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Mr Biggles

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Everything posted by Mr Biggles

  1. he said most of the stuff we see now is in infinity slayer, however in slayer it seems a lot of it is in there too. Hopefully 343 sort it out.
  2. You know people know the location of where Proethean vision is used, so if someone uses it, people will know the location of that player.
  3. The first game i RECALL playing (Played earlier can't remember names) was Super Mario 64.
  4. Best Advice ever Aegis.
  5. Welcome to the forum This is a great video, very nicely made
  6. Halo 4 better be Ranked, or there will be a HUGE Uproar.
  7. Good clip, but improve the resolution, it looks like all you have is a cam pointing at the screen with some music, which i think you do.
  8. Spartan Ops looks good, hope MP can be just as good.
  9. is that just for infinity slayer or for EVERY Gametype?
    1. a live dinosaur

      a live dinosaur

      When does Represent Your Country voting thread going to be up

  10. for people who want proof from pros.
  11. But, there's a whole video on the weapons, sniper and the lot, so, i got my source from there, if necessary, i'll post it. I didn't mean CoD kill times, but IMO it needs to be a bit faster. I can back all my stuff up with videos and Quotes.
  12. Well considering what they put in at E3 is close to the final product they are going to put in the box, we have a lot to worry about.
  13. Director, do you think i will be a good first lady, and you'll be a good first president?
  14. ? people see Thruster Pack as the new evade. haha and sprint is set as default. so
  15. I think 343 have easily the experience necessary to make it a great game, and it is a great game, if this was halo 1, this would be fantastic. from a competitve perspective though, im just not seeing it. Btw, the guy up there is a bot who managed to get through and spam. Spambot.
  16. Roger Alan Wade - If you gonna be dumb. Forfeit the game Before somebody else Takes you out of the frame And puts your name to shame Cover up your face You can't run the race The pace is too fast You just won't last You love the way I look at you While taking pleasure in the awful things you put me through You take away if I give in My life My pride is broken [Chorus:] You like to think you're never wrong (You live what you've learned) You have to act like you're someone (You live what you've learned) You want someone to hurt like you (You live what you've learned) You want to share what you have been through (You live what you've learned) You love the things I say I'll do The way I hurt myself again just to get back at you You take away when I give in My life My pride is broken
  17. DIRECTOR! YES! WELL DONE! <3 Love you. <3
  18. When i first saw the halo 4 campaign trailer, i was on my bed, and i didn't blink once, it looked amazing, the graphics looked amazing, new weapons? can't beat that. Master Chief is back everyone! However, after seeing many MP videos, im still not as impressed as i thought i would be, for a number of reasons. 1. Perks. The Perks just don't make sense to me, you can have unlimited sprint, 2 Primary weapons as well as some other things? I know im going to get flamed for this, but it seems they have got a lot of it out of CoD, now, people will say im Hypocritical cause i said before "If you want to keep up in the gaming industry, you have to copy everyone." that is true, but you are also meant to in some way, have your own twists, and im failing to see that with "perks." call them what you want, that's what they are at the end of the day. 2. BR/DMR, Now, some of you may not know this, but its a 5SK (5 Shot Kill), however, the BR ROF is much slower to that of the DMR ROF, which doesn't make sense, because surely people will use the DMR if they want to win, then the BR cause its slower, also, the BR apparently feels like pre patch halo 2 with the spread and stuff, and the pre patch halo 2 BR wasn't very good at all. For anyone who played halo 2, they will know what i mean. I think a solution for this is to make the BR 4SK so it kind of evens out, or make the ROF faster for BR. 3. Movement, from what ive seen, it looks slow, VERY slow, fair enough we saw some noob playing it, but still, it seems like a slow paced game, and with long kill times, this won't work at all. It should either be "fast paced, slow kill times" or "slow pace, fast kill times" not slow paced with slow kill times, it doesn't fit well together. 