The point to this thread is that hopefully I will catch peoples (343's) attention so they dont make the same mistakes Bungie made with the Halo Reaches Forge World.
One of the biggest mistakes (in my opinion) that Bungie made in the Halo Reach Forge World is, that they had specific plans for each forgeable area, like the Rock was used for Pinnacle, the Cliff Side was used for Asylum, the Canyon was used for Hemmorhage, etc and the rest of the areas are extremely unusefull such as the Island, the Island is pretty mucha map by itself, and the places over the Canyon have no boundaries. This was a mistake, you need to make forging areas that can be redesigned (by the forger) hundreds of times. Most forgers such as myself want to make fun and visually stunning maps made for competetive reasons. I do love the new shadow maps that the objects get or give to the map in the Halo 4 Forge and all the niffty little tools like Magnets, Duplicate and Lock, but we need something that will make a big impact (but "reasonable" ideas) to major forgers. Also I woudl hope that there would be objects that would have similar designs as to what enviroment you are working in, for example, say you have a railing that looks like the Forrunner rails in the Reach Forge World, but in a different enviroment such as a UNSC ship you have the same object but it looks like the UNSC railing, these kind of objects would go along why to helping us forgers make that stunning maps we dream of.
Here are some questions that I would like to have asnwered.
1: If you have and entire map built with magnets activated (on every single object), when you select an object will it move the entire network?
2: Can you multi select, for example, select a folder on your computer and the hold shift and select another one, can you do that?
3: Will we see a larger Natural objects pallet?