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Describe the person above you in 3 words...
Archangel Tyrael replied to SuperIntendant's topic in General Discussion
A crazy chick. -
Microsoft details Xbox 360 free-to-play game plans
Archangel Tyrael posted a article in Other Articles
Two new free titles are coming to Xbox live. They wont be part of the silver service of Xbox live and wont be a cost to Xbox Gold subscribers. Read below for more details From: http://www.computera...m/homepage.php? By: Tom Ivan Microsoft has taken its time to introduce free-to-play gaming on Xbox 360, but that's soon to change. The platform holder plans to publish Japanese studio Toylogic's online brawler Happy Wars as its first free-to-play game later this year, followed by action-RPG Ascend: New Gods from Toy Soldiers maker Signal Studios. Both will be available free of charge to Xbox Live Gold subscribers, but they'll "leverage the Microsoft Points system" through microtransactions. "We're always looking at ways to push the boundaries of the console and our digital platform," a Microsoft spokesperson told our friends at OXM. "Bringing true free-to-play gaming experiences to Xbox 360 is a natural extension of that. "With the ongoing success of the model on PC, and the interest from both our consumers and our partners looking to explore this system on console, it simply made sense to deliver this experience through great games that would take advantage of it. "In this pilot program, Microsoft Studios will support free-to-play gaming with Happy Wars, due out in September, as well as the recently announced game Ascend: New Gods which will ship in several months. "The free-to-play model and games experiences will be available to all Xbox Live Gold subscribers, as many of the games planned will be multiplayer games by nature (an Xbox LIVE Gold subscription is required for multiplayer gaming). The games that use the free-to-play mechanic will leverage the Microsoft Points system." Sony was quicker than Microsoft to embrace the free-to-play model on consoles, having released the likes of Free Realms and DC Universe Online on PS3 last year. John Smedley, CEO of Sony Online Entertainment, which developed both titles, said last month: "Free-to-play on PS3 is huge. In fact, right now, it's us with DCUO and Free Realms and our friends at CCP with Dust 514 that are going to prove that this market really works."-
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In Skyrim's new DLC you will be able to buy land and customize your property. You will just have to read below to see what i am talking about. Read below for more details From: http://www.g4tv.com/ By: Nikole Zivalich Skyrim: Hearthfire is officially the next DLC pack for The Elder Scrolls 5. We speculated about Hearthfire last week and it looks like we weren't even close. Rather than dealing with zombies, necromancy, or eating the flesh of children, Hearthfire will add home improvement features. Hearthfire will include a few features we didn't know Skyrimwould get, the ability to purchase land and build your dream home. You'll be able to pick out land, build your home, guard it, and even turn your house into an orphanage. I've been watching House Hunters for years leading up to this moment. My body is ready! Keep reading to see all of the ways you can build your own estate. Hearthfire will let you acquire the following: Kitchens Libraries Green house Enchanters tower Alchemy lab Furniture Crafting! Mounted mud crabs Fish hatchery Stewards Personal bard Adopted children I can't really image these features were what gamers were expecting but I think Heathfire will add much more than this trailer mentions. Basically, I haven't given up on zombies. Although for only 400 MS points this might just be Horse Armor all over again. I really hope Hearthfire isn't House Armor! Skyrim: Hearthfire will be released on September 4, 2012 for 400 MS points. No information on a PS3 or PC release date has been given. View full article
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In Skyrim's new DLC you will be able to buy land and customize your property. You will just have to read below to see what i am talking about. Read below for more details From: http://www.g4tv.com/ By: Nikole Zivalich Skyrim: Hearthfire is officially the next DLC pack for The Elder Scrolls 5. We speculated about Hearthfire last week and it looks like we weren't even close. Rather than dealing with zombies, necromancy, or eating the flesh of children, Hearthfire will add home improvement features. Hearthfire will include a few features we didn't know Skyrimwould get, the ability to purchase land and build your dream home. You'll be able to pick out land, build your home, guard it, and even turn your house into an orphanage. I've been watching House Hunters for years leading up to this moment. My body is ready! Keep reading to see all of the ways you can build your own estate. Hearthfire will let you acquire the following: Kitchens Libraries Green house Enchanters tower Alchemy lab Furniture Crafting! Mounted mud crabs Fish hatchery Stewards Personal bard Adopted children I can't really image these features were what gamers were expecting but I think Heathfire will add much more than this trailer mentions. Basically, I haven't given up on zombies. Although for only 400 MS points this might just be Horse Armor all over again. I really hope Hearthfire isn't House Armor! Skyrim: Hearthfire will be released on September 4, 2012 for 400 MS points. No information on a PS3 or PC release date has been given.
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Call of Duty: Black Ops 2 Collectors Editions Revealed
Archangel Tyrael posted a article in Other Articles
Call of Duty has released Hardened Edition of Call of Duty Black ops 2. The Edition will contain several features such as, Nuketown Zombies. Read below for more details From: http://www.g4tv.com/ By: Stephen Johnson A couple of photos of Call of Duty: Black Ops 2 special editions have been revealed, and they look very impressive. As you can see from the above (leaked) image, the big item is the Dragonfire Drone, a remote control aircraft. It comes in a care-package like plastic case. Other than that, the "Care Package" contains everything that's included in the Black Ops 2 Hardened Edition. For a look at the contents of that edition, click the "Read More" tag. Here's a breakdown of what's in each special edition: Call of Duty: Black Ops 2 Care Package and Hardened Edition: In-Game Content: Nuketown Zombies and Nuketown 2025 Avatar Award: Claw Avatar Prop and Zombie Avatar Costume Limited Edition Challenge Coins Collectible Steelbooks Soundtrack By Jack Wall, with theme by Trent Reznor MO-27 Dragon Fire Drone With Remote Control What do you guys think? Source: All Games Beta-
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Gears of war is adding a new game mode to the series "Free for all". The new game mode will be playable at Pax Prime this week. An amazing edition to the Gears of War series. Read below for more details From: http://www.gameinformer.com/ By: Matthew Kato Epic Games and developer People Can Fly are adding a new multiplayer mode to Gears of War: Judgment called Free-For-All. As you would expect by the name, this multiplayer mode ditches team tactics in favor of sheer personal survival. The mode is playable at PAX Prime this week, with two maps on display (description direct from Microsoft/Epic): GONDOLA - The Coastal Villa Apartments are part of the exclusive Halvo community located in the prestigious Agora foothills. Residents enjoy a host of interior upgrades, and each unit features an ocean view from a private patio or balcony. This quiet, gated community is located only a short gondola ride from the renowned shops and businesses of our active and thriving coastal community. LIBRARY - The Alexiy Desipich Memorial Library is not a library in the traditional sense, but rather an archive of important documents surrounding his life, career, and personal interests. An avid historian, politician, and philosopher, Desipich is most remembered as the father and creator of the Austere Canon, the basis for the Coalition of Ordered Governments, which was shaped around eight guiding principles: Order, Diligence, Purity, Labor, Honor, Loyalty, Faith, and Humility. Gears of War: Judgment comes out on March 19. For more info on the game, check out our cover story hub. View full article
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Gears of war is adding a new game mode to the series "Free for all". The new game mode will be playable at Pax Prime this week. An amazing edition to the Gears of War series. Read below for more details From: http://www.gameinformer.com/ By: Matthew Kato Epic Games and developer People Can Fly are adding a new multiplayer mode to Gears of War: Judgment called Free-For-All. As you would expect by the name, this multiplayer mode ditches team tactics in favor of sheer personal survival. The mode is playable at PAX Prime this week, with two maps on display (description direct from Microsoft/Epic): GONDOLA - The Coastal Villa Apartments are part of the exclusive Halvo community located in the prestigious Agora foothills. Residents enjoy a host of interior upgrades, and each unit features an ocean view from a private patio or balcony. This quiet, gated community is located only a short gondola ride from the renowned shops and businesses of our active and thriving coastal community. LIBRARY - The Alexiy Desipich Memorial Library is not a library in the traditional sense, but rather an archive of important documents surrounding his life, career, and personal interests. An avid historian, politician, and philosopher, Desipich is most remembered as the father and creator of the Austere Canon, the basis for the Coalition of Ordered Governments, which was shaped around eight guiding principles: Order, Diligence, Purity, Labor, Honor, Loyalty, Faith, and Humility. Gears of War: Judgment comes out on March 19. For more info on the game, check out our cover story hub.
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You asked for it and have received more Daily Wrap-Ups. http://www.343industries.org/forum/topic/13266-daily-wrap-up-82712/
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Your daily dose of news headlines. Read below for more details From: http://www.g4tv.com/ By: Moye Ishimoto Here are today's stories covering video games, gadgets, and pop culture. Techland is developing a game prototype codenamed Project Hell that is based on a fan-made weapon mod for Dead Island. DICE and Electronic Arts confirm the Premium and non-Premium release dates for the Battlefield 3 Armored Kill DLC on all platforms. Square Enix releases an iOS "Solo Remix" port of its fan-favorite Nintendo DS RPG, The World Ends With You. Capcom and Six Flags team up to celebrate the release of Resident Evil 6 with a promotion built around Fright Fest 2012. Sony's film division Sony Pictures registers a long list of web domains related to something called Console War. According to the company, Lollipop Chainsaw has sold more than any Grasshopper game. Check out the new art for indie game Spy Party. Batman: Arkham City Armored Edition will boast some rad new features for the Wii U. Has the release date of the Wii U been revealed? The top two League of Legends teams were disqualified at the MLG Summer Championship for collusion. The first level 80 character in Guild Wars 2has been confirmed. You won't get lost when you check out our guide for the Soul Arbiter Maze in Darksiders 2. Prey 2 was feared cancelled earlier today due to a quote from Bethesda's Pete Hines. 2012 is going to be a great year for James Bond fans thanks to 007 Legends. Hit the consoles before you hit the books with Five Games You Need to Finish before school starts. Check out his infographic that celebrates 25 years of Legend of Zelda. The achievements for Dishonoredhave hit the internet. Call of Duty: Black Ops 2 zombieswill invade the sleepy little city, Nuketwon These Guild Wars 2 beginner tips will help you get your adventures in Tyria started on the right foot. We gleam a few new pieces of information about Star Wars 1313 at this year's Star Wars Celebration. Check out our preview of Strike Suit Zero. We help you through the waves of metal mayhem as we take on Transformer's Escalation Mode. We check out some of the amazing new stories and events coming out of this year's Star Wars Celebration. The Legend of Zelda series has turned 25. X-Play has a preview of Ubisoft's action-adventure title Remember Me. The next expansion pack to rock your Sims world is The Sims 3: Supernatural. The Philadelphia Eagles and Angry Birds are teaming up for a special new Angry Birds. Check out our review of Rock Band Blitz.
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I think both are going to be in the game.
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I am all for Halo being on Mountain Dew and all but i think it would have been better with Coca Cola. That is just my opinion though. Might just buy a Mountain Dew and collect the can to be a collectible.
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Would you guys like the Daily news wrap ups back?
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The complete list of achievements that have been released. Go ahead and look, you know you want to. Read below for more details From: http://www.g4tv.com/ By: Stephen Johnson If you want an early, sneak peak at steampunk-steal game Dishonored, the achievements have hit the internet-webs. Of course, if you have any interest in keeping your Dishonoredexperience pure and awesome, I urge you not to click the "Read More" tag. Spoilers, ahoy! From Exophase, via a tip from a reader. Dishonored Achievement List 20 Thief You pickpocketed items worth a total of 200 coins Ultra Rare 0% achieve rate 20 Versatile You killed characters with each weapon and offensive gadget Ultra Rare 0% achieve rate 30 Ghost You completed all missions after the prologue, alerting or killing no one but key targets Ultra Rare 0% achieve rate 30 Shadow You completed all missions after the prologue without alerting anyone Ultra Rare 0% achieve rate 50 Mostly Flesh and Steel You finished the game without purchasing any supernatural powers or enhancements, besides Blink Ultra Rare 0% achieve rate 10 Wall of Sparks You killed an enemy with the Wall of Light Ultra Rare 0% achieve rate 10 Rogue You assassinated 10 unaware enemies Ultra Rare 0% achieve rate 20 Specter After escaping 20 Faceless After escaping Coldridge Prison, you completed a mission without alerting anyone Ultra Rare 0% achieve rate 10 Manipulator You made others kill 5 of their own allies Ultra Rare 0% achieve rate 10 Razor Rain You killed 5 characters with Drop Assassination Ultra Rare 0% achieve rate 30 Surgical You played from the first mission through Kaldwin's Bridge killing fewer than 10 characters Ultra Rare 0% achieve rate 100 Clean Hands You completed the game without killing anyone Ultra Rare 0% achieve rate 10 Harm's Way You caused 5 unintentional suicides Ultra Rare 0% achieve rate 10 Inhabitant You stayed in possession of others for most of a 3 minute period Ultra Rare 0% achieve rate 20 Hornets' Nest You killed 4 enemies in less than 1 second using the crossbow Ultra Rare 0% achieve rate 10 Speed of Darkness You traveled 30 meters in less than 1 second Ultra Rare 0% achieve rate 20 Tempest You killed 6 enemies in less than 1 second Ultra Rare 0% achieve rate 20 Merchant of Disorder You acquired 15 equipment upgrades Ultra Rare 0% achieve rate 50 Art Dealer You collected all the Sokolov paintings Ultra Rare 0% achieve rate 20 Occultist You collected 10 bone charms Ultra Rare 0% achieve rate 10 The Escapist After Coldridge Prison, you eluded 5 pursuers at once without killing them or leaving the map Ultra Rare 0% achieve rate 10 Cleaner You fought 5 enemies at once and none of them survived Ultra Rare 0% achieve rate 5 Dishonored You escaped Coldridge Prison Ultra Rare 0% achieve rate 5 Excommunication You eliminated High Overseer Campbell Ultra Rare 0% achieve rate 10 Child Care You located Lady Emily Kaldwin, heir to the throne Ultra Rare 0% achieve rate 10 Capturing Genius and Madness You abducted Anton Sokolov, Royal Physician Ultra Rare 0% achieve rate 10 Regicide You assassinated the Lord Regent, Hiram Burrows Ultra Rare 0% achieve rate 10 Political Suicide You brought about the Lord Regent's fall from grace by broadcasting his 10 This Is Mine You recovered your belongings Ultra Rare 0% achieve rate 100 Resolution You completed the game Ultra Rare 0% achieve rate 50 Dunwall in Chaos You completed the game in high chaos Ultra Rare 0% achieve rate 50 Just Dark Enough You completed the game in low chaos Ultra Rare 0% achieve rate 10 Vanished You escaped prison and navigated the sewers undetected Ultra Rare 0% achieve rate 10 Gentleman Caller You completed all the Granny Rags side missions Ultra Rare 0% achieve rate 10 Street Conspiracy You completed all the Slackjaw side missions Ultra Rare 0% achieve rate 10 The Art of the Steal You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first Ultra Rare 0% achieve rate 10 An Unfortunate Accident You killed Morgan Pendleton with steam Ultra Rare 0% achieve rate 10 Well Mannered You completed the Boyle Estate mission without spoiling the party Ultra Rare 0% achieve rate 10 King of the World You reached the top of Kaldwin's Bridge Ultra Rare 0% achieve rate 10 Bodyguard You protected Callista's uncle, Captain Geoff Curnow Ultra Rare 0% achieve rate 10 Mercy is the Mark You spared Daud’s life Ultra Rare 0% achieve rate 10 Lights Out You deactivated at least 5 10 Long Live the Empress You saved Empress Emily Kaldwin Ultra Rare 0% achieve rate 30 Poetic Justice You neutralized all key targets using indirect means Ultra Rare 0% achieve rate 10 Food Chain You assassinated an assassin Ultra Rare 0% achieve rate 10 Alive Without Breath You took possession of a fish Ultra Rare 0% achieve rate 10 Creepy Crawly You used a rat tunnel Ultra Rare 0% achieve rate 10 Back Home You grabbed a live grenade and threw it back, killing an attacker Ultra Rare 0% achieve rate 20 Big Boy You killed a tallboy using only your sword Ultra Rare 0% achieve rate Dishonored hits shelved on October 9.
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The complete list of achievements that have been released. Go ahead and look, you know you want to. Read below for more details From: http://www.g4tv.com/ By: Stephen Johnson If you want an early, sneak peak at steampunk-steal game Dishonored, the achievements have hit the internet-webs. Of course, if you have any interest in keeping your Dishonoredexperience pure and awesome, I urge you not to click the "Read More" tag. Spoilers, ahoy! From Exophase, via a tip from a reader. Dishonored Achievement List 20 Thief You pickpocketed items worth a total of 200 coins Ultra Rare 0% achieve rate 20 Versatile You killed characters with each weapon and offensive gadget Ultra Rare 0% achieve rate 30 Ghost You completed all missions after the prologue, alerting or killing no one but key targets Ultra Rare 0% achieve rate 30 Shadow You completed all missions after the prologue without alerting anyone Ultra Rare 0% achieve rate 50 Mostly Flesh and Steel You finished the game without purchasing any supernatural powers or enhancements, besides Blink Ultra Rare 0% achieve rate 10 Wall of Sparks You killed an enemy with the Wall of Light Ultra Rare 0% achieve rate 10 Rogue You assassinated 10 unaware enemies Ultra Rare 0% achieve rate 20 Specter After escaping 20 Faceless After escaping Coldridge Prison, you completed a mission without alerting anyone Ultra Rare 0% achieve rate 10 Manipulator You made others kill 5 of their own allies Ultra Rare 0% achieve rate 10 Razor Rain You killed 5 characters with Drop Assassination Ultra Rare 0% achieve rate 30 Surgical You played from the first mission through Kaldwin's Bridge killing fewer than 10 characters Ultra Rare 0% achieve rate 100 Clean Hands You completed the game without killing anyone Ultra Rare 0% achieve rate 10 Harm's Way You caused 5 unintentional suicides Ultra Rare 0% achieve rate 10 Inhabitant You stayed in possession of others for most of a 3 minute period Ultra Rare 0% achieve rate 20 Hornets' Nest You killed 4 enemies in less than 1 second using the crossbow Ultra Rare 0% achieve rate 10 Speed of Darkness You traveled 30 meters in less than 1 second Ultra Rare 0% achieve rate 20 Tempest You killed 6 enemies in less than 1 second Ultra Rare 0% achieve rate 20 Merchant of Disorder You acquired 15 equipment upgrades Ultra Rare 0% achieve rate 50 Art Dealer You collected all the Sokolov paintings Ultra Rare 0% achieve rate 20 Occultist You collected 10 bone charms Ultra Rare 0% achieve rate 10 The Escapist After Coldridge Prison, you eluded 5 pursuers at once without killing them or leaving the map Ultra Rare 0% achieve rate 10 Cleaner You fought 5 enemies at once and none of them survived Ultra Rare 0% achieve rate 5 Dishonored You escaped Coldridge Prison Ultra Rare 0% achieve rate 5 Excommunication You eliminated High Overseer Campbell Ultra Rare 0% achieve rate 10 Child Care You located Lady Emily Kaldwin, heir to the throne Ultra Rare 0% achieve rate 10 Capturing Genius and Madness You abducted Anton Sokolov, Royal Physician Ultra Rare 0% achieve rate 10 Regicide You assassinated the Lord Regent, Hiram Burrows Ultra Rare 0% achieve rate 10 Political Suicide You brought about the Lord Regent's fall from grace by broadcasting his 10 This Is Mine You recovered your belongings Ultra Rare 0% achieve rate 100 Resolution You completed the game Ultra Rare 0% achieve rate 50 Dunwall in Chaos You completed the game in high chaos Ultra Rare 0% achieve rate 50 Just Dark Enough You completed the game in low chaos Ultra Rare 0% achieve rate 10 Vanished You escaped prison and navigated the sewers undetected Ultra Rare 0% achieve rate 10 Gentleman Caller You completed all the Granny Rags side missions Ultra Rare 0% achieve rate 10 Street Conspiracy You completed all the Slackjaw side missions Ultra Rare 0% achieve rate 10 The Art of the Steal You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first Ultra Rare 0% achieve rate 10 An Unfortunate Accident You killed Morgan Pendleton with steam Ultra Rare 0% achieve rate 10 Well Mannered You completed the Boyle Estate mission without spoiling the party Ultra Rare 0% achieve rate 10 King of the World You reached the top of Kaldwin's Bridge Ultra Rare 0% achieve rate 10 Bodyguard You protected Callista's uncle, Captain Geoff Curnow Ultra Rare 0% achieve rate 10 Mercy is the Mark You spared Daud’s life Ultra Rare 0% achieve rate 10 Lights Out You deactivated at least 5 10 Long Live the Empress You saved Empress Emily Kaldwin Ultra Rare 0% achieve rate 30 Poetic Justice You neutralized all key targets using indirect means Ultra Rare 0% achieve rate 10 Food Chain You assassinated an assassin Ultra Rare 0% achieve rate 10 Alive Without Breath You took possession of a fish Ultra Rare 0% achieve rate 10 Creepy Crawly You used a rat tunnel Ultra Rare 0% achieve rate 10 Back Home You grabbed a live grenade and threw it back, killing an attacker Ultra Rare 0% achieve rate 20 Big Boy You killed a tallboy using only your sword Ultra Rare 0% achieve rate Dishonored hits shelved on October 9. View full article
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Be safe and hurryback man, cya soon.
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Hmm you could be right. Carbine and BR are probably on up there in rank so yeah. Either this or it's a Assault Rifle and plasma pistol.
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The first two chapters in depth on Resident Evil 6. Leon, Helena, Jake, Sherry and Chris and Piers Campaigns. Looks to be a pretty good Resident evil game even though i am not a fan of it. Read below for more details From: http://www.gameinformer.com/ By: Kyle Hilliard In our E3 issue, we went in-depth into the first two chapters of each of the main protagonists from Resident Evil 6’s campaign. Now we delve a little deeper into the game’s opening chapters. Prologue The game's prologue picks up somewhere in the middle of Leon and Helena’s campaign. The two are outrunning helicopters and explosions right off the bat, taking only a few moments to rest and show off the new health system. Instead of pausing the game and diving into the menus to grab an herb, you now convert herbs into tablets to consume on the fly like Tic-Tacs. Before converting an herb to tablet form to heal an injured Helena, Leon decides to administer it the old fashioned way. He applies the herb off-screen, and one of Resident Evil’s greatest mysteries remains just that. How do herbs work? Things pick up quickly once Helena is all healed and within moments the two are shooting and punching zombies, and re-enacting the scene from Independence Day where the dog outruns the giant cascading fireball explosion of cars in the street. They get onto a helicopter, but the pilot has been bitten and Leon has to take over the controls and simultaneously shoot at the new pilot-zombie while steering a helicopter as it begins to play a game of chicken with a monorail train. It’s crazy and never gives Leon or Helena a chance to catch their breath. It’s an exciting way to begin Resident Evil 6, and it looks to be indicative of the pacing of the rest of the game. Leon and Helena After the explosive prologue, you can begin with any campaign you like. We’ve already seen how Leon’s and Helena’s begins. The President of the United States gets zombified, and Leon has the unenviable task of taking him out. Helena claims that everything is her fault and she will reveal why once they check out a mysterious temple. The President was on a college campus when he became a zombie, and Leon and Helena fight their way out of the campus and onto the streets. The action moves quickly, and in many cases moving forward without wasting precious ammo on enemies was preferred. The city is going to hell in the wake of the zombie apocalypse. It’s reminiscent of what happened in Raccoon City. Along with zombies and rampaging building fires, Leon and Helena have to dodge out of control motorists. They make their way to an ammo store where a group of people have been holding off the horde. The gunshop owner lets everyone upstairs once he deems it safe, but not before one of the survivors decides to steal his girlfriend’s gun and loudly proclaim that he can make it on his own. He doesn’t. Without any breaks for even a cut scene, the group makes their way up through the building and into a bus. They’re all set to head to the temple, but a giant monster stands in front of the bus preventing forward momentum. After lots of zombie shooting and an extreme thinning of the once large group, the bus heads toward the temple. Of course, the bus crashes and flips right outside of the temple’s cemetery, as buses are prone to do during zombie apocalypses. Leon and Helena fight their way through the cemetery, tracking down a key to enter the temple, but not before fighting off a huge wave of zombies right in front of the door. Once inside the temple, I took part in my only puzzle sequence throughout my entire six chapter playthrough spread across the three campaigns. I used the laser sight on my gun to activate switches, shot at targets to open doors, and deactivated statues with crossbows all to open a secret door to head to a gigantic secret facility below the temple. Helena promises Leon that he only has to do one more thing before she will tell him everything, a promise she makes at least three more times as you progress further and further underground. Eventually, Leon and Helena make their way to another underground facility that is below the facility that’s underneath the temple where Ada Wong makes her first appearance. For