4. Promethean Vision, from what ive heard from Walshy, Promethean vision is much more powerful then a "small radius," from what he said, he could see around the Majority of the Map and see where everyone was, it needs to be toned down, seriously, im not going to play a game where someone can see me before i see them just because they have an ability, PV should be a quick 5 second burst and should only have a small radius. In a Side Note, the Sniper Looks a lot heavier as well, and apparently it messes up sensitvity (makes it slower), so, not always good. However, there are some positives. 1. Cool Assassinations. 2. BR is back. 3. The Bloom for the DMR is no where near as bad on reach, so the effects are not much different, from what Naded said, he said it doesn't make any difference at all basically, "like a visual." 4. The Thruster pack seems very good, almost a weaker evade, which is good because the evade was too OP in reach, the thruster pack seems perfect 5. According to Naded, Spawns have improved a lot more. 6. When your dead, you can't look around at your cam anymore. 7. The clan system seems to be returning, "Team Fury" seems to resemble some sort of clan, so, clan battles as a playlist? 8. Been confirmed that there will be no ordinance or Instant Respawn in normal playlists. Just Infinity Slayer and Regicide. 9. Lot of ammo in each weapon. 10. In a way, can't pick up nades off dead bodies, so no nade spammin' However, all of the positives seem very minor, while the negatives seem to be like huge issues which will affect the gameplay loads. I don't believe from a competitive side, 343 has learnt enough and put enough into halo 4, however, we are only in beta, so, will be interesting to see what other information is revealed and what they have learnt from the beta, and how it will be changed for the eventual release, however, the beta they put on here is basically what they are going to put out for the final game, i want competitive from the GET GO, not something like this, however, this doesn't mean im not going to buy halo the day it comes out, I will, and i will play through it thoroughly and then give another view when i have actually played the game. These are all views from opinions ive seen on many forums. this is all based off People's opinions as well, ive not played the game myself, but, heard different opinions. Anyway, opinions? I did this from a competitive Perspective. FEW LINKS FOR PEOPLE TO BE INTERESTED IN: http://halocouncil.c...ization-Screens http://halocouncil.c...Screens-Helmets
  19. ALL CREDIT TO THE HALO COUNCIL (SPECIFICALLY, CYREN, YOUR A BOSS.) 343 Industries just released a great new article breaking down all the gameplay from Halo 4 going indept on each item. Check it out here. Overview Players can engage Halo 4 through a number of ways. In Campaign, players take the role of the Master Chief, the living legend of the Covenant War, a SPARTAN-II super-soldier wearing heavily modified GEN1 Mjolnir armor. Within War Games and Spartan Ops, players take the role of a highly specialized SPARTAN-IV super-soldier, deployed from UNSC Infinity and utilizing a state-of-the-art Mjolnir GEN2 armor system. In both roles, players can leverage all of the expected abilities of a Spartan: power, speed, dexterity, and resilience far beyond that of a normal human. The player’s Mjolnir armor can also provide individualized specializations referred to as Armor Abilities, such as Hardlight Shield, Active Camouflage, or Jet Pack. SPARTAN-IVs can integrate additional armor modifications, such as Support Upgrades and Tactical Packages, which apply incremental yet valuable improvements to a Spartan’s combat functionality. Armor Abilities Much like the GEN1 armor that preceded it, Mjolnir GEN2 Powered Assault Armor offers component modularity, which enables users to add physical hardware to their armor, dramatically modifying their combat faculty and performance. The impressive aspect of this attribute is that Mjolnir’s firmware is capable of detecting and translating non-native technology, including the technologies used by both Covenant and Forerunner infantry units, such as the Hologram or the Hardlight Shield. PROMETHEAN VISION DESIGNATION: Z-5080 Short-Range Spectrum Augmenter/Vision MANUFACTURER: Unknown/Forerunner Origin The Z-5080 Vision Modification system, colloquially referred to as “Promethean Vision,” is a short-range full-spectrum enhancement package that enables users to detect shapes and movement through solid barriers. Coupled with the VISR 4.0 tech suite, this software is one of the most formidable leveraged by GEN2 armor systems. HOLOGRAM DESIGNATION: T-27 Responsive Holographic Form Emulator MANUFACTURER: Materials Group The T-27 Decoy package, referred in shorthand as “Hologram,” is a responsive emulator that generates an extremely realistic holographic copy of the user's physical form and movement. Once used exclusively by the Covenant, this decoy technology has now been reverse engineered for Mjolnir armor systems, and is used as a ruse in the field to trick enemy infantry and armor into revealing their