!!!!!!!!!!!!


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Thanks to you both, I am looking forward to when the reveal the Hang em' High game play but, that s likely to never happen due to the name, which means Cliffhanger!!!!!!!!!!!! I think that would be a great map name for it!!!!!!!

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No bloom!!!!!!!!!! I have been waiting to here that for so long, there is no skill in bloom at all, to aim right at there head and miss even tho you have the skill to get the head ****....F that!!!!!!! 343 I love you and pleas keep it up...keep halo alive :)

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