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Halo 4 Competitive Settings & Options ft. Kevin Franklin. http://www.343industries.org/forum/topic/15012-halo-4-competitive-settings-options-ft-kevin-franklin/?do=findComment&comment=161772
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Bravo interviewing Kevin Franklin; Lead multiplayer designer for Halo 4 at 343 Industries. They Talk about Infinity Slayer, Slayer Pro, Team SWAT and more. Source: http://www.youtube.com/user/BravoMLG http://www.youtube.com/watch?v=RNGxCbvgoSQ&feature=g-all-u (Quoting Bravo) "I sit down with Kevin Franklin and ask about him 4v4 slayer pro, "join in progress," custom game options, DMR vs BR, launch playlists, team ball, capture the flag, swat, and more! Thanks for checking out this video and please share it by clicking "share" and posting the link to twitter and FB!" "Please like, subscribe, and favorite! These make me happy and help me out. More videos coming from New York Comic-Con all weekend!" "Check out some of my other Halo 4 videos!" Halo 4 - Promethean Weapons Breakdown - http://youtu.be/PU8n0EashooHalo 4 - Solace Gameplay - Halo 4 - Helmets, Shoulder Armor, & more! - Halo 4 - Grifball - Halo 4 - Forge Mode - http://www.twitter.com/BravoMLG http://www.facebook.com/AndyDudynsky Check out the H4 Fans page! https://www.facebook.com/Halo4Fans View full article
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Halo 4 Competitive Settings & Options ft. Kevin Franklin
Archangel Tyrael posted a article in Halo Articles
Bravo interviewing Kevin Franklin; Lead multiplayer designer for Halo 4 at 343 Industries. They Talk about Infinity Slayer, Slayer Pro, Team SWAT and more. Source: http://www.youtube.com/user/BravoMLG http://www.youtube.com/watch?v=RNGxCbvgoSQ&feature=g-all-u (Quoting Bravo) "I sit down with Kevin Franklin and ask about him 4v4 slayer pro, "join in progress," custom game options, DMR vs BR, launch playlists, team ball, capture the flag, swat, and more! Thanks for checking out this video and please share it by clicking "share" and posting the link to twitter and FB!" "Please like, subscribe, and favorite! These make me happy and help me out. More videos coming from New York Comic-Con all weekend!" "Check out some of my other Halo 4 videos!" Halo 4 - Promethean Weapons Breakdown - http://youtu.be/PU8n0EashooHalo 4 - Solace Gameplay - Halo 4 - Helmets, Shoulder Armor, & more! - Halo 4 - Grifball - Halo 4 - Forge Mode - http://www.twitter.com/BravoMLG http://www.facebook.com/AndyDudynsky Check out the H4 Fans page! https://www.facebook.com/Halo4Fans- 9 comments
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Gameinformer interviewing Daniel Cudmore, the man playing Master Chief in the web series; Forward Unto Dawn. Read below for more details Source: Gameinformer.com The second episode of Halo’s live-action web series premiered today, and we had a chance to talk to Daniel Cudmore, the actor behind Master Chief’s mask. You won’t see Cudmore’s face in Halo 4: Forward Unto Dawn, but if you did, you may recognize him from the X-Men films where he played Colossus, or the Twilight series where he plays Felix. We asked Cudmore about taking on the role of a beloved video game character, and whether or not Master Chief flashes a thumbs-up when he gets a solid head-shot. Would you consider yourself a gamer? I am and I’m not. I enjoy playing games and then I’ll have a bit of an ADD moment and I can’t sit around for too long, but I think it also depends on the game too. The funny thing is, I think I was bought Halo 3 by my girlfriend at the time, who is my wife now, she bought it to kind of impress me and I think that’s the only game that I played front to back. There might have been some other ones, but I think that was the one. Do have other favorite games other than Halo 3? I do remember when I was in college when the very first PlayStation and Call of Duty came out. I remember everyone went away for Thanksgiving and I was one of the only guys stuck in the dorm, and I think I played Call of Duty 8 hours straight every day – it was ridiculous. I’m a pretty good fan of Assassin’s Creed. I enjoy that game too. So you’re playing Master Chief in the Forward unto Dawn series, were you nervous about playing a character that has such a strong legacy in the world of video games? Yeah it’s always daunting, especially that kind of character who is the staple of the series throughout most of the games. It’s funny, I was talking to people about how you become him. Each player becomes him. Everybody has their own interpretation of who the character is, but I just did a lot of research and bounced as many questions as I could off of all the guys at Microsoft and 343. I just read a lot of fiction and I just thought, "I’m going to go with what I think it is and I’m not going to stray too far from what