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CandiBunni

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Everything posted by CandiBunni

  1. http://www.youtube.com/watch?v=pvR-xBzmEZA I like listening to this sometimes when playing Reach. It's a very nice song.
  2. -facepalm- COD does take skill to be good at. It requires a different kind and different amount of skill is all. The weapons in Reach are not hitscan. Twinreaper can even say this. They merely seem hitscan. The AR in Reach is not far less accurate from what I've seen. Yes there is such a thing as dealing with inaccuracy. There is inaccuracy the faster and more you pull the trigger. You have to deal with that when firing your weapon like that. The only way someone would really lose a match against a spammer is if they're at close or close-medium range. That's when you do not pace your shots as much as you should at longer ranges. If you're trying to pace your shots, you're going to lose a close quarters fight. There's nothing wrong with that. That's the way it should work. When spamming at close ranges, more of your shots are going to hit, so there is no need to pace. The inaccuracy is not random. You can not have something random when there are set rules with how something behaves. I've not seen how the AR shots in Reach are more "random" since they can't be. Do you know what I do when someone is far away and I have the assault rifle? I shoot in bursts. Guess what? I always get more hits on them if they're spamming it. I don't know how you get that the "randomness of all three games equal to half of Reach". So you're saying they also had random shots? Again, it can't be random if there are set rules to how the weapon behaves. Yes, you did aim. If you hadn't aimed your shots at me, they wouldn't have hit me. The bullets will never be shot in one location and hit me like you're apparently saying. Inaccuracy is controllable. Do you know how you control it? By shooting in bursts. By making sure you're pacing only when you need to. That's how you control it. Reach isn't an "inhuman hybrid of COD and Halo". Plenty of other shooters have used expanding crosshairs, and I don't see how you find it such a big deal. So the crosshairs aren't a still image, what's the problem with that? The expanding of the crosshairs doesn't lead to your shots being inaccurate.
  3. Um.....decreasing accuracy when shooting quickly or holding the trigger down has been in every Halo FPS. Bloom is nothing but the crosshairs expanding to visually show you the area where your shots are going to land. Bloom doesn't cause your shots to become less accurate. That's what bullet spread does. Halo doesn't need to stay the exact same, regardless of what you believe. Eventually, people are (people already have been/are) going to get sick of it being the exact same kind of gameplay, and just decide to not play anymore. Just look at COD. It's the exact same kind of gameplay over and over. Yea people buy it, but it turns a lot of people off seeing as how it's been the exact same for years now. It doesn't take less skill to aim something if it's less accurate. It could actually take more skill because of having to deal with the inaccuracy. Have you ever played Halo 1, 2, or 3? All of them have a thing called "bullet spread" in them. Reach is no different. Here's an example. Go to each of them and fire off a few weapons. You'll notice your shots will go to different areas. How is that any different than what happens in Reach? If they didn't have any sort of recoil feature, no bullet spread, it would all come down to who can shoot and hit their target first.
  4. 1. Being a badass doesn't have to make the game unbalanced. 2.You can quickly kill two people with the energy sword, shotgun, rockets, or any other power weapons. I guess those should all be made dual-wieldable too? 3. Why would you brag about using something as cheap as two energy swords together? It's not being a badass, it's being cheap. There's nothing to brag about when being cheap.
  5. So you'd rather it be split down the middle? You'd rather have to play on the left and right side of the screen? The splitscreen in Halo has always been horizontal. (One view on the top, and one on the bottom) That's how it's been in every Halo game. There's no point in changing it.
  6. The "Halo feel" is still very present in Reach. I've no clue how you think it's gone.
  7. So if people are spamming their grenades like crazy, I shouldn't be able to defend myself from it? They should get the kill because they can press their left triggers quickly and toss out all of the grenades they're carrying? The bubble shield takes damage and is destroyed after it takes enough damage. I don't see what's wrong with that. How fast it is destroyed depends on the weapon that's being fired at it and how quickly it's being damaged. They're reducing the time for active camo in the update. This is being addressed. I'd like for your name to appear over the hologram when someone aims at it, and for your crosshairs to turn red. This would make it a bit more useful. I've never noticed myself "sticking" to the ground when rolling over any bumps or anything. Sprint and Jetpack are fine (aside from the jetpack stopping in the air if you touch something above you).
  8. I just hope it's not exactly like 2 and 3. =/ I want Halo to EVOLVE. I love Reach. I like the changes (however small) that they made for it. I want to see some more changes and additions made to spice things up and keep everything feeling fresh. I don't want to play the exact same kind of gameplay for every single installment.
  9. The multiplayer was fun, but I thought the campaign was pretty boring and forgettable.
  10. I didn't really like that you used such a short clip for the audio, then just repeated it. The sudden transition to "Blow Me Away (Instrumental)" was a bit weird as well. I did like some of the pictures, though. They were neat.
  11. Hopefully they won't. Halo 3 was pretty mediocre (as was Halo 2), so I wouldn't really want a remake of either.
  12. Ohai One. Ohai Tina. Ohai 343 Community forums.
  13. I'm not sure if you're still giving Moderator positions or not(if not, it's perfectly fine.), but I'd be willing to look through the board during the day and help keep things from possibly getting out of hand. I'm usually not too far from my PC most of the day, so I could lurk around and keep an eye on stuff. I've had my own forums before (though they've eventually failed due to a lack of activity), and moderated on a few of my friend's boards so I've had some experience with moderating.
  14. The person above me comes from a family of delicious tacos. The person below me hopefully won't forget to say something about me. >w> (See page 4)
  15. They're never going to put in dual-wieldable energy swords! Jeez, why are people so obsessed with this? Making a power weapon dual-wieldable would be a stupid decision to make. Also, how would it affect anything? The sword is a one-hit kill, why would you want to wield two at once?
  16. You can take your fake visor colours somewhere else.
  17. That's a terrible, absolutely stupid reason to quit playing Halo. =/
  18. -facepalm- That's not CEA Forge and Firefight. It's Reach Forge and Firefight. It's a map from CEA, but it's using the forge/firefight of Reach.
  19. Are you going to keep your word and give him/her his/her prize?
  20. Will the K/D spread matter, or just the amount of kills?
  21. Go play Halo PC if you want the Halo 1 multiplayer. There are plenty of people playing it. They didn't have time to, and couldn't really bring the CE multiplayer back. They also didn't want to split the community up by doing so. The campaign is the focus on the remake. I find it kind of sad that you lost interest just because it won't feature the multiplayer. The campaign is great, even to this day.
  22. That's a terrible opinion. The AR is not a noob weapon just because some players panic and start spraying it all over the place. You know what I do when someone isn't close to me when I have an AR? I use burst fire, which is more accurate and drops their shields quicker than it would if I just sprayed.
  23. Yes it does. Every video game requires some form of skill. They can require different types and amount of skill, but every video game requires you to be skilled in certain areas. It's fine if you don't like the series, but saying that it requires no skill is downright foolish.
  24. Well I love Reach ( I consider it the best in the franchise in terms of gameplay and multiplayer), so I'm hoping that Halo 4 will be as good as, or better than Reach. We've got nothing to base any opinions on apart from a trailer, so I'll save my vote for when I see some actual gameplay.
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