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Archangel Tyrael

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Everything posted by Archangel Tyrael

  1. Ubisoft has released a interactive trailer of how you will assassinate a British marine Major Pitcairn. Read below for more details Source: Computerandvideogames.com It lets you choose which paths to take and weapons to wield as you battle through Bunker Hill on a mission to assassinate British Marine Major Pitcairn. You can watch a sneak peek at the interactive trailer below and play it yourself here. The publisher has confirmed an Assassin's Creed 3 release date of October 30 on consoles in the US and October 31 in the UK. PC and Wii U releases will follow in November. http://www.youtube.com/watch?feature=player_embedded&v=eOmkmhyGI6Y " http://ubi.li/rkcBm | Play the Assassin's Creed® III Interactive Trailer and experience the Revolution like never before. Your mission: Battle through Bunker Hill and assassinate the target, Major Pitcairn. Choose your paths. Choose your weapons. Ignite the Revolution at http://ubi.li/rkcBm today."
  2. Taking a 2-3 day break.

    1. Absolute Dog
    2. Vitamin Pwn

      Vitamin Pwn

      alright, see you when you get back and have fun

  3. The Australian Xbox Facebook page has been updated indicating that there may be an extended version of the David Fincher produced launch trailer being released soon. Read below for more details Source: LittleEnglishBlog.com and Xbox Australia Facebook "This is the only time this has been mentioned, but it would go some way to explain the slightly disconnected nature of the scenes in the ad. The two minute ad didn't really have any of the hallmarks of a David Fincher production either so hopefully an extended version will really show off his input." Here is the two minute trailer: http://www.youtube.com/watch?v=cgvPAT8A7KY&feature=my_liked_videos&list=LLbjFViXk3gCFOQk2PTFv95A
  4. The Australian Xbox Facebook page has been updated indicating that there may be an extended version of the David Fincher produced launch trailer being released soon. Read below for more details Source: LittleEnglishBlog.com and Xbox Australia Facebook "This is the only time this has been mentioned, but it would go some way to explain the slightly disconnected nature of the scenes in the ad. The two minute ad didn't really have any of the hallmarks of a David Fincher production either so hopefully an extended version will really show off his input." Here is the two minute trailer: http://www.youtube.com/watch?v=cgvPAT8A7KY&feature=my_liked_videos&list=LLbjFViXk3gCFOQk2PTFv95A View full article
  5. Late at night, when everyone is sound asleep, i fill my bathtub with marinara sauce. Then i completely submerge myself in the sauce and imagine I'm a meatball.

    1. Vitamin Pwn

      Vitamin Pwn

      i like to do something similar, just insted of marinara sauce, it's gravy, and instead of a meatball i imagine im mashed potatoes