they created and just add a little bit of myself to it and hopefully everyone likes it." In the games Master Chief is a little bit of a blank slate for the sake of the player. He is a badass but he doesn’t exude a lot of personality. In the show were there opportunities to add more humanity to Master Chief? How much were you able to accomplish working behind a mask? Well that’s also a tough part of it, you’re really going to see more humanity though someone’s facial features in their eyes and various other places, so when you can’t see his face it makes it hard. There are definitely moments where there is a little bit more humanity in certain aspects, but at the same time he’s really trying to just helps these kids get out of here alive and there is not a ton of opportunity to really kind of interact as much as you would like to as an actor or a character, but it’s really not who Master Chief is. Can you tell us a little bit about the casting process? How did you win the role of Master Chief? It really was through various people that I worked with in the past. I worked with some of the producers and the stunt coordinator; I have more of a stunt actor background. I started with acting and I fell more into stunts and was given the opportunity to do that, so it kind of spun that way and I just met with the director and we hit it off, and then I met with all the guys at Legacy who designed the costume and it just kind of went from there. There was never necessarily an audition process, because you’re not seeing my face and things like that. There is the acting aspect that I had to do as the character for the other actors, but a lot of is body acting it’s a lot of movement and things of this nature. Where you doing his voice too? Or was that sort of a Darth Vader situation? I had to act out all of the scenes with all of the actors, but I believe they hired someone else to do the voice. You did all of your own stunts? Yeah, everything action-wise, and it’s funny because I did everything that was asked of the character too. Yeah, it was a lot of fun. With a production like this, a live-action web series, is it different than working on a film or television show? It’s funny, because going into it you have these sorts of visions in your head of what a lot of live-action web series have been. The problem is that it’s not a medium that a lot of the traditional movie makers and TV show makers work on. They really don’t understand it as well, so I feel like they never really invest that large amount of money into it when the audience is just absolutely massive on the internet. It’s funny, you look at some of the stuff that’s out there, and even though its production value is not quite there, just because they don’t have the money obviously the imagination and hard work is there. You kind of think, “Well how is it going to be when I have to work on big-budget things? Is it kind of going to be like that?” Honestly just showing up it felt like a feature film movie set the whole time, and everything just felt the same so I didn’t really notice a difference at all. Can you tell us all of the secrets about Master Chief that they told you in confidence? So you could understand the character? You can tell us all those, right? I can’t tell you anything. I just read some of the fiction that explained really where all of the Spartans came from, and what sort of training they had, and how they become who they are now, and how Master Chief has sort of become who he is. So that helps a huge amount with his sort of psyche and what he’s been through and how strongly rooted he is in his duties. Almost in a way, brainwashed the way he is, but that’s the only life he has ever known so he believes it whole-heatedly that he has to protect and do his job no matter what. Was there a lot of input from the game designers at 343? Did they have specific actions that Master Chief did or doesn’t do? Like Master Chief wouldn’t do this, did they give you directions like that? There was a lot of discussion on the certain way he carries himself, the way he shoots guns, the way he just sort of moves a lot. I took a lot of it from the featurettes they have done for advertising for some of the Halo games were they have done these CGI scenes, and just following the way the character really moves. Obviously 343 and Microsoft had a plethora of guys on set all the time who were just absolute encyclopedias of Halo and any question I ever had I could fire off of them and anything they kind of thought didn’t look quite right they would fix. It was really cool working environment. Where there any strange things? Like did they ever say Master Chief doesn’t give thumbs up? Did they have any weird Master Chiefisms? I think there was the tea-bagging – you don’t want that. There are things like thumbs up and certain things like that, that you