position, thereby placing them at a disadvantage. THRUSTER PACK DESIGNATION: M805X Forward Acceleration System/Fulcrum Mitigating MANUFACTURER: Lethbridge Industrial The M805X Thruster Pack, similar to other EVA-focused thrust modules, is a movement acceleration system that mitigates the user’s need for a fulcrum or pivoting articulation. This ability allows the user to move quickly and aggressively in combat, whether closing the gap between the user and an enemy or finding cover. HARDLIGHT SHIELD DESIGNATION: Z-90 Photonic Coalescence Emitter/Aegis MANUFACTURER: Unknown/Forerunner Origin The recently recovered Z-90 Hardlight Shield appears to be a photon emitter that can fuse particles of light into a rigid, dissipative barrier. For Spartans who choose to integrate it, the technology functions as a full-size aegis-class, anti-personnel defensive shield. --------------------------------------------------------- TACTICAL PACKAGES The technological advancement to Mjolnir GEN2 offers Spartans a seamless integration of armor mods to improve their proficiency during battle. Among these are Tactical Packages: software updates that increase Spartans’ combat readiness and responsiveness when configured within their loadout. While Tactical Packages may appear to be marginal in their overall benefit, the pervasive use of them by combat-experienced Spartans argues otherwise. FIREPOWER PACKAGE By alternating redundant magnetic streams at the rear of a Spartan’s armor, the Firepower Package overrides regulated loadout limitations, allowing users to carry two primary weapons simultaneously. For Spartans who prefer heavier or longer-ranged firepower over close-range versatility and speed, this package is typically considered imperative. SHIELD PACKAGE Through a modifying bypass of standard performance regulators, the Shield Package reinforces personal energy-shield emitters, resulting in a substantially higher shield-recharge rate. After taking damage, Spartans will notice their shields recharging at a quicker speed than others who have not opted for this package in their loadout. SUPPORT UPGRADES With the recent proliferation of Mjolnir GEN2 armor comes the leveraging of a variety of armor mods, capable of enhancing a Spartan’s combat performance in the field. Critical to these are Support Upgrades, ad hoc technology-based enhancements to a Spartan’s armor functionality when introduced into their loadout. Support Upgrades focus on augmenting combat resiliency during engagements, specifically over protracted firefights and combat scenarios. AMMO UPGRADE The Ammo Upgrade overrides default Mjolnir safety and capacity protocols allowing Spartans to exceed suggested ammunition loads in the field. This upgrade is highly recommended for close-quarters engagement roles and any encounters that require excessive ammunition expenditures. SENSOR UPGRADE Although it violates general UNSC relay transmission regulations, the Sensor Upgrade increases both the range and sensitivity of the standard motion sensor. As it is most frequently utilized by stealth operatives and infiltration specialists, this upgrade provides heightened locational intel of all nearby enemies. AWARENESS UPGRADE Facilitating relatively minor adjustments in an armor system’s HUD-distributed display mechanics, the Awareness Upgrade integrates the default motion sensor into all known scoped weapon smart-links, both native and exotic. Spartans engaging in long-range combat or sniper operatio ns often rely on this upgrade to provide them with basic motion-sensor data while sighting an enemy from afar. --------------------------------------------------------- PLAYER PROGRESSION Through both War Games and Spartan Ops, personnel can effectively rank up, unlocking items, such as armor kits, components, and skins, for use within their custom loadouts. What’s more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field. ARMOR CUSTOMIZATION As personnel within the UNSC’s Spartan branch advance in rank, they earn a wide selection of armor sets and individual pieces, which they can mix and match to reflect their personal tastes. In addition, they can outfit their armor with alternate skins to elaborate their field presence and identity. Some of the rarest armor sets and components can only be received upon completion of specific in-game Commendations, Challenges, or other Waypoint goals ORDNANCE DROP During the course of War Games simulations and Spartan Ops, drop pods can deploy ordnance into the field. Once on the ground, these pods are marked on the heads-up displays of all nearby personnel who can then acquire the weapons or power-ups for use against enemies. In some simulated matches within War Games, Spartans can earn and manually call in their own ordnance drops.
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