possibly the first time in her life, she is dressed appropriately for combat, a mistake she doesn’t make in subsequent campaigns. There is a revelation about Helena’s motivations before the end of the second chapter, but it is still unclear as to why everything is her fault, despite her repeated claims that she will reveal everything with each completed task. There is also a strange revelation about Ada Wong that I won’t spoil here, and there is at least one minecart sequence. Leon and Helena’s first two chapters inspire the most interest for continued play. I am most curious in what is going on with those two. Read on to find out more about the first two chapters of Jake and Sherry's campaign. Jake and Sherry Jake is a mercenary, as it is established in the first moments of his campaign. His and Sherry’s campaign open with Jake applying a shot to himself. His mercenary teammates are doing the same thing, except they have an immediate allergic reaction to the shot turning them into rabid monsters. Jake attempts to converse with one of his recently turned mercenaries saying they should be asking for more money. The teammate growls in reply violently attacking Jake, who takes him out easily using hand-to-hand combat. Every character begins with handgun and a subweapon – except for Jake. His subweapon is his fists. He is able to pull off stronger melee attacks outside of the ones that every character can use with the R1 (RB) button. In the chaos, Jake finds Sherry, who informs him that his blood holds the key to curing the bioterrorism virus that is plaguing the Earth. Jake ponders his worth for a moment, and agrees to lend his blood for $50 million. The only thing Jake cares about is money. The two spend more time fighting real humans than zombies as they make their way to Sherry’s recon point. On the way, the two meet the Ustanak; the giant menacing, seemingly indestructible half-monster, half-robot super soldier. All Jake and Sherry can do is outrun him and blow up the destructible barrels he happens to stand next to. Allow me to take this moment to compliment the explosive barrels in Resident Evil 6. They offer some of the most impressive, awe-inspiring explosions I have ever had the privilege of witnessing in a video game. If there was an award for best explosive red barrel, Resident Evil 6 would win. Before taking off into the air and heading to home base, Jake and Sherry meet up with Chris and his fellow BSAA soldiers. Anti-air guns are preventing takeoff and it’s up to Jake, Sherry, Chris, and his partner Piers to take care of business so Sherry and Jake can leave. Also, there is the largest monster I have ever seen in the history of Resident Evil meandering around the city. This is one of the sequences where campaigns intersect and the game opens up to four-player cooperative play. Everyone has to work together to defend Finn, the BSAA explosives expert, while he sets charges on the anti-air guns, all while fighting the gigantic monster as he stomps around the city block. Just as Finn finishes up with the charges, a second giant monster shows up just to complicate things further. Thankfully, by this time you have air support to drop bombs on your four-story tall enemies, but Jake still has to jump from the roof of a building onto the monster’s head in order to perform a quicktime event and expose his weak spot. Resident Evil 6 is rife with quicktime events. You either put up with them, or you hate them, but they always offer very cool, often gruesome animations to reward your violent control sticking waggling and timed button pressing. Jake and Sherry finally get into the air, but only long enough for Sherry to make a phone call to confirm that Jake’s asking price can be met. Just when you’re about to relax alongside Jake and Sherry, the Ustanak rears his ugly masked face, and starts taking the plane down from the outside. Despite the best efforts of Jake and Sherry, the Ustanak wins taking down the plane, but not before Jake is able to grab the single parachute available on board to share with Sherry as they plummet to the snowy grounds below. Once on the ground Sherry realizes she dropped important data that needs to be found. The data is contained on three USB drives, and you are free to explore the wide-open environment to track them down. While you come across many enemies during your exploration, and even a drivable snowmobile (which plays a larger role later), this is the slowest Resident Evil 6 got during my time with the game. Meandering around the snow is quiet, and the lack of visibility created a creepy, harsh atmosphere. After finding all the missing pieces, Jake and Sherry regroup at a cabin to get out of the oncoming snow storm. It’s here that Jake shows his humanity. Every dialogue experience with Jake has been a series of bland quips and action-movie one-liners, but in the cabin he shows concern for Sherry in non-romantic way. Their rest is short lived (a problem every character in Resident Evil 6 is constantly running into), as soldiers blow up the cabin’s walls and Jake and Sherry are forced to flee both soldiers and a landslide. The snow-mobiles from earlier become very handy escape vehicles as snow cascades the environment behind them. The two press on, only to run into the Ustanak yet again. This time the Ustanak is in a cave, quietly searching for his prey with the help of bugs that can give up your location if you run across their line of sight. As you dodge the Ustanak and quietly sneak up on his recon bugs, you make your way to a giant drill that becomes the ultimate weapon to destroy the Ustanak. It takes a multitude of quicktime events, but you aim the drill squarely at the chest of the Ustanak pushing him through multiple walls until he appears to be dead. Jake and Sherry emerge from the cave to see their destination city off in the distance, and suddenly Ada Wong appears inappropriately dressed with a very revealing dress in the middle of the snow. She has a scarf, but her back and most of her chest are entirely exposed. She must be freezing. She reveals to Jake that he is the son of Albert Wesker, a motivated but very dumb man. Jake appears to have no idea who she is talking about, and the Ustanak emerges from the cave with a giant drill-shaped hole in his chest. He knocks out both Jake and Sherry at Ada’s command, and the chapter comes to a close. Read on to find out more about the first two chapters of Chris and Piers' campaign. Chris and Piers Chris’ campaign seems to lean the hardest on strictly third-person shooting. Through the entire first two chapters of Chris’ story, I never once had to solve a puzzle or do any kind of meaningful exploration. Chris and his partner Piers made their way through a series pathways filled with enemies and cover points. As near as I can tell, Chris’ mission is always to enter an area, clear it out of enemies, and then blow up the aforementioned area. If he gets out before the bombs come through, then he is having a good day. In the BSAA, executing the mission is the main priority, even if it means incidentally killing your best solider. Chris’s story begins in a bar, with a plastered Chris who has forgotten important elements of his past. His partner Piers is there to bring him back to the BSAA, and his first return mission is in Lanshiang, China where a deadly C-virus outbreak