think would be fine but there like, “nah he doesn’t do that kind of thing.” He is very kind of simple in his approach to what his goals are and he is not really showy or that kind of G.I. Joe type “Thumbs up kids.” I’m trying to think over the days if there was anything specific or weird but I can’t think of anything. So are you excited about Halo 4? As being part of this production were you able to demand an early copy for research purposes? I wish! I don’t think anyone has gotten an early copy, though I want a copy of the game. I got to play it down at Comic Con and it’s funny, I haven’t played games in a while and away from how quickly and how good the quality and how fast the gameplay is nowadays. I got to play the little small pieces that they had that they were advertising down there, and I was getting beat down so badly by the other players. I felt like a grandfather who tried to sit down with a 13-year-old kid and try to play video games. It was ridiculous. The quality of the game was unbelievable. The amount that they put into the game and the amount of things you’re going to get out of the game – it blew me away. Be sure to check out our interview with the director of the series, Stewart Hendler. View full article
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Gameinformer interviewing Daniel Cudmore, the man playing Master Chief in the web series; Forward Unto Dawn. Read below for more details Source: Gameinformer.com The second episode of Halo’s live-action web series premiered today, and we had a chance to talk to Daniel Cudmore, the actor behind Master Chief’s mask. You won’t see Cudmore’s face in Halo 4: Forward Unto Dawn, but if you did, you may recognize him from the X-Men films where he played Colossus, or the Twilight series where he plays Felix. We asked Cudmore about taking on the role of a beloved video game character, and whether or not Master Chief flashes a thumbs-up when he gets a solid head-shot. Would you consider yourself a gamer? I am and I’m not. I enjoy playing games and then I’ll have a bit of an ADD moment and I can’t sit around for too long, but I think it also depends on the game too. The funny thing is, I think I was bought Halo 3 by my girlfriend at the time, who is my wife now, she bought it to kind of impress me and I think that’s the only game that I played front to back. There might have been some other ones, but I think that was the one. Do have other favorite games other than Halo 3? I do remember when I was in college when the very first PlayStation and Call of Duty came out. I remember everyone went away for Thanksgiving and I was one of the only guys stuck in the dorm, and I think I played Call of Duty 8 hours straight every day – it was ridiculous. I’m a pretty good fan of Assassin’s Creed. I enjoy that game too. So you’re playing Master Chief in the Forward unto Dawn series, were you nervous about playing a character that has such a strong legacy in the world of video games? Yeah it’s always daunting, especially that kind of character who is the staple of the series throughout most of the games. It’s funny, I was talking to people about how you become him. Each player becomes him. Everybody has their own interpretation of who the character is, but I just did a lot of research and bounced as many questions as I could off of all the guys at Microsoft and 343. I just read a lot of fiction and I just thought, "I’m going to go with what I think it is and I’m not going to stray too far from what they created and just add a little bit of myself to it and hopefully everyone likes it." In the games Master Chief is a little bit of a blank slate for the sake of the player. He is a badass but he doesn’t exude a lot of personality. In the show were there opportunities to add more humanity to Master Chief? How much were you able to accomplish working behind a mask? Well that’s also a tough part of it, you’re really going to see more humanity though someone’s facial features in their eyes and various other places, so when you can’t see his face it makes it hard. There are definitely moments where there is a little bit more humanity in certain aspects, but at the same time he’s really trying to just helps these kids get out of here alive and there is not a ton of opportunity to really kind of interact as much as you would like to as an actor or a character, but it’s really not who Master Chief is. Can you tell us a little bit about the casting process? How did you win the role of Master Chief? It really was through various people that I worked with in the past. I worked with some of the producers and the stunt coordinator; I have more of a stunt actor background. I started with acting and I fell more into stunts and was given the opportunity to do that, so it kind of spun that way and I just met with the director and we hit it off, and then I met