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Archangel Tyrael

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Everything posted by Archangel Tyrael

  1. Option to change your controller setting in the menu. Don't always have to use Default. From what i have read i am so excited!
  2. Be myself. I do not aspire to be anyone else. Make a name for yourself, be the person you want to be, not be someone else. IT is okay to have idols, roles models and guidance figures. Be yourself and shoot for the stars. I am me.
  3. Crazy..glad everyone is ok and is the baseball field alright?
  4. Read this http://www.343industries.org/forum/topic/8344-mlgs-killa-kc-posts-his-thoughts-on-the-halo-4-playtest/
  5. Since 2007 area. Started with CE then got an xbox360 went to Halo 3 then Reach, now i am going to be on halo 4 yay!
  6. Over on the MLG forums Killa_KC has posted his in depth thoughts from the Halo 4 Community playtest. He goes into a lot of depth here so I'll copy the whole thing, you may want to pop on over to the MLG forums to thank KC personally. Before I talk about Halo 4, it's very important for everyone to understand this. The developer bashing that happens in our community has to stop. Every time Halo 4 details are released, the competitive community is there to rip apart every detail and publicly blast 343 about their decisions. If this continues, I would not be surprised if the majority of developers walk away from the competitive audience and consider them a community that simply cannot be satisfied. When you see new information on an upcoming game, think about the positives it could bring to the game first. If you're certain it's something that will simply not work, come together with positive feedback on how to improve it or tweak it. Blasting employee Twitter accounts and bashing the game hurts everyone. I was invited by Frankie to get my hands on Halo 4 last night in NYC. Microsoft was holding a very exclusive party with some football players that were here for the NFL draft and some press (tv shows and magazine mostly it seemed). There were a couple of community guys there as well. The multiplayer was setup for 4v4 and 8-player FFA. We played 2 Maps back and forth. Wraparound and Warhouse. Both of these Maps have been seen in the various videos and images on the web. Wraparound had a center platform that was connected via bridges and air lifts with a circular exterior. Warhouse was a multi-level structure with a few outer rooms and hallways. Both Maps were fairly small in size and played TS and FFA very well. We were allowed to select from some different pre-set loadouts, but could not customize them. Loadouts were selected very similar to the way they were in Reach with armor abilities. Select at the start of the game or press X when you die to change your loadout. In the menu, you can edit the loadouts (we were not able to in this build). The loadouts had a mixture of the following things (anything not listed here I was not able to play with): BR DMR AR Plasma Pistol Magnum Frag Grenades Plasma Grenades Hologram Promethean Vision There were no power weapons on the Maps and I didn't see the weapon drop pods. Can't answer any questions about anything other than what is listed above. I played with default controls that had Sprint mapped to clicking in the left joystick and crouch being the B button. It made crouching difficult, but using sprint, abilities, and everything else really easy. I didn’t take any time to flip through the different controls. Sprint felt less clunky than Halo Reach’s sprint, but overall was similar. You do run out of sprint in which felt about the same amount of time you’d run out of sprint in Reach. I was explicitly told that weapon tuning is still being refined. This is a very very early build of the game and all the weapons are still being tuned. I'm only writing about what I actually played with. On Twitter, a ton of people asked BR or DMR. I started playing with the BR for a while. There is no bloom and all 3 bullets are very accurate, but there was some small bullet spread. Also, there is some recoil. After shooting a clip at the wall to test the bullet spread, my reticule was fairly higher than where I started shooting. The DMR was single shot with bloom. However, the bloom reset much faster than the DMR in Halo Reach. I didn't have to pace my shots much at all. Both the DMR and BR were 5-shot weapons in this build. At the end of the night, I preferred the DMR. It shot faster than the BR, took the same amount of shots to kill, and I didn't feel like the bloom made me miss shots all that often. Promethean Vision is the new see-through-walls ability. When you hit it, a wave of heat-mapping goes out across the screen and shows you nearby enemies. It does not show you all the way across the Map, just fairly close proximity. The enemies are also alerted when you do it. It reminded me a bit of Enhanced Vision from Shadowrun, but not as powerful. Offensively, I would ping the vision before entering a room and then charge in knowing which person to pick off first or whether I should not charge in. Hologram was very similar to the hologram from Halo Reach. Not much to say here. Magnum also had bloom and was very similar to Halo Reach. It could be shot very fast, but the bloom would make it very inaccurate. It had 8 bullets in the clip and was a 6-shot kill. The Plasma Pistol shoots a little bit slower now when rapidly pressing the trigger, but each shot seemed to do more damage. The homing mechanism on a charged shot seemed to be toned down quite a bit. Press X to spawn was in the games I played. However, since they were FFA and TS game types, I didn't notice it much. Not sure if that feature will appear in objective game modes or not. In the end, the game looks and sounds amazing. At its core, it's the Halo everyone knows and loves. Movement felt great and I had a really great time playing it for the short amount of time I had. Hopefully 343 will invite us to a longer test session with more features available where we can provide feedback. Melee felt like Reach. Nothing really different there. New assassination animations were pretty cool though. I also think I saw something to disable assassination animations if you didn't want to do them accidentally. Information obtained from --> http://www.littleeng...ts-on-halo.html http://forums.majorl...halo-4-preview/
  7. Building 1 destroyer, 1/2 missile cruiser (if i can i think).
  8. I don't believe you can get it back since your account went offline. I am not sure, but most likely you cannot. Try messaging the people over at http://halo.xbox.com/en-us/?.
  9. Well it is good and bad. Keeps people from camping certain spots, while makes people rush for power weapons and hold that location. I am uncertain on how this will play out.
  10. Well, this is the wrong place for this. Hello and welcome to 343i community forums. Enjoy your stay.
  11. I like The UNSC weapons/armor/vehicles more. Favorite weapon is the BR (Battle Rifle). Vehicles would have the be the 'Gauss Hog'. Armor ability besides sprint would have to be 'Bubble/Drop Shield'. I like the UNSC armor more, just better looking and isn't bad at all. These are my opinions.
  12. Nice changes to the voting options, more cR for victorious teams in Team Objective and woo for new maps! (although they are community).
  13. Well i wish i wasn't because of this reason. I want to wait till the game is out to play. Save all my anticipation, anxiousness and how it feels for the actual game. Lucky them though. Thanks for posting adam.
  14. Tacos Would you rather walk threw a jungle or walk threw a desert?
  15. When you work for 343 Industries, you only get play Halo a few times a day. That is why we look forward to our monthly Xbox LIVE Community Playdates, where we get to put down our controllers and immediately pick them back up for more Halo action! If you feel like joining us for some Halo: Reach multiplayer shenanigans, simply send an Xbox LIVE text message to any of the following gamertags: • bs angel • SamPand • Total Sellout • VeroHime We'll be online April 26 from 8-11 PM ET (5-8 PM PT). Hope to see you then! Through the scope of our sniper rifles, of course.... (This is just a heads up)
  16. I say have a changeable color for typing in the shoutbox, without having to click it over and over. You want to have red colored typing without having to change it from default to red? That is what suggest. I hate having to choose it manually.
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