  6. Bioshock Infinite 'Beast of America' Trailer. Read below for more details Source: Gameinformer.com Bioshock Infinite has been operating under the radar lately, politely allowing the big holiday games to take their spotlights. This trailer reminds us, however, that February 26 is painfully far away. At the end of the trailer, we are reminded that it was made entirely using in-engine footage. It also has a nice little call-out to the beginning of the original Bioshock. Unsurprisingly, it looks like the two games may share similar introductions. Bioshock Infinite releases February 26 for PlayStation 3, Xbox 360, and PC, which is approximately 3,027 more hours away than I would like it to be. http://www.youtube.com/watch?feature=player_embedded&v=bLHW78X1XeE "Check out this all-new BioShock Infinite gameplay voted for by the Irrational Facebook community! See more of the streets (and skies) of Columbia, new ways to use your Sky-Hook and how Elizabeth can be your wingman in combat. BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky." Developer: Irrational Games Release: 2/26/2013 Genre: FPS Platform: PS3/X360/PC Publisher: 2K Games Website: www.whatisicarus.com
  7. Dragon Age 3's concept art. Read below for more details Source: Gameinformer.com Dragon Age III: Inquisition was announced last month with very little information. We now have some concept art, but we're still short on details. Even the blog post featuring the art on BioWare's website is completely free of text. In any case, it's all very pretty, and Dragon Age-y. Dragon Age III: Inquisition is set for release sometime next year. You can check out all three concept art pieces below.
  8. Dragon Age 3's concept art. Read below for more details Source: Gameinformer.com Dragon Age III: Inquisition was announced last month with very little information. We now have some concept art, but we're still short on details. Even the blog post featuring the art on BioWare's website is completely free of text. In any case, it's all very pretty, and Dragon Age-y. Dragon Age III: Inquisition is set for release sometime next year. You can check out all three concept art pieces below. View full article
  9. Congratulations on Dedicated and keep posting!!!
  10. The Zero Dark Thirty Map Pack will be free to all those who pre-order EA's Medal of Honor Warfighter, and here's a new trailer offering a sneak peek. Read below for more details Source: According to EA, "The Zero Dark Thirty Map Pack is inspired by a decade-long manhunt in some of the world's most dangerous places: Darra Gun Market and Chitral Compound." Describing the two maps, the publisher says, "Darra is home to dozens of back-alley shops and self-taught machinists making guns by hand. Chitral is highly inaccessible and was thought to be one of Bin Laden's hideouts -- only those with the capabilities of total surprise will successfully penetrate the compound." Have a look: http://www.youtube.com/watch?feature=player_embedded&v=5iqjDuZiEF8
  11. The Zero Dark Thirty Map Pack will be free to all those who pre-order EA's Medal of Honor Warfighter, and here's a new trailer offering a sneak peek. Read below for more details Source: According to EA, "The Zero Dark Thirty Map Pack is inspired by a decade-long manhunt in some of the world's most dangerous places: Darra Gun Market and Chitral Compound." Describing the two maps, the publisher says, "Darra is home to dozens of back-alley shops and self-taught machinists making guns by hand. Chitral is highly inaccessible and was thought to be one of Bin Laden's hideouts -- only those with the capabilities of total surprise will successfully penetrate the compound." Have a look: http://www.youtube.com/watch?feature=player_embedded&v=5iqjDuZiEF8 View full article
  12. Ubisoft has released a trailer focusing on Desmond Miles, the 21st century protagonist. Read below for more details Source: Computerandvideogames.com Even if you're still not a fan of Desmond, who has appeared in every game to date, AC3 creative director Alex Hutchinson thinks you'll be very happy with how his story's tied up. "The story of Assassin's Creed, AC II, Brotherhood and Revelations was to build Desmond up," Hutchinson recently told Edge. "He's this guy who's a bit of a nobody when it starts out, and gets new abilities through reliving the lives of his ancestors. "So we've built this guy up over the course of the games, and I really believe that we can pay that off, and in retrospect he'll be terrific. I don't think anyone really liked Luke Skywalker in [star Wars] A New Hope, but by the end of his character arc, this journey that he goes through, makes him amazing." Ubisoft has confirmed an Assassin's Creed 3 release date of October 30 on PS3 and Xbox 360, with a PC release to follow on November 23. A Wii U version will be available at the console's launch. http://www.youtube.com/watch?v=xTcE1Tlxw38
  13. Gaminformer interviewing Frank O'Connor franchise development director for the Halo franchise about Halo 4: Forward Unto Dawn. Read below for more details Source: Gameinformer.com The third episode of Halo’s live-action web series premiered today, and we had a chance to talk to Frank O'Connor, the franchise development director for the Halo franchise. He has a somewhat ambiguous job title and it means that O'Connor has his hand in just about everything related to Halo. We spoke to him about creating Halo 4's live-action web series, Forward Unto Dawn, and got some clarification about what his job is exactly. You’re the franchise development director for the Halo franchise? What does that job entail? Obviously I’m a spokesperson and that entails being an expert in every aspect of everything that we’re doing and then talking about it, but the vast majority of my work involves building and creating new elements of the franchise that end up in all of the various aspects of it. It’s a very large business at this point, even outside of the game. Obviously the game is the bulk of it, the game is the absolute master of everything else we do in the franchise and so everything feeds back into the game. It’s a really big franchise and it’s a big business on its own. From that perspective, how involved were you with the show, with the production? Were you writing and that kind of thing? We were editing and we were tweaking, really all the writing was done by Todd and Aaron Helbing realistically. We make notes and stuff like that but we were in the initial meetings with the Helbings about story and their first pitch, and the reason they got the job actually, was a story set on Harvest, which is one of the worlds from the Halo universe. We’d interviewed a bunch of writers and we had seen a bunch of pitches, and