with all the guys at Legacy who designed the costume and it just kind of went from there. There was never necessarily an audition process, because you’re not seeing my face and things like that. There is the acting aspect that I had to do as the character for the other actors, but a lot of is body acting it’s a lot of movement and things of this nature. Where you doing his voice too? Or was that sort of a Darth Vader situation? I had to act out all of the scenes with all of the actors, but I believe they hired someone else to do the voice. You did all of your own stunts? Yeah, everything action-wise, and it’s funny because I did everything that was asked of the character too. Yeah, it was a lot of fun. With a production like this, a live-action web series, is it different than working on a film or television show? It’s funny, because going into it you have these sorts of visions in your head of what a lot of live-action web series have been. The problem is that it’s not a medium that a lot of the traditional movie makers and TV show makers work on. They really don’t understand it as well, so I feel like they never really invest that large amount of money into it when the audience is just absolutely massive on the internet. It’s funny, you look at some of the stuff that’s out there, and even though its production value is not quite there, just because they don’t have the money obviously the imagination and hard work is there. You kind of think, “Well how is it going to be when I have to work on big-budget things? Is it kind of going to be like that?” Honestly just showing up it felt like a feature film movie set the whole time, and everything just felt the same so I didn’t really notice a difference at all. Can you tell us all of the secrets about Master Chief that they told you in confidence? So you could understand the character? You can tell us all those, right? I can’t tell you anything. I just read some of the fiction that explained really where all of the Spartans came from, and what sort of training they had, and how they become who they are now, and how Master Chief has sort of become who he is. So that helps a huge amount with his sort of psyche and what he’s been through and how strongly rooted he is in his duties. Almost in a way, brainwashed the way he is, but that’s the only life he has ever known so he believes it whole-heatedly that he has to protect and do his job no matter what. Was there a lot of input from the game designers at 343? Did they have specific actions that Master Chief did or doesn’t do? Like Master Chief wouldn’t do this, did they give you directions like that? There was a lot of discussion on the certain way he carries himself, the way he shoots guns, the way he just sort of moves a lot. I took a lot of it from the featurettes they have done for advertising for some of the Halo games were they have done these CGI scenes, and just following the way the character really moves. Obviously 343 and Microsoft had a plethora of guys on set all the time who were just absolute encyclopedias of Halo and any question I ever had I could fire off of them and anything they kind of thought didn’t look quite right they would fix. It was really cool working environment. Where there any strange things? Like did they ever say Master Chief doesn’t give thumbs up? Did they have any weird Master Chiefisms? I think there was the tea-bagging – you don’t want that. There are things like thumbs up and certain things like that, that you think would be fine but there like, “nah he doesn’t do that kind of thing.” He is very kind of simple in his approach to what his goals are and he is not really showy or that kind of G.I. Joe type “Thumbs up kids.” I’m trying to think over the days if there was anything specific or weird but I can’t think of anything. So are you excited about Halo 4? As being part of this production were you able to demand an early copy for research purposes? I wish! I don’t think anyone has gotten an early copy, though I want a copy of the game. I got to play it down at Comic Con and it’s funny, I haven’t played games in a while and away from how quickly and how good the quality and how fast the gameplay is nowadays. I got to play the little small pieces that they had that they were advertising down there, and I was getting beat down so badly by the other players. I felt like a grandfather who tried to sit down with a 13-year-old kid and try to play video games. It was ridiculous. The quality of the game was unbelievable. The amount that they put into the game and the amount of things you’re going to get out of the game – it blew me away. Be sure to check out our interview with the director of the series, Stewart Hendler.
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If i lay here, if i just lay here, would you lay here with me and just forget the world?
