Two things, one is a suggestion and two is a question.
one; since assassinations aren’t being implemented at the start, one way you could make this more acceptable is by making assassinations interactive with the environment or weapons, for instance if a player is near a wooden create, they could be smashed into the create, or if a player is near a high edge they could kick their legs and push them off. Really the options are endless, and would make the decision to delay assassinations much more accepted by the community.
two is a simple question, I’m not sure what if you mentioned this before or I it’s clear, but what difficulty was the infinite demo played on?
thanks if you ever read this.