has occurred. Chris, Piers, and a handful of other BSAA agents make their way through the city fighting infected J’avo, saving hostages, and narrowly escaping collapsing buildings. The mission causes Chris to remember what he fought so hard to forget, and what comes next is a memory of a previously forgotten mission. The scene opens with Chris promising his fellow soldiers that none of them are expendable, and none will be left behind. He takes a moment to check up Finn, the explosives expert and newest member of the team to make sure he is doing okay. The group makes their way through a Eurpoean city, fighting infected c-virus soldiers, gigantic monsters, and blowing up bridges after they have been cleared of enemies. During the course of their mission, the BSAA runs into Jake and Sherry. The sequence mentioned above involving the gunships and the gigantic monster has to be replayed entirely. You are playing as a different character, but the scenario is exactly the same. It would have been nice to be able to have this sequence relegated to a cutscene since I already played it, but it doesn’t look like that's an option. After taking care of Jake and Sherry, Chris, Piers, and his fellow BSAA agents move to a new area, an abandoned science research facility. The group runs into Ada Wong, who claims to be an employee of the facility. Chris doesn’t know Ada, so he accepts her claim but tells Finn to keep an eye on her. The group makes their way into the heart of the facility with Ada as a tour guide. It doesn’t take long for Chris’ suspicions to be rationalized, because Ada manages to separate Chris and Piers from the rest of their group. It would be a spoiler to reveal why Ada split up the BSAA agents, but it has a lot to do with why Chris became the drunken emotional wreck seen in the beginning of his campaign. Resident Evil doesn’t feel like the tense horror game it used to, and while that may be disappointing to many, that doesn’t mean that the new direction of the series doesn’t stand on its own as a polished action game. Shooting zombies and monsters is still an intense experience, and there are still surprises everywhere, even if they aren’t monster dogs jumping through windows. Resident Evil 6 is coming October 2, and while the series is feeling more and more like a third-person shooter, and less and less like a terrifying horror experience, it’s still a blast to play. I am looking forward to finishing out everyone’s story.
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The first two chapters in depth on Resident Evil 6. Leon, Helena, Jake, Sherry and Chris and Piers Campaigns. Looks to be a pretty good Resident evil game even though i am not a fan of it. Read below for more details From: http://www.gameinformer.com/ By: Kyle Hilliard In our E3 issue, we went in-depth into the first two chapters of each of the main protagonists from Resident Evil 6’s campaign. Now we delve a little deeper into the game’s opening chapters. Prologue The game's prologue picks up somewhere in the middle of Leon and Helena’s campaign. The two are outrunning helicopters and explosions right off the bat, taking only a few moments to rest and show off the new health system. Instead of pausing the game and diving into the menus to grab an herb, you now convert herbs into tablets to consume on the fly like Tic-Tacs. Before converting an herb to tablet form to heal an injured Helena, Leon decides to administer it the old fashioned way. He applies the herb off-screen, and one of Resident Evil’s greatest mysteries remains just that. How do herbs work? Things pick up quickly once Helena is all healed and within moments the two are shooting and punching zombies, and re-enacting the scene from Independence Day where the dog outruns the giant cascading fireball explosion of cars in the street. They get onto a helicopter, but the pilot has been bitten and Leon has to take over the controls and simultaneously shoot at the new pilot-zombie while steering a helicopter as it begins to play a game of chicken with a monorail train. It’s crazy and never gives Leon or Helena a chance to catch their breath. It’s an exciting way to begin Resident Evil 6, and it looks to be indicative of the pacing of the rest of the game. Leon and Helena After the explosive prologue, you can begin with any campaign you like. We’ve already seen how Leon’s and Helena’s begins. The President of the United States gets zombified, and Leon has the unenviable task of taking him out. Helena claims that everything is her fault and she will reveal why once they check out a mysterious temple. The President was on a college campus when he became a zombie, and Leon and Helena fight their way out of the campus and onto the streets. The action moves quickly, and in many cases moving forward without wasting precious ammo on enemies was preferred. The city is going to hell in the wake of the zombie apocalypse. It’s reminiscent of what happened in Raccoon City. Along with zombies and rampaging building fires, Leon and Helena have to dodge out of control motorists. They make their way to an ammo store where a group of people have been holding off the horde. The gunshop owner lets everyone upstairs once he deems it safe, but not before one of the survivors decides to steal his girlfriend’s gun and loudly proclaim that he can make it on his own. He doesn’t. Without any breaks for even a cut scene, the group makes their way up through the building and into a bus. They’re all set to head to the temple, but a giant monster stands in front of the bus preventing forward momentum. After lots of zombie shooting and an extreme thinning of the once large group, the bus heads toward the temple. Of course, the bus crashes and flips right outside of the temple’s cemetery, as buses are prone to do during zombie apocalypses. Leon and Helena fight their way through the cemetery, tracking down a key to enter the temple, but not before fighting off a huge wave of zombies right in front of the door. Once inside the temple, I took part in my only puzzle sequence throughout my entire six chapter playthrough spread across the three campaigns. I used the laser sight on my gun to activate switches, shot at targets to open doors, and deactivated statues with crossbows all to open a secret door to head to a gigantic secret facility below the temple. Helena promises Leon that he only has to do one more thing before she will tell him everything, a promise she makes at least three more times as you progress further and further underground. Eventually, Leon and Helena make their way to another underground facility that is below the facility that’s underneath the temple where Ada Wong makes her first appearance. For possibly the first time in her life, she is dressed appropriately for combat, a mistake she doesn’t make in subsequent campaigns. There is a revelation about Helena’s motivations before the end of the second chapter, but it is still unclear as to why everything is her fault, despite her repeated claims that she will reveal everything with each completed task. There is also a strange revelation about Ada Wong that I won’t spoil here, and there is at least one minecart sequence. Leon and Helena’s first two chapters inspire the most interest for continued play. I am most curious in what is going on with those two. Read on to find out more