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You can now migrate your Xbox Live account to another country. Read below for more details Source: Xbox360achievements.org Once upon a time, if you were moving country, you'd have to get rid of your existing Xbox Live account and start from scratch. But it looks like that might now be a thing of the past, as Microsoft has now opened up the ability to migrate your Xbox Live profile to another XBL region, albeit with a few caveats. These stipulations, or "consequences" are detailed below, and include the possible inability to re-download content and the cancellation of your Xbox Live Gold subscription. Here's the list of consequences listed by Microsoft, via WM Power User: Microsoft is now apparently accepting migration requests, although it is a manual process that can take up to six weeks. Still, it's better than losing all of those hard-earned cheevos, right? [Via VG247] View full article
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Moving Country? You Can Now Migrate Your Xbox Live Account
Archangel Tyrael posted a article in Other Articles
You can now migrate your Xbox Live account to another country. Read below for more details Source: Xbox360achievements.org Once upon a time, if you were moving country, you'd have to get rid of your existing Xbox Live account and start from scratch. But it looks like that might now be a thing of the past, as Microsoft has now opened up the ability to migrate your Xbox Live profile to another XBL region, albeit with a few caveats. These stipulations, or "consequences" are detailed below, and include the possible inability to re-download content and the cancellation of your Xbox Live Gold subscription. Here's the list of consequences listed by Microsoft, via WM Power User: Microsoft is now apparently accepting migration requests, although it is a manual process that can take up to six weeks. Still, it's better than losing all of those hard-earned cheevos, right? [Via VG247]- 1 comment
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Ubisoft has released a video showing the arsenal of weapons at the new protagonist can wield. Read below for more details Source: CVG.com They include a musket, a bow and arrow, a rope dart, a battle axe, a tomahawk and concealed blades. You'll also be able to use "several others, many at the same time". Ubisoft has announced an Assassin's Creed 3 release date of October 31 on PS3 and Xbox 360, with a PC release to follow on November 23. A Wii U version will be available at the console's launch. For six reasons why we think the upcoming game's single-player mode will rule 2012, check out this Assassin's Creed 3 preview published last weekend. http://www.youtube.com/watch?v=ig7EwbgH-HI "Set against the backdrop of the American Revolution in the late 18th century, Assassin's Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin's Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington's Continental Army clashed with the imposing British Army." Developer: Ubisoft Release: 10/30/2012 Genre: Action/ Adventure Platform: PS3/X360/PC Publisher: Ubisoft Website: http://www.assassinscreed.com View full article
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Ubisoft has released a video showing the arsenal of weapons at the new protagonist can wield. Read below for more details Source: CVG.com They include a musket, a bow and arrow, a rope dart, a battle axe, a tomahawk and concealed blades. You'll also be able to use "several others, many at the same time". Ubisoft has announced an Assassin's Creed 3 release date of October 31 on PS3 and Xbox 360, with a PC release to follow on November 23. A Wii U version will be available at the console's launch. For six reasons why we think the upcoming game's single-player mode will rule 2012, check out this Assassin's Creed 3 preview published last weekend. http://www.youtube.com/watch?v=ig7EwbgH-HI "Set against the backdrop of the American Revolution in the late 18th century, Assassin's Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin's Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington's Continental Army clashed with the imposing British Army." Developer: Ubisoft Release: 10/30/2012 Genre: Action/ Adventure Platform: PS3/X360/PC Publisher: Ubisoft Website: http://www.assassinscreed.com
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Globe has announced Halo skateboarding shoes and skateboard in commemoration of Halo's 10th anniversary. Pretty nice gesture of love huh? The shoes look nice and i might buy a pair myself. Read below for more details Source: Gameinformer.com The shoes come in Master Chief green with the number 117 etched into the sides. Additionally, the tongue and heel sport the UNSC logo while the wheels are inspired by the iconic Warthog vehicle of the series. The skateboard is selling for $139.99 and the shoes for $69.99. View full article
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Globe has announced Halo skateboarding shoes and skateboard in commemoration of Halo's 10th anniversary. Pretty nice gesture of love huh? The shoes look nice and i might buy a pair myself. Read below for more details Source: Gameinformer.com The shoes come in Master Chief green with the number 117 etched into the sides. Additionally, the tongue and heel sport the UNSC logo while the wheels are inspired by the iconic Warthog vehicle of the series. The skateboard is selling for $139.99 and the shoes for $69.99.
