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Konshens

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Everything posted by Konshens

  1. this is gamestop's skin, it's called forest: this is best buy's skin, it's called raptor: this is target's skin, it's called pulse: so if walmart has one it is either circuit: or web: Those are the only skin pictures that have been released so far that i've seen.
  2. I don't think they did that, but if they did do that, they definitely didn't do that for the Halo 3 to Halo Reach transition. How everyone placed in the national championship and other tournaments from the previous years determined their seeds for the NEW GAME and new season, which to me makes no sense.
  3. I believe recoil has been in halo since halo 3... If you shot with the smg's especially if they are dual wielded, doesn't your reticule go up? I think it was the same with the assault rife, plasma rifle and a few other guns, maybe even the br. Once you get used to it though i don't think you notice it, at least I didn't. I liked the idea of bloom, but I think recoil is much better.
  4. I think the credit system should be completely irrelevant to a person's skill level. Credits should still be kept but should only be used for things such as unlocking new armor, or things in forge or something. p.s. my last post i said why not 1-100 or higher, i meant why not higher than 1-50 or higher, with a limit of up to 1-100.
  5. This by far was the best system. Back when halo was bungie, you could check bungie.net and see how your progress bar was before you leveled up or down. 343 should mirror that. The only bad thing about this system though is that when someone quits on your team, or mulitple people quit, you are guaranteed a loss and therefore will go down. This would happen to me back in '05 & '06 in halo 2 and it makes it very difficult to level up if people keep quitting. I could not get higher than a 37 but that was still considered good. Halo 3's ranking system was too easy to get to a 50. The only fix would be to make a much more severe ban system for quitting games, such as level reset or ban for a day or so. Also, why does everyone still want 1-50, why not make it 1-100 or something higher, it would further the skill gap even more so that you can play with the best of the best.
  6. Well i thought oblivion was good when it came out, so as long as it is better than oblivion it will be worth it.
  7. I don't know if someone already posted this, but is this real? Link: http://gamerant.com/halo-4-menu-halo-anniversary-alpha-build-tao-110517/
  8. hahaha yes that would be a perfect name for it.
  9. Konshens

    A.I. in Halo 4

    I hope halo 4 brings back A.I. characters who don't suck with weapons or on vehicle turrets like they do in reach. Halo 1, 2, and 3 had great A.I. when you give them weapons on the side of the warthog or on the tank, they would snipe or rocket people with perfect aim, the A.I. in reach sucked. I just hope they bring back good A.I cause I play campaign alone a lot and it would help much more. What does everyone else think?
  10. I say yes, only under the condition that it is the last seen of the last halo game to ever come out, in which master chief dies and someone removes his/her helmet. Otherwise no. Plus since it's been this long without seeing his/her face, who knows maybe they never picked a face without the helmet on.
  11. Yes you're right. I'm the idiot, because having a high k/d has any relevance to whether a pistol is overpowered or not. Having a high k/d/ in anything other than arena does not make you good. It means you play a lot of games against people who don't know how to play or put the controller on the ground and let you have free kills. Be proud of yourself, it is a true phenomenon to have a k/d/ of 3.0 in non ranked playlists. Maybe you should start bragging that your k/d is 2.0 or better when you have played over 1000 games of arena and made it to onyx. When you accomplish that, then you brag on forums and change the subject of an argument.
  12. Beat any level on legendary without firing a single shot. 100G
  13. For all of you who believe that the pistol is overpowered. Go online on your xbox and look up the gamertag Konshens and look at my file share, download the video that is named For JAMESDH17 and watch it. It is about a minute long and shows you why the dmr is still better overall than the pistol. It is in zero bloom too. If you dont want to do that, ill upload the video on youtube in a little while just so you guys can see that you are wrong.
  14. I am talking about the no bloom playlist, not normal games. I went to a custom games and compared the pistol with the dmr. I did a rapid fire test and a slightly paced shot, i'm not talking about bloom since it is removed, there is still a shot spread, i don't understand how you do not see that. All you have to do is go to a custom game that has no bloom use a non moving 2nd controller. Stand from close, then medium distance, then long and spam the trigger with both the dmr and pistol. The pistol will not kill in 4 shots 100 percent of the time. From close range the pistol will, from medium and long distance it will not, where as the dmr will kill in 5 no matter where. I can upload a video for you on youtube and link it to show you if you don't understand. That is why my argument from the beginning is that the pistol is not overpowered. If you play C.E. do the same thing. Stand close then medium then far. Don't use the scope and you will see that there is no bloom in either instant but the faster you shoot, the more likely you are to miss because there is bullet spread within the reticle. It will not land on the exact spot you aim at 100 percent of the time. AND orinigally my argument was that it was not overpowered because back in halo c.e. it was 3 shots and no one complained, so how can 4 shots be considered overpowered, when in halo 3 and halo 2, the br was 4 shots and again no one complained. AND I know there is no bloom is the zero bloom playlist but like i said above, do you not notice that when you spam the pistol it has bad bullet spread compared to the dmr. If you slow the shots down just a bit, not like you have to when you time your shots with bloom the way it is in normal playlists, but just enough so that it isn't fired in a way that you are spamming. You should notice a difference, if you don't then i will just have to upload a video to prove it. Someone else already explained this: Spectral Jester in the thread: Make reticle bloom configurable. Reticle “bloom” is more than just the way the reticle expands when the player shoots. What we actually have done is take control over the maximum radius of the cone of error that expands as the player fires. The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly. What makes Reach’s implementation different from previous games is that it was applied to medium range headshot weapons with the goal of enforcing a “cadence.” Cadence here refers to the pacing and pattern in which the player is expected to fire the weapon to maintain accuracy. For the Needle Rifle, for example, the optimal cadence is to hold down the trigger for three shots, then let go and hold it again for three more shots, then deliver the seventh shot to the head. Ultimately, bloom and cadence (among other features) were specifically designed to give Reach a slower pace than previous titles. However, a couple of notable features have arisen from this decision: for starters, cadence is easily interrupted in Reach. In fact, many of the Armor Abilities are almost explicitly designed to do that and waiting for that fifth DMR shot to be ready can be really frustrating when you lose the race against your opponent’s Armor Lock energy recovery. Second, shooting to cadence is really only a valid tactic at range; the closer you get to your opponent, the less cadence applies, and players both casual and competitive can attest to how spamming the trigger actually becomes the more reliable option here. So, ultimately while the goal was to make the weapons feel more sophisticated and add a layer of skill required to use them, the net result has been that medium range weapons such as the DMR feel unreliable at their intended range, and trigger spam has not been discouraged.
  15. Actually i was not trolling, if anything you must be trolling because you obviously don't understand how to properly use the pistol. 1. Yes it has a faster rate of fire, but if you spam it, it misses therefore it takes more than 4 shots to kill. You still have to shoot slower in order to make sure all 4 shots land on the head. 2. You completely disregarded the part where i said that from medium to long distance the pistol is not as good as the dmr. If you don't believe me why don't you go and shoot the pistol as fast as you can against any dmr, I guarantee you will lose every single time. 3. You only get 24 shots compared to 45 with the dmr, and since no one will ever get a perfect four or five shot EVERY SINGLE KILL, then that is why I said it is not overpowered, they are pretty equal because of the advantages and disadvantages each weapon has. 4. You don't have to agree with me because they are going to be bringing back the 3 shot pistol to the classic playlist with anniversary on november 15 anyway, so no matter what you say when you are trolling, you are wrong and you will complain everytime someone kills you with a 3shot. It seems to me that you never played the original C.E. multiplayer, your loss.
  16. The pistol should be stronger. Three shots not 4. It is not overpowered because you get much less amo compared to the dmr and from medium to long distance it is not as good as the dmr.
  17. I didn't see a single time where zero bloom was available. And why isn't there two playlists at least? Slayer and objective? Every time I want to play slayer, Objective gets picked. This is dumb...
  18. I got up at 7 am before work and only saw one playlist that says tu beta in it? Is there only going to be 1 playlist? I thought there were supposed to be multiple playlists? A zero bloom playlist and multiple others. If it stays the way it was this morning... I think people will be upset.
  19. i've watched the trailer over 100 times now and don't see any shadow, just an explosion.
  20. yea this happens to me all the time, it says i win because everyone else quit, when its actually you who ends up being the one who quits and it ends up counting as a loss. It happens to me in arena the most, i don't understand why.
  21. I think it should be more severe in arena. You quit a game your arena scores drop to 0 for the day no matter how many good games you've played. Or lose a crap ton of credits.
  22. I think what they meant for beta hoppers are just playlists being used to determine what to change before anniversary comes out, it might just be playlists other than classic that implement the changes from the T.U.
  23. The 26th is a Monday... but anyway Gamertag- Konshens Time Eastern Rank- General
  24. Yea for now it'll only go into the classic playlist but who knows later on what they will decide. I'm just excited because back in the day when c.e. Was what xbconnect was all about me and my bro would 3 shot kids left and right. As long as it shoots the same I'll be happy. If it's not exactly like the c.e. Pistol and is just an edited version of the magnum in reach I will be very upset.
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