about the first two chapters of Jake and Sherry's campaign. Jake and Sherry Jake is a mercenary, as it is established in the first moments of his campaign. His and Sherry’s campaign open with Jake applying a shot to himself. His mercenary teammates are doing the same thing, except they have an immediate allergic reaction to the shot turning them into rabid monsters. Jake attempts to converse with one of his recently turned mercenaries saying they should be asking for more money. The teammate growls in reply violently attacking Jake, who takes him out easily using hand-to-hand combat. Every character begins with handgun and a subweapon – except for Jake. His subweapon is his fists. He is able to pull off stronger melee attacks outside of the ones that every character can use with the R1 (RB) button. In the chaos, Jake finds Sherry, who informs him that his blood holds the key to curing the bioterrorism virus that is plaguing the Earth. Jake ponders his worth for a moment, and agrees to lend his blood for $50 million. The only thing Jake cares about is money. The two spend more time fighting real humans than zombies as they make their way to Sherry’s recon point. On the way, the two meet the Ustanak; the giant menacing, seemingly indestructible half-monster, half-robot super soldier. All Jake and Sherry can do is outrun him and blow up the destructible barrels he happens to stand next to. Allow me to take this moment to compliment the explosive barrels in Resident Evil 6. They offer some of the most impressive, awe-inspiring explosions I have ever had the privilege of witnessing in a video game. If there was an award for best explosive red barrel, Resident Evil 6 would win. Before taking off into the air and heading to home base, Jake and Sherry meet up with Chris and his fellow BSAA soldiers. Anti-air guns are preventing takeoff and it’s up to Jake, Sherry, Chris, and his partner Piers to take care of business so Sherry and Jake can leave. Also, there is the largest monster I have ever seen in the history of Resident Evil meandering around the city. This is one of the sequences where campaigns intersect and the game opens up to four-player cooperative play. Everyone has to work together to defend Finn, the BSAA explosives expert, while he sets charges on the anti-air guns, all while fighting the gigantic monster as he stomps around the city block. Just as Finn finishes up with the charges, a second giant monster shows up just to complicate things further. Thankfully, by this time you have air support to drop bombs on your four-story tall enemies, but Jake still has to jump from the roof of a building onto the monster’s head in order to perform a quicktime event and expose his weak spot. Resident Evil 6 is rife with quicktime events. You either put up with them, or you hate them, but they always offer very cool, often gruesome animations to reward your violent control sticking waggling and timed button pressing. Jake and Sherry finally get into the air, but only long enough for Sherry to make a phone call to confirm that Jake’s asking price can be met. Just when you’re about to relax alongside Jake and Sherry, the Ustanak rears his ugly masked face, and starts taking the plane down from the outside. Despite the best efforts of Jake and Sherry, the Ustanak wins taking down the plane, but not before Jake is able to grab the single parachute available on board to share with Sherry as they plummet to the snowy grounds below. Once on the ground Sherry realizes she dropped important data that needs to be found. The data is contained on three USB drives, and you are free to explore the wide-open environment to track them down. While you come across many enemies during your exploration, and even a drivable snowmobile (which plays a larger role later), this is the slowest Resident Evil 6 got during my time with the game. Meandering around the snow is quiet, and the lack of visibility created a creepy, harsh atmosphere. After finding all the missing pieces, Jake and Sherry regroup at a cabin to get out of the oncoming snow storm. It’s here that Jake shows his humanity. Every dialogue experience with Jake has been a series of bland quips and action-movie one-liners, but in the cabin he shows concern for Sherry in non-romantic way. Their rest is short lived (a problem every character in Resident Evil 6 is constantly running into), as soldiers blow up the cabin’s walls and Jake and Sherry are forced to flee both soldiers and a landslide. The snow-mobiles from earlier become very handy escape vehicles as snow cascades the environment behind them. The two press on, only to run into the Ustanak yet again. This time the Ustanak is in a cave, quietly searching for his prey with the help of bugs that can give up your location if you run across their line of sight. As you dodge the Ustanak and quietly sneak up on his recon bugs, you make your way to a giant drill that becomes the ultimate weapon to destroy the Ustanak. It takes a multitude of quicktime events, but you aim the drill squarely at the chest of the Ustanak pushing him through multiple walls until he appears to be dead. Jake and Sherry emerge from the cave to see their destination city off in the distance, and suddenly Ada Wong appears inappropriately dressed with a very revealing dress in the middle of the snow. She has a scarf, but her back and most of her chest are entirely exposed. She must be freezing. She reveals to Jake that he is the son of Albert Wesker, a motivated but very dumb man. Jake appears to have no idea who she is talking about, and the Ustanak emerges from the cave with a giant drill-shaped hole in his chest. He knocks out both Jake and Sherry at Ada’s command, and the chapter comes to a close. Read on to find out more about the first two chapters of Chris and Piers' campaign. Chris and Piers Chris’ campaign seems to lean the hardest on strictly third-person shooting. Through the entire first two chapters of Chris’ story, I never once had to solve a puzzle or do any kind of meaningful exploration. Chris and his partner Piers made their way through a series pathways filled with enemies and cover points. As near as I can tell, Chris’ mission is always to enter an area, clear it out of enemies, and then blow up the aforementioned area. If he gets out before the bombs come through, then he is having a good day. In the BSAA, executing the mission is the main priority, even if it means incidentally killing your best solider. Chris’s story begins in a bar, with a plastered Chris who has forgotten important elements of his past. His partner Piers is there to bring him back to the BSAA, and his first return mission is in Lanshiang, China where a deadly C-virus outbreak has occurred. Chris, Piers, and a handful of other BSAA agents make their way through the city fighting infected J’avo, saving hostages, and narrowly escaping collapsing buildings. The mission causes Chris to remember what he fought so hard to forget, and what comes next is a memory of a previously forgotten mission. The scene opens with Chris promising his fellow soldiers that none of them are expendable, and none will be left behind. He takes a moment to check up Finn, the explosives expert and newest member of the team to make sure he is doing okay. The group makes their way through a Eurpoean city, fighting infected c-virus soldiers, gigantic