their pitch wasn’t the show we wanted to make, but it showed a really profound understanding of the universe and what the universe was about. It also mapped directly to what we wanted to do which was tell a story about people because that’s what we wanted this thing to be. Obviously it’s going to be great for fans. Fans are going to look at just about every single detail in this and hopefully love it. We wanted this to be approachable for people who are not familiar with the Halo universe and to do some setup, not in the sense of a pure origin story, but to give context to the beginnings of events that actually end up playing out in Halo 4. So their Harvest story did a lot of that but we needed to do something much more directly connected to it, so in the early meetings we basically helped them craft the story from the get-go and it was a completely different story from the one they originally wanted to tell. We were very involved in crafting that original plot, but we barely put pen to paper, that was those guys. We had meetings where we discussing things like Lasky’s allergy to the cryo-sleep as a sort of motivation for his character. It was basically world and story building from the get-go but they did all the writing. You’re talking about getting pitches. Did you guys put out a call for writers? We did, we put out a call. First we interviewed a bunch of writers and then we narrowed down that list and then we put out a call for pitches, but those guys actually had the most complete pitch to begin with and the deepest understanding of the universe. They had done really good work on serials with Smallville and Spartacus in terms of really quickly being able to establish characters. We don’t have a lot of time with this show, it’s five weeks of content, so we needed writers that could rapidly establish character, and motivation, and universe building, basically in a very rapid time frame. I don’t mean their execution on the script, I mean the five weeks of content that this thing ends up being. What was the impetus for doing a live action show for a video game? We haven’t had a numbered Halo sequel in almost five years at this point, and we wanted to refresh people and we wanted to bring people back into the universe. We were talking about doing it both in the game and in TV commercials, and both of those things are actually going to happen. There’s going to be a lot of bringing people up to speed, hopefully in really unobtrusive and non-obvious ways. That conversation started extending out into, “Well what else can we do here?” What can we do to really make people sit up and take notice? And what can we do to tell a really good Halo story? I think people love watching the TV commercials, but they’re not terribly satisfying in terms of narrative content. They’re really big and you see some cool action, maybe an explosion, and while people enjoy seeing Halo stuff brought into the flesh as it were, they’re just not getting a lot of satisfactory resolution to those brief vignettes, and so it literally just snowballed from that conversation and we said, “Well why don’t we just make a show? We can do that kind of thing.” The next step was starting to talk to first a production company and our producers, so we gired Lydia and Josh (the executive producers behind Forward Unto Dawn) and with those guys in tow we started farming out the pitch to various writers and directors. We were really trying to pick people who would fit the scale of this project and honestly give us the most bang for our buck. All of the people we’re working with have worked on pretty cool things that are able to do a lot with fairly limited resources. We’re trying to get as much of our budget up on the screen as possible. Read on to find out exactly how Forward Unto Dawn fits into the narrative of Halo 4. How important Forward Unto Dawn to the plot of Halo 4? Will players who only play the game and skip the show be lost? Certainly not. They’re connected via characters and some elements I can’t talk about, but if you don’t play the game, Forward Unto Dawn will make perfect sense to you. In fact it’s very self-contained, again kind of like a superhero origin story where you’re finding out all this stuff and hopefully that will drive people to be interested in the game, not the other way around. People who play the game and have watched Forward Unto Dawn are going to recognize characters and scenarios and certain pieces of setup that should provide really cool resonance. They will work really well together but they’re absolutely not essential to each other. They both need to be their own stories and they both need to be complete. Is there a fear that this might turn into what the Matrix kind of had, where there was almost too many versions of stories that all came connected into one place and left people out in the cold a little bit? I think if you have a matrix, and I don’t mean the movie, if you have a matrix of things that are required to understand something, you’re just creating a mess for yourself. We don’t want to make an ARG. We wanted to tell a story that established the human covenant conflict, the basic ideas and premises of the Halo universe like the UNSC, what are Spartans, and this story actually does all of that. In some ways it’s kind of the origin story of the Halo universe as we understand it today, and it’s a completely standalone story. The connection points, again, are sort of through lines for characters. The character of Thomas Lasky, who’s the lead in Forward Unto Dawn, is going to be in his 40s by the time you see him again in Halo 4. Just that simple fact means that the stories, while connected, are not linear or chronologically connected and they both stand alone completely. Even in Halo 4 we want to make sure we have a story with a beginning, middle and an end that doesn’t require that you read a book, that doesn’t require that you have any previous understanding of the Halo universe. These things should all be complimentary, but not essential. If you do watch Forward Unto Dawn, and you do read all the books, and you follow all this fiction, and you check out all the terminals you’re going to have a very different experience. But if you shoe-in all of that stuff you’re still going to be in a perfectly safe and valid narrative space. You’ll understand everything that’s going on no matter which of those discrete pieces you consume, or all of them. Your experience should be enhanced by it, not required. You just talked about a character that ages 40 years when he appears in Halo 4, are there any other ways you can talk about how Forward Unto Dawn ties into the Spartan Ops or the main campaign of Halo 4? Not without giving