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Mangopork

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  1. I see this in a lot of game and film series. The third one pulls out all the stops and has the coolest guns/gadgets, thinking its the last in the series, then later on they make changes that are unnecessary. The shotgun in halo 2 was worse than halo 1, for example. The halo infinite shotgun is quite good. HALO 3 My main point: Halo 3 had a more robust weapon & item set. Bring this into halo infinite. Don't complain about "balance", from a game designers perspective this is a basic skill. A few tweaks and it could still be rebalanced on a spreadsheet and some playtesting. I miss the semi-auto DMR. Right now there are *less* toys to play with than there were in previous iterations so its a bit of a letdown. Its still halo and its still awesome, but I would like to see more weapon options. Keeps the game interesting. Halo infinite is awesome. Just add more guns!
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