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Twam

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Everything posted by Twam

  1. Hmm... Halowars sounds good right about now

  2. while defending themselves from the
  3. Agreed, I would like to know which other members also serve.
  4. 2 Days left to enter our first of many Giveaways. More details about our Halo: CEA Giveaway coming soon.
  5. Finally off to bed... Server updates can be a pain

  6. Just a update, I have activated our news system for all members to view. Still working a few bugs out of it but planning on having news updated very frequently.
  7.  Twam

    Halo Fest

    Halo: Anniversary Pegasus Theatre (Sheraton) Friday, August 26th, 10:00am–11:00am The team responsible for the 2011 reimagining of the classic Xbox title peel back the cover on the process behind bringing Halo: Anniversary to gamers on the 10th anniversary of Halo: Combat Evolved. Panelists include Executive Producer Dan Ayoub, Producer Dennis Ries, Franchise Development Director Frank O’Connor, Franchise Manager Kevin Grace, and more! Halo Universe Pegasus Theatre (Sheraton) Friday, August 26th, 4:00pm–5:00pm Over the past decade Halo has touched millions of people around the world. Come be a part of the 10th anniversary celebration as we welcome some of the people who helped bring the universe to life. Panelists include Franchise Development Director Frank O’Connor, Franchise Manager Kevin Grace, Pete Stacker (Captain Jacob Keyes), Tim Dadabo (343 Guilty Spark), and Steve Downes (Master Chief). Halo 4 Main Theater (Paramount) Sunday, August 28th, 10:00am–11:00am Here is your first chance to see and hear from the 343 Industries team that is creating the exciting next chapter in Master Chief’s heroic story. Be there as we kick off the next 10 years of Halo! Panelists include Franchise Development Director Frank O’Connor, Creative Director Josh Holmes, Executive Producer Kiki Wolfkill, Senior Art Director Kenneth Scott, and Audio Director Sotaro Tojima. Two awesome contests for Halo Fest have been announced! Are you a Machinima magician? A fabulous Forge artist? Then read on: Forge Contest Use the Forge mode within Halo: Reach to create a work of art that represents the Halo universe. Submit your art, and you could win an Acme Archives art-quality print of your submission, plus a trophy! Machinima Contest Submit your short film based upon Halo game footage, and you could win a walk-on voice-acting role, get your name and winning piece showcased on a Wabsite, and take home a tropy! To get more information and participate in the contests, please visit the Halo Facebook page, make sure you Like it, and then enter “Halo Fest Contests,” available on the left sidebar. From there you can go to either the Forge or Machinima contest app, both of which could get you fabulous prizes! WHERE: PAX Prime Seattle, WA Washington State Convention Center Annex 3rd Floor WHEN: Day Time Friday, August 26 10am-7pm Saturday, August 27 10am-6pm Sunday, August 28 10am-6pm Post created by Spectral Jester
  8. floor started breaking apart when
  9. If its your own post you are wanting to be deleted just press the report button and say that its yours and it was done by mistake and you want it deleted, then one of the staff will get around to it.