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What does everyone think of the new Forge map sizes? http://www.343industries.org/forum/topic/14926-what-does-everyone-think-of-the-new-forge-map-sizes/?do=findComment&comment=160909
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Congratulations on Dedicated! Glad to be friends with you and we will play Halo 4 soon. Keep being awesome!!! :hug:
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Halo 4 Launch Trailer Executive Produced by David Fincher. http://www.343industries.org/forum/topic/14901-halo-4-launch-trailer-executive-produced-by-david-fincher/?do=findComment&comment=160636
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Halo 4 live-action Launch Trailer is being executive produced by David Fincher. Read below for more details Source: Xbox360Achievements.org Microsoft has hired some top Hollywood talent to bring Halo 4’s live-action launch trailer to life, including Fight Club and The Girl With the Dragon Tattoo director David Fincher and the visuals effects lead from Scott Pilgrim vs. the World. The launch trailer promises to deliver “an emotionally-charged look at the backstory of Halo’s iconic hero, the Master Chief.” It will premier during Late Night with Jimmy Fallon in America on 18th October and no doubt be all over the internet shortly after. Called Scanned and filmed in Prague, the trailer is a two minute long live-action affair that “continues the franchise’s tradition of expanding the universe through award-winning live-action stories, adding to the lore and anticipation for the next chapter in the landmark franchise that has sold more than 43 million game copies worldwide and generated more than $3 billion in franchise sales.” Scott Pilgrim vs. the World’s visual effects leader Tim Miller directs. He says, “I’m excited about the opportunity to direct the ‘Halo 4’ launch trailer in creative partnership with 343 Industries and David Fincher.” “Halo is one of the most iconic sci-fi universes, with a depth that allows for amazingly cinematic and emotionally riveting stories. The chance to tell a story that explores never-before-seen facets of Master Chief’s journey is an honor. “Our goal is to deliver a blockbuster, Hollywood-quality trailer that raises the bar for the award-winning legacy of live-action Halo storytelling and gets fans stoked for the return of Master Chief.” David Fincher executive produces. He says, “I enjoy collaborating with Tim Miller, who is at the visual and technical forefront of hybridised live-action/CGI – not only pushing the boundary but defining it.” And finally, 343 Industries’ franchise development director Frank O’Connor gushed, “As a studio, we’re incredibly excited to be working with one of Hollywood’s most acclaimed directors and one of its top visual effects leads to bring our creative vision for the launch trailer to life. “Their involvement is a testament to the significance of ‘Halo’ as a pop culture touchstone, and we think fans are going to be blown away when they see the final piece.” Halo 4 is out November 6th. The first still from the trailer is below. View full article
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Halo 4 Launch Trailer Executive Produced by David Fincher
Archangel Tyrael posted a article in Halo Articles
Halo 4 live-action Launch Trailer is being executive produced by David Fincher. Read below for more details Source: Xbox360Achievements.org Microsoft has hired some top Hollywood talent to bring Halo 4’s live-action launch trailer to life, including Fight Club and The Girl With the Dragon Tattoo director David Fincher and the visuals effects lead from Scott Pilgrim vs. the World. The launch trailer promises to deliver “an emotionally-charged look at the backstory of Halo’s iconic hero, the Master Chief.” It will premier during Late Night with Jimmy Fallon in America on 18th October and no doubt be all over the internet shortly after. Called Scanned and filmed in Prague, the trailer is a two minute long live-action affair that “continues the franchise’s tradition of expanding the universe through award-winning live-action stories, adding to the lore and anticipation for the next chapter in the landmark franchise that has sold more than 43 million game copies worldwide and generated more than $3 billion in franchise sales.” Scott Pilgrim vs. the World’s visual effects leader Tim Miller directs. He says, “I’m excited about the opportunity to direct the ‘Halo 4’ launch trailer in creative partnership with 343 Industries and David Fincher.” “Halo is one of the most iconic sci-fi universes, with a depth that allows for amazingly cinematic and emotionally riveting stories. The chance to tell a story that explores never-before-seen facets of Master Chief’s journey is an honor. “Our goal is to deliver a blockbuster, Hollywood-quality trailer that raises the bar for the award-winning legacy of live-action Halo storytelling and gets fans stoked for the return of Master Chief.” David Fincher executive produces. He says, “I enjoy collaborating with Tim Miller, who is at the visual and technical forefront of hybridised live-action/CGI – not only pushing the boundary but defining it.” And finally, 343 Industries’ franchise development director Frank O’Connor gushed, “As a studio, we’re incredibly excited to be working with one of Hollywood’s most acclaimed directors and one of its top visual effects leads to bring our creative vision for the launch trailer to life. “Their involvement is a testament to the significance of ‘Halo’ as a pop culture touchstone, and we think fans are going to be blown away when they see the final piece.” Halo 4 is out November 6th. The first still from the trailer is below.- 387 comments