monsters, and blowing up bridges after they have been cleared of enemies. During the course of their mission, the BSAA runs into Jake and Sherry. The sequence mentioned above involving the gunships and the gigantic monster has to be replayed entirely. You are playing as a different character, but the scenario is exactly the same. It would have been nice to be able to have this sequence relegated to a cutscene since I already played it, but it doesn’t look like that's an option. After taking care of Jake and Sherry, Chris, Piers, and his fellow BSAA agents move to a new area, an abandoned science research facility. The group runs into Ada Wong, who claims to be an employee of the facility. Chris doesn’t know Ada, so he accepts her claim but tells Finn to keep an eye on her. The group makes their way into the heart of the facility with Ada as a tour guide. It doesn’t take long for Chris’ suspicions to be rationalized, because Ada manages to separate Chris and Piers from the rest of their group. It would be a spoiler to reveal why Ada split up the BSAA agents, but it has a lot to do with why Chris became the drunken emotional wreck seen in the beginning of his campaign. Resident Evil doesn’t feel like the tense horror game it used to, and while that may be disappointing to many, that doesn’t mean that the new direction of the series doesn’t stand on its own as a polished action game. Shooting zombies and monsters is still an intense experience, and there are still surprises everywhere, even if they aren’t monster dogs jumping through windows. Resident Evil 6 is coming October 2, and while the series is feeling more and more like a third-person shooter, and less and less like a terrifying horror experience, it’s still a blast to play. I am looking forward to finishing out everyone’s story. View full article
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Battlefield 3: Armored Kill's Schedule Confirmed
Archangel Tyrael posted a article in Other Articles
EA has revealed the release date for the Battlefield 3: Armored Kill update, and it's complicated. You could see it as soon as September 4 or as late as September 25, depending on your platform of choice and membership status. Read Below for more details From: http://www.gameinformer.com/ By: Jeff Cork As you know, EA offers a special Battlefield 3 premium membership, which costs $49.99. If you've sprung for the service and you're playing on PlayStation 3, you can get the download on September 4. PC and Xbox 360 players get it a week later, on September 11. All premium members get the Armored Kill update at no additional cost. Otherwise, you can pick up the Armored Kill content on PS3 on the 18th, with the PC and Xbox 360 versions hitting on the 25th. It's individually priced at $14.99/1,200 Microsoft Points. If you haven't yet picked up the game, you may want to wait until September 11. That's when the Battlefield 3: Premium Edition is due out, which includes the full game, a premium membership, and additional unlocks to help get new players up to speed. It'll set you back $69.99. For more details on Battlefield 3: Armored Kill, take a look at our hands-on preview.-
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Two teams allegedly agreed to split the cash earning no matter who won. Both teams disqualified. I find this very unsportsmanlike conduct. Read below for more details. From: http://www.g4tv.com/ By: Leah Jackson The top two League of Legends teams were disqualified at the MLG Summer Championship for collusion. Team Curse NA and Team Dignitas had already secured the top spots going in to the grand final but instead of choosing to play out the games in a standard manner they made two very bad decisions. The two teams first raised eyebrows when they chose to play in the unconventional format of All Random, All Middle, to "entertain fans" rather than play in a traditional format that is normally seen in tournament play. What made matters worse was that the teams allegedly agreed to split the prize money of $32,000 regardless of who won the match. According to Major League Gaming, this clearly violated MLG’s Official Pro Circuit Conduct Rules which state, "competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets." Riot Games, developer of League of Legends, agreed with MLG's ruling and as a result, MLG disqualified both teams, denied them all of their prize money, and announced that both teams will not be receiving any Circuit Points towards the North American Regionals. "Both teams have agreed that the disqualification was warranted. While there is some contention over the exact nature of the actions taken by Curse NA and Dignitas which led to the disqualification, both teams, as well as MLG and Riot, agree that any collusion, or anything involving not playing a tournament match to win, warrants disqualification," said MLG. Following MLG's announcement, members of both teams quickly issued apology statements to MLG, Riot, and the fans. You can check out Team Curse's statement below. http://www.youtube.com/watch?v=zXOpt86zVJ0&feature=player_embedded Before anyone tries to defend either team, consider what would happen if MLG allowed this kind of behavior. At the end of the day, the whole point of the tournament is to determine who is the best player or group of players in the world. If they allowed this once, they'd have to allow it for everyone which would completely ruin the tournament. MLG is trying to legitimize eSports, and just like in real sports, there can only be one champion so why should it be any different here?
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The knights. They teleport, they have a watcher that shields them and their light rifle can kill you in one hit.
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I LOVE being a gamer, but the community...
Archangel Tyrael replied to A Fhaol Bhig's topic in General Discussion
I agree with this. There is a lot of complaining people out there but guess what? I could care less for them, we don't need them. Games will be better off without them. Harassing women is stupid as well, why abuse the opposite sex male or female, that's not right at all. You are right, most of the stuff people say online wont be said in real life because they will get their jaws broken. I have had my share of hate mail, trolls and idiotic teammates. When you go to forums or any community site you do see all the large amounts of hate, i just plain out ignore it and move on, that's the only way they get attention is by people feeding them. So do me a favor people, ignore all of that and move on with enjoying your games. Games are here for one reason, fun. Yes, you can be competitive but there is a fine line between competitive and being a abusive keyboard warrior. I love being in matches where people are giving it their all to beat you, but after the game and before, the trash talking is simply not needed and stupid and shows immaturity. -
Hello and welcome to 343i community forums.
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Valhalla, Siderwinder and Heretic.
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[Idea] Live Radio Show for 343i.org Community
Archangel Tyrael replied to valyou3's topic in General Discussion
Lol so, a Radio (music) for 343i.org and talk shows every now and then? I am in for that. Sounds cool.