  10. Just a note, user can post there avatar image automatically by posting [avatar]Gamertag here[/avatar]
  11. This thread is for anyone who is hoping to find info on Halo: Combat Evolved Anniversary. Some info is obtain directly from an interview between Halo Bungie.org (HBO as seen here Release It will be released on November 15th, 2011. As far as I know there are no pre-order editions. More info will be given at PAX in August and I will update thread when new info is released. There are seven new maps that come with Halo Anniversary. Six multiplayer and one Firefight rumored to be unique to other Firefight maps. It will not be two disk but only one disk. The following is from an interview with Frank O'Conner on Spike TV: A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. He also said it will be a budget-priced game. If you preorder : You will recieve a skull. Name- Grunt Funeral Effect-Grunts explodes after death and damage other enemies nearby. http://www.youtube.com/watch?v=UYfNBCHYHFE&feature=feedu A Master Chief avatar costume. Campaign Every single details are the same except for graphics which is updated to modern graphics. You will be able to switch between the original and new graphics via the back button. Even the glitches are gonna still remain. For those who have not played CE in its original state those glitches are not negative towards players. 343 has announced terminals to be found throughout the campaign. It will not be like Halo 3's terminals, but instead like a comic cutscene giving hints to extra stuff and Halo 4's story. There's a terminal on every single level. If you think about that, in terms of what the levels are, and what species those locations belong to - even that's a part of the story. We'll be careful about where we put them. They'll be in gameplay - but you should be able to access them without dying. Skulls have been confirmed in the campaign. There will be two player co-op as stated at E3.Every single audio sound effect has been redone. Some of them have been re-recorded, others have been remastered. Dialogue is the same - identical. (We're cleaning it up, so it works better in 5.1.) All of the music is being re-recorded by Skywalker Orchestra - the same melodies, though there'll be some slight tweaks because it's a full orchestra. It's richer, fuller, much more expansive production values. Some of the synthy stuff will be less synthy. We're trying to retain a lot of the original flavor, rather than just replace everything. It'll sound like the Halo soundtrack, but just richer, fuller. When you jump back to the old game, you have new audio. You've already got two engines runnning. You have the old gameplay physics and AI engine, and the new graphics layer running on top. We couldn't run a third engine to do audio emulation, as well. Think about the loading. You see the slight pause, when it switches? Audio files are some of the biggest files - waiting for the switch would be just unpleasant. It's not jarring at all, this way - when you switch back, if there's an ambient effect, it just keeps going. We never gave audio serious consideration for that flip, because it would have been a dissonant experience. It's possible that some eggs might be removed or changed a little from the original, out of respect for the creators. 343 added plenty of their own eggs. 343 has also said that the updated Master Chief seen is the trailer is not finished and therefore not what he may look like in-game. Multiplayer It's gameplay is exactly like Halo: Reach. The following is from an interview by HBO: It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone.There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now. O' Connor clarified with Joystiq that Anniversary's multiplayer component, while employing the Reach engine, will still be playable on the Anniversary disc itself. The game will also include a voucher to download the maps for play within Halo: Reach. You will not be required to swap between disks to play the Halo: Reach maps, but you may have to buy DLC if you haven't already done so. Forge It is confirmed. Firefight The following is from an interview with Frank O'Conner on Spike TV: A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. Halo: CE Anniversary will not support Xbox Live multiplayer whatsoever (outside of co-op). These maps are for loading into Halo: Reach (think: ODST), according to comments made by 343 Industries' Frank O'Connor on Spike TV. He also said it will be a budget-priced game. Theater Theater is only available for multiplayer. Special thanks Absolute Dog SPARTAN 117 HBO JOHN 117 NateyBoyClink Any useful information regarding Halo: CEA is welcome. View full article
  12. This thread is for anyone who is hoping to find info on Halo: Combat Evolved Anniversary. Some info is obtain directly from an interview between Halo Bungie.org (HBO as seen here Release It will be released on November 15th, 2011. As far as I know there are no pre-order editions. More info will be given at PAX in August and I will update thread when new info is released. There are seven new maps that come with Halo Anniversary. Six multiplayer and one Firefight rumored to be unique to other Firefight maps. It will not be two disk but only one disk. The following is from an interview with Frank O'Conner on Spike TV: A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. He also said it will be a budget-priced game. If you preorder : You will recieve a skull. Name- Grunt Funeral Effect-Grunts explodes after death and damage other enemies nearby. http://www.youtube.com/watch?v=UYfNBCHYHFE&feature=feedu A Master Chief avatar costume. Campaign Every single details are the same except for graphics which is updated to modern graphics. You will be able to switch between the original and new graphics via the back button. Even the glitches are gonna still remain. For those who have not played CE in its original state those glitches are not negative towards players. 343 has announced terminals to be found throughout the campaign. It will not be like Halo 3's terminals, but instead like a comic cutscene giving hints to extra stuff and Halo 4's story. There's a terminal on every single level. If you think about that, in terms of what the levels are, and what species those locations belong to - even that's a part of the story. We'll be careful about where we put them. They'll be in gameplay - but you should be able to access them without dying. Skulls have been confirmed in the campaign. There will be two player co-op as stated at E3.Every single audio sound effect has been redone. Some of them have been re-recorded, others have been remastered. Dialogue is the same - identical. (We're cleaning it up, so it works better in 5.1.) All of the music is being re-recorded by Skywalker Orchestra - the same melodies, though there'll be some slight tweaks because it's a full orchestra. It's richer, fuller, much more expansive production values. Some of the synthy stuff will be less synthy. We're trying to retain a lot of the original flavor, rather than just replace everything. It'll sound like the Halo soundtrack, but just richer, fuller. When you jump back to the old game, you have new audio. You've already got two engines runnning. You have the old gameplay physics and AI engine, and the new graphics layer running on top. We couldn't run a third engine to do audio emulation, as well. Think about the loading. You see the slight pause, when it switches? Audio files are some of the biggest files - waiting for the switch would be just unpleasant. It's not jarring at all, this way - when you switch back, if there's an ambient effect, it just keeps going. We never gave audio serious consideration for that flip, because it would have been a dissonant experience. It's possible that some eggs might be removed or changed a little from the original, out of respect for the creators. 343 added plenty of their own eggs. 343 has also said that the updated Master Chief seen is the trailer is not finished and therefore not what he may look like in-game. Multiplayer It's gameplay is exactly like Halo: Reach. The following is from an interview by HBO: It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone.There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now. O' Connor clarified with Joystiq that Anniversary's multiplayer component, while employing the Reach engine, will still be playable on the Anniversary disc itself. The game will also include a voucher to download the maps for play within Halo: Reach. You will not be required to swap between disks to play the Halo: Reach maps, but you may have to buy DLC if you haven't already done so. Forge It is confirmed. Firefight The following is from an interview with Frank O'Conner on Spike TV: A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. Halo: CE Anniversary will not support Xbox Live multiplayer whatsoever (outside of co-op). These maps are for loading into Halo: Reach (think: ODST), according to comments made by 343 Industries' Frank O'Connor on Spike TV. He also said it will be a budget-priced game. Theater Theater is only available for multiplayer. Special thanks Absolute Dog SPARTAN 117 HBO JOHN 117 NateyBoyClink Any useful information regarding Halo: CEA is welcome.
  13. Make your own Samich.

  14. All winners will be announced publicly as well as though either Private message or Direct email so we can obtain their information on where to send their prize.
  15. Does not matter what type of membership your Gamertag has as long as it is in our Reach Stats system you will be entered into the contest.
  16. We plan on making these giveaways a regular thing, probably twice a month with multiple winners each time.
  17. Our most recent content can be viewed by clicking on the View New Content link in at the top right of all pages. Users viewing the site on their phones may also use our mobile skin which will load a lot faster.
  18. the 343 industries community forum...
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