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Microsoft Points to remain standard on Xbox Live. http://www.343industries.org/forum/topic/14898-microsoft-points-to-remain-standard-on-xbox-live/?do=findComment&comment=160624
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Microsoft Points to remain standard on Xbox Live
Archangel Tyrael posted a article in Other Articles
Microsoft will still remain using Microsoft Points on the Xbox 360 and real world currency for Windows 8. Read below for more details Source: CVG.com Speculation surrounding a possible shift to real-world currency kicked off this week when it was revealed that Microsoft's next operating system, Windows 8, will use real cash by default. In a statement to CVG, the company said that Microsoft Points "continue to be the currency for purchasing content for the Xbox 360 console". It added that Xbox Live customers will be able to purchase content on Windows 8 using stored Microsoft Points. It has been long rumoured that the Xbox firm will ultimately phase out Microsoft Points in the next generation of hardware and software. -
Microsoft will still remain using Microsoft Points on the Xbox 360 and real world currency for Windows 8. Read below for more details Source: CVG.com Speculation surrounding a possible shift to real-world currency kicked off this week when it was revealed that Microsoft's next operating system, Windows 8, will use real cash by default. In a statement to CVG, the company said that Microsoft Points "continue to be the currency for purchasing content for the Xbox 360 console". It added that Xbox Live customers will be able to purchase content on Windows 8 using stored Microsoft Points. It has been long rumoured that the Xbox firm will ultimately phase out Microsoft Points in the next generation of hardware and software. This post has been promoted to an article
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Alright Azaxx, study and pass and have fun as well. :hug:
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Gamerbase inside HMV has brought us tour info and tour dates for a playable preview of Halo 4. Tour Info: Gamerbase in association with Microsoft are proud to bring you the Halo 4 Preview Tour! Halo 4 is set to hit our shelves on 6th November and we are going to give you a chance to play the game between 23rd and 26th October. Microsoft will be bringing the game to all 4 gamerbase superstores and letting you try out the game completely free of charge! Halo 4 is likely to be one of the biggest selling games of the year, continuing the Halo story we all love. Read on for details of how you can play it! Dates: To find out more details on this event and register your interest head over to our facebook pages from the links below, and say you are coming! Thats it! You can just turn up on the day, but to help us with scheduling, we'd appreciate your notice!: Trocadero - 23rd October - 4pm - 10pm Manchester - 24th October - 4pm - 8pm Glasgow - 25th October - 4pm - 8pm Edinburgh - 26th October - 4pm - 8pm View full article
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Gamerbase inside HMV has brought us tour info and tour dates for a playable preview of Halo 4. Tour Info: Gamerbase in association with Microsoft are proud to bring you the Halo 4 Preview Tour! Halo 4 is set to hit our shelves on 6th November and we are going to give you a chance to play the game between 23rd and 26th October. Microsoft will be bringing the game to all 4 gamerbase superstores and letting you try out the game completely free of charge! Halo 4 is likely to be one of the biggest selling games of the year, continuing the Halo story we all love. Read on for details of how you can play it! Dates: To find out more details on this event and register your interest head over to our facebook pages from the links below, and say you are coming! Thats it! You can just turn up on the day, but to help us with scheduling, we'd appreciate your notice!: Trocadero - 23rd October - 4pm - 10pm Manchester - 24th October - 4pm - 8pm Glasgow - 25th October - 4pm - 8pm Edinburgh - 26th October - 4pm - 8pm
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Red Bull Stratos - Freefall From The Edge Of Space
Archangel Tyrael replied to Archangel Tyrael's topic in General Discussion
Aww, aborted till tomorrow!- 12 replies