away some spoilers. There’s a device that’s used throughout the show that does have a very direct connection to Halo 4, but I don’t want to ruin it. It’s a piece of context for the overall premise of the show and it will make sense by the time you see episode two, that will completely make sense, but I don’t want to spoil that for viewers. Do you feel like you had a good experience making the show? Do you think you would want to do more stuff like this? Not even necessarily for future Halo games but even just to keep going with the story? I think we had a great experience with the people in the production and actually seeing the final show last week, we had been watching it with ADR caption and the wrong colors and placeholder special effects and all that stuff. It was already really compelling at some point a couple months ago, where you could watch the whole thing from beginning to end, and we really enjoyed the story, but seeing it all come together as this polished piece – I had to watch the first two episodes for feedback in their finished form a couple of days ago and I was genuinely disappointed and irritated when I got to the end of episode two and I didn’t have the finished episode three to watch, so I went back and watched one of the unfinished builds of it just to keep the story going. It’s actually just a good story, it could be set in the 20th century or the 30th century and it would still be a good story about compelling characters. Be sure to check out our interviews with Forward Unto Dawn's Director Steward Hendler, and Daniel Cudmore, the actor playing Master Chief in the series. Halo 4 releases November 6 on Xbox 360.
  14. Gaminformer interviewing Frank O'Connor franchise development director for the Halo franchise about Halo 4: Forward Unto Dawn. Read below for more details Source: Gameinformer.com The third episode of Halo’s live-action web series premiered today, and we had a chance to talk to Frank O'Connor, the franchise development director for the Halo franchise. He has a somewhat ambiguous job title and it means that O'Connor has his hand in just about everything related to Halo. We spoke to him about creating Halo 4's live-action web series, Forward Unto Dawn, and got some clarification about what his job is exactly. You’re the franchise development director for the Halo franchise? What does that job entail? Obviously I’m a spokesperson and that entails being an expert in every aspect of everything that we’re doing and then talking about it, but the vast majority of my work involves building and creating new elements of the franchise that end up in all of the various aspects of it. It’s a very large business at this point, even outside of the game. Obviously the game is the bulk of it, the game is the absolute master of everything else we do in the franchise and so everything feeds back into the game. It’s a really big franchise and it’s a big business on its own. From that perspective, how involved were you with the show, with the production? Were you writing and that kind of thing? We were editing and we were tweaking, really all the writing was done by Todd and Aaron Helbing realistically. We make notes and stuff like that but we were in the initial meetings with the Helbings about story and their first pitch, and the reason they got the job actually, was a story set on Harvest, which is one of the worlds from the Halo universe. We’d interviewed a bunch of writers and we had seen a bunch of pitches, and their pitch wasn’t the show we wanted to make, but it showed a really profound understanding of the universe and what the universe was about. It also mapped directly to what we wanted to do which was tell a story about people because that’s what we wanted this thing to be. Obviously it’s going to be great for fans. Fans are going to look at just about every single detail in this and hopefully love it. We wanted this to be approachable for people who are not familiar with the Halo universe and to do some setup, not in the sense of a pure origin story, but to give context to the beginnings of events that actually end up playing out in Halo 4. So their Harvest story did a lot of that but we needed to do something much more directly connected to it, so in the early meetings we basically helped them craft the story from the get-go and it was a completely different story from the one they originally wanted to tell. We were very involved in crafting that original plot, but we barely put pen to paper, that was those guys. We had meetings where we discussing things like Lasky’s allergy to the cryo-sleep as a sort of motivation for his character. It was basically world and story building from the get-go but they did all the writing. You’re talking about getting pitches. Did you guys put out a call for writers? We did, we put out a call. First we interviewed a bunch of writers and then we narrowed down that list and then we put out a call for pitches, but those guys actually had the most complete pitch to begin with and the deepest understanding of the universe. They had done really good work on serials with Smallville and Spartacus in terms of really quickly being able to establish characters. We don’t have a lot of time with this show, it’s five weeks of content, so we needed writers that could rapidly establish character, and motivation, and universe building, basically in a very rapid time frame. I don’t mean their execution on the script, I mean the five weeks of content that this thing ends up being. What was the impetus for doing a live action show for a video game? We haven’t had a numbered Halo sequel in almost five years at this point, and we wanted to refresh people and we wanted to bring people back into the universe. We were talking about doing it both in the game and in TV commercials, and both of those things are actually going to happen. There’s going to be a lot of bringing people up to speed, hopefully in really unobtrusive and non-obvious ways. That conversation started extending out into, “Well what else can we do here?” What can we do to really make people sit up and take notice? And what can we do to tell a really good Halo story? I think people love watching the TV commercials, but they’re not terribly satisfying in terms of narrative content. They’re really big and you see some cool action, maybe an explosion, and while people enjoy seeing Halo stuff brought into the flesh as it were, they’re just not getting a lot of satisfactory resolution to those brief vignettes, and so it literally just snowballed from that conversation and we said, “Well why don’t we just make a show? We can do that kind of thing.” The next step was starting to talk to first a production company and our producers, so we gired Lydia and Josh (the executive producers behind Forward Unto Dawn) and with those guys in tow we started farming out the pitch to various writers and directors. We were really trying to pick people who would fit the scale of this project and honestly give us the most bang for our buck. All of the people we’re working with have worked on pretty cool things that are able to do a lot with fairly limited resources. We’re trying to get as much of our budget up on the screen as possible. Read on to find out exactly how Forward Unto Dawn fits into the narrative of Halo 4. How important Forward Unto Dawn to the plot of Halo 4? Will players who only play the game and skip the show be lost? Certainly not. They’re connected via characters and some elements I can’t talk about, but if you don’t play the game, Forward Unto Dawn will make perfect sense to you. In fact it’s very self-contained, again kind of like a superhero origin story where you’re finding out all this stuff and hopefully that will drive people to be interested in the game, not the other way around. People who play the game and have watched Forward Unto Dawn are going to recognize characters and scenarios and certain pieces of setup that should provide really cool resonance. They will work really well together but they’re absolutely not essential to each other. They both need to be their own stories and they both need to be complete. Is there a fear that this might turn into what the Matrix kind of had, where there was almost too many versions of stories that all came connected into one place and left people out in the cold a little bit? I think if you have a matrix, and I don’t mean the movie, if you have a matrix of things that are required to understand something, you’re just creating a mess for yourself. We don’t want to make an ARG. We wanted to tell a story that established the human covenant conflict, the basic ideas and premises of the Halo universe like the UNSC, what are Spartans, and this story actually does all of that. In some ways it’s kind of the origin story of the Halo universe as we understand it today, and it’s a completely standalone story. The connection points, again, are sort of through lines for characters. The character of Thomas Lasky, who’s the lead in Forward Unto Dawn, is going to be in his 40s by the time you see him again in Halo 4. Just that simple fact means that the stories, while connected, are not linear or chronologically connected and they both stand alone completely. Even in Halo 4 we want to make sure we have a story with a beginning, middle and an end that doesn’t require that you read a book, that doesn’t require that you have any previous understanding of the Halo universe. These things should all be complimentary, but not essential. If you do watch Forward Unto Dawn, and you do read all the books, and you follow all this fiction, and you check out all the terminals you’re going to have a very different experience. But if you shoe-in all of that stuff you’re still going to be in a perfectly safe and valid narrative space. You’ll understand everything that’s going on no matter which of those discrete pieces you consume, or all of them. Your experience should be enhanced by it, not required. You just talked about a character that ages 40 years when he appears in Halo 4, are there any other ways you can talk about how Forward Unto Dawn ties into the Spartan Ops or the main campaign of Halo 4? Not without giving away some spoilers. There’s a device that’s used throughout the show that does have a very direct connection to Halo 4, but I don’t want to ruin it. It’s a piece of context for the overall premise of the show and it will make sense by the time you see episode two, that will completely make sense, but I don’t want to spoil that for viewers. Do you feel like you had a good experience making the show? Do you think you would want to do more stuff like this? Not even necessarily for future Halo games but even just to keep going with the story? I think we had a great experience with the people in the production and actually seeing the final show last week, we had been watching it with ADR caption and the wrong colors and placeholder special effects and all that stuff. It was already really compelling at some point a couple months ago, where you could watch the whole thing from beginning to end, and we really enjoyed the story, but seeing it all come together as this polished piece – I had to watch the first two episodes for feedback in their finished form a couple of days ago and I was genuinely disappointed and irritated when I got to the end of episode two and I didn’t have the finished episode three to watch, so I went back and watched one of the unfinished builds of it just to keep the story going. It’s actually just a good story, it could be set in the 20th century or the 30th century and it would still be a good story about compelling characters. Be sure to check out our interviews with Forward Unto Dawn's Director Steward Hendler, and Daniel Cudmore, the actor playing Master Chief in the series. Halo 4 releases November 6 on Xbox 360. View full article
  15. Halo 4, Foward unto Dawn episode 3. http://www.youtube.com/watch?v=WbBYG77VeCE&feature=g-all-u "Just as Hastati Squad is confronted by a video of secret ONI super-soldiers, their war and their whole universe are changed forever by a much more deadly surprise."
  16. Halo 4, Foward unto Dawn episode 3. http://www.youtube.com/watch?v=WbBYG77VeCE&feature=g-all-u "Just as Hastati Squad is confronted by a video of secret ONI super-soldiers, their war and their whole universe are changed forever by a much more deadly surprise." View full article
  17. I know a good game for 400 Microsoft Points i recently bought and played today, It's called WarHammer 40,000: Kill Team. It's a 3rd person type of shooter. Though it is a arcade game. I highly recommend it. Check this video of it. "Jump into the rich world of Warhammer 40,000 in this fast paced 3rd person action shooter. As one of the Emperor's Elite Space Marines you have been sent on a vital mission to assault a gigantic Ork Kroozer headed for an Imperial Forge World. Choose your Space Marine Chapter and weapons class and commence the purging of brutal Orks and vicious Tyranids on board. Team up to form a 2-man Kill Team in same screen co-op mode and benefit from multiple team pickups to help survive the onslaught. Reap the rewards on completing your missions by unlocking an exclusive Power Sword weapon to use in Warhammer 40,000: Space Marine!"
  18. Whoever is joining the Halo 3 "Are you waiting too?" Playdate this evening. (3 hours from now) Reply to this status update or via PM. Thank you. :)

