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g00n77

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Everything posted by g00n77

  1. First off i agree with your gripes on the armor. The armor in reach was really cool but it lacked the variety that we got with the halo4 armor. Its a trade off i guess. I wish the game had more guns and i think they would have liked to include some of the old favorites like the SMG or the Plasma launcher...The problem is guns take up more space on the disk then anything else. They would have to cut out a ton of content just to make room for one gun. This is why ODST was missing the battle rifle and energy sword. Those weapons needed to be removed in order for bungie to give the game the detail that it needed. The reason call of duty has so many guns is because most of the guns fire the same. All they have to do is Change the textures And tweak the damage/rate of fire.. but many of the reload animations are either borrowed from other guns or just super short and underwhelming. This will never work for halo because bungie set the bar with halo CE. In every halo game all of the weapons not only have multiple reload animations but multiple melee animations. Every gun in halo pretty much fires differently with quality particle effects...Not to mention every gun has a totally unique targeting reticle. Many guns in call of duty use the same Reticle. Long story short the only way to add more guns would be to compromise on the quality of the guns....You can have quantity or quality and i feel halo4 had a good balance of both. Until they Invent some new type of disk that can hold more space we will be confined to 20 guns or less.
  2. the campaign had enough ammo scattered around...alot of it was semi hidden but it was there. If you thought there was too little ammo it is probably because you either dont know how conserve your bullets or you didnt search around for crates and hidden weapons...I did the entire campaign on Legendary and there was actually too much ammo. For halo 5 i hope there is less ammo...i love having to resort to melee or stealth in order to defeat enemies. I love having to scavenge the battlefield for ammo. every bullet counts! Limited ammo adds to the survival aspect of the game. I want hardcore elements. for example: having to heal was something i liked from reach/odst/combat evolved. I was hoping they would take it a step further with armor repair or vehicle repair. Here are some more ideas to add a few survival mechanics to the halo gameplay. These ideas where created with the gametype invasion in mind but they would work with spartan vs spartan modes. overall stamina bar: for things like jumping, sprinting, melee, ect. Because spartan's and elites should get a little tired during long engagements... Power levels: Spartan's and aliens must check their armor power levels and keep them stable. Spamming armor lock or any other ability that is a power hog can cause low power levels. Armor systems with low levels of power will temporarily terminate all non essential functions. That means your HUD only monitors health and targeting. Your shields will recharge slower, your movement speed is penalized and your armor ability will be unavailable.............................. In other words Spartans must monitor how much juice is in the tank to prevent the shutdown of certain functions. or worse....your armor might explode.... Bases will include Armor charge up stations to allow for quicker power up of armor. These stations are not necessary. they simply lower the amount of time a spartan must wait for the system to recharge to full capacity. they also allow for a system overcharge. Over charging your armor can increase performance but it also increases the likely hood of malfunctions. In the worst case scenarios overcharged armor will become unstable and electrocute the occupant or even cause a significant electromagnetic pulse explosion. Proceed with caution. weapon durability: Repair your weapons or else they will become less reliable over a long period of use. armor durability: Tend to Get shot in the head? Then enjoy the cracks in your visor or static in your HUD. take too much damage to your arm and you will suffer increased weapon recoil. Sustain critical Leg damage and your speed will be penalized. Too much chest damage will result in cracked/holed armor. broken armor is not as effective as a fresh chest plate. Spartan Movements: Spartans should feel like ten ton ninja's. They need to be heavy so if they fall from a high building it might stagger them. On the other hand a spartan is very strong and agile...Spartans should be able to pull themselves up onto ledges. dive through windows, preform combat roles or momentum absorbing rolls. Im not suggesting allowing every spartan in multiplayer to do parkour...but what if you could get a tactical package or armor ability that increases your mobility and allowes for some basic parkour? something along the lines of mirrors edge or Brink.? This would add a level of Verticality to the game. Elites are even more agile then spartans. Instead of elites that are just bulkier versions spartan's in MP, we need elites that are very agile and sneaky...I feel 343 made elites feel too much like brutes in halo4. Elites are very tricky and chances are they will ambush you most of the time. yet in halo4 they where portrayed as brutish, savage, terrorists. System errors: Repair and maintain your mjolnir or else suffer HUD glitches and or armor malfunctions. Repair and refuel: Do you hate people that drive around in the warthog endlessly or go on endless banshee/mantis runs? Well now vehicle whores will have to get out or recruit a friend to refuel their vehicles and replenish ammo. On the flip side spartans with a repair tool can somewhat repair friendly vehicles. The repair tool takes up the slot of the secondary weapon. (covenant vehicles recharge via a charge station.) real EMP ