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agent sensi foo

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Everything posted by agent sensi foo

  1. i like most of your ideas, such as customizable firefight maps, and i like many other people have had the same idea. i also agree with the obvious forge upgrades, music (to be more like halo 3) building ext. the only thing that i dont agree with would be customizable campaign, as you would be able to change part of the halo story, even if you only change on little part. i also don't agree with the armor pieces having specific effects. halo has always been good because unlike other games your rank doesn't exactly help you, allowing the game to stay fair and even, and no advantage being given to players who have had the game longer or played longer opposed to the advantage being given to the player with the msot skill. i don't think that they should add this.also, when you talk about weapon attachments, i feel as though you would be making halo more like COD, and that the weapons are fine as they are, and they should just add more weapons to halo 4. lastly, i don't know about the AI integrated multiplayer. i think that it is a good idea, however it would be too far if the AIs can capture objectives. also, there will be no invasion in Halo 4, as we won't be facing the covenent, or flood. everyone knows that the main question for halo 4 is WHAT THE HELL WILL WE BE FIGHTING?. overall, i think that you had some relaly good ideas, and pretty much summed up what people are looking for, but in some aspects i think you went too far.
  2. teams don't all rush for the sword. if they do it' because they aren't good enough to get kills with non-power weapons. the sword already has lunge, and a lot of ammo compared to other power weapons. Also, why do u blame 343 bungie is the company that made halo reach, so it is the company that added the sword block, which i feel most good players won't have a problem with P.S, i don't know how to delete my previous post^^^^ that's why o posted twice
  3. actually, the entire team doesn't always rush for the sword, only the team that has bad people, and feels that the only way that they can get a large amount of kills, and a decent killing spree is with a power weapon such as the sword. i feel as though like was said, the sword lunge and ammo gives it an advantage over other power weapons, and is cheap. the sword block evens it out.
  4. i dont think that th enew swordblock is bad, infact i like it. I hate it when i play a game with people and they just rush and get the power weapons, ie Rocket launcher, Gravhammer, Sword ext. i think that the sword is over powered, as it has a semi-unpredictable lunge, and so you don't know if your safe. i play a loty of infection, and i find that not many people are good at blicking, and when they do get it they get lucky. i can block pretty well, but it just a matter of meleeing if someone is too close to me. i think they should keep the sword block to prevent people from being able to be cheap and just run around with a sword throughout an entire game, while camping in one spot and being practically invincible. lasatly, it is reasonably easy to recover from a swordblock and just lunge agian, so the swordblock should stay. so, not ,many people are good with the sword block, even if you do get blocked in a slayer match you can always lunge again, and lastly, this prevents people from running around or camping with a power weaon. other powerweapons come with very limited ammo and so prevent something like this happening. wepaons like the sword however, have a large amount of ammo enabling at least 10 kills to the camper. The grav hammer doesnt have a block because sometimes the grav hammer doent work at a medim or not close range.
  5. i dont think that th enew swordblock is bad, infact i like it. I hate it when i play a game with people and they just rush and get the power weapons, ie Rocket launcher, Gravhammer, Sword ext. i think that the sword is over powered, as it has a semi-unpredictable lunge, and so you don't know if your safe. i play a loty of infection, and i find that not many people are good at blicking, and when they do get it they get lucky. i can block pretty well, but it just a matter of meleeing if someone is too close to me. i think they should keep the sword block to prevent people from being able to be cheap and just run around with a sword throughout an entire game, while camping in one spot and being practically invincible. lasatly, it is reasonably easy to recover from a swordblock and just lunge agian, so the swordblock should stay.
  6. what is your best multi-kill, it doesn't have to be that good. say the multikill, map, and game type. Mine was a killionare in infection on uncaged. I've also gotten two unrelated killtastrophes. You can look it up on my bungie.net account. GT= agent Sensi Foo. ( you cant vote for multiple multikills because if you do manage to get a killionare it i obvious that you have all of the previous medals.
  7. some ideas i have- a complete terrain option in forge, like structures or vehicles for example, you would click terrain and then it would say forest, desert, island, or anything else, (iv seen other people say this) also, you should be able to move around the trees or rocks or anything that comes with these terrains, they would just be starting templates. - Another idea is YOU SHOULD BE ABLE TO MAKE YOUR OWN FIREFIGHT MAPS ON FORGE!!!!- wouldn't it be great to play your very own firefight map, you could put weapons, terrains, vehicles, buildings, basically almost anything you can do in forge only adapted to be a firefight map, you would choose where enemies spawn, and everything. i think that would be great, any other ideas on how firefight maps would work would be helpful - on the 2 disk part, i think that one disk for multiplayer, forge, and custom games, and another for campaign, firefight and theater would be best, (since i think that most halo players spend most of their time in multiplayer, and custom games. - also, id be interested to see what 343 does with the new armor capabilities, and see if they can continue the armor customization and make it better, i mean Halo reach had some great armor customization, people have already said things like more visors, maybe customization visors, where u have to buy colors, eyes, and it would sort of be like drawing a picture, but you have to buy every piece, i tihnk that any other armor customazation would go too far - finally, in terms of vehicles i think what was said above pretty much covers it, and i would to see a gametype that really utilizes these vehicles, like for example, all players should spawn in vehicles, and it would be like invasion. in teir one your class options are warthogs, and mongooses for the UNSC and ghosts for the covenent ( for the UNSC your spawn partner spawns in the turrent. this tier would be a hill capture in vehicles. next, in tier two the UNSC would get scorpions, and convenent wraiths. this could also be another capture the hill kind of objective - in the final tier you would get falcons, and bansheess, again spawn partners would be in UNSC turrents. i think that this gametype would be amazing if they make it and obviously you wouldnt be able to get out of your vehicle.
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