  19. EA has released the multiplayer gameplay Launch Trailer for Medal of Honor: Warfighter. Read below for details Source: Xbox360achievements.org EA has gone and released a new trailer to launch Medal of Honor: Warfighter's multiplayer, consisting of some wonderful Frostbite 2 powered shooty gameplay. In Warfighter's multiplayer you'll assume the role of one of multiple international military forces including the Super Army Soldiers (SAS) and US Marines Corps. Check out the new launch trailer for Medal of Honor: Warfighter's multiplayer bits, enjoy the gameplay, then look out for the game on October 23rd in North America and October 26th in Europe. http://www.youtube.com/watch?v=YJufMq8ofQM " http://www.medalofhonor.com/watch Choose your global Warfighter and dominate online with your Fireteam buddy in customized multiplayer battles. Six classes. Eight real world locations. Twelve international Warfighters. Thirty-five map mode combinations. Thousands of Fireteams. Play online and represent your nation to prove which elite Global Warfighters are the best of the best. About Medal of Honor Warfighter Inspired by real warriors, real operations, and real places and powered by Frostbite 2, Medal of Honor Warfighter delivers an aggressive, gritty, and authentic experience that puts gamers in the boots of today's most precise and disciplined warriors. Get up close and personal look at today's battlefield and the fight against the ongoing global terror threat. Medal of Honor Warfighter will be available for PC, Xbox 360, and PlayStation 3 on October 23rd. For more information, please visithttp://www.medalofhonor.com"
  20. Halo 4 lead multiplayer map designer Kynan Pearson takes us on a tour of the "Haven" map. http://www.youtube.com/watch?v=Y_bEU4--dSM&feature=g-all-u
  21. Halo 4 lead multiplayer map designer Kynan Pearson takes us on a tour of the "Haven" map. http://www.youtube.com/watch?v=Y_bEU4--dSM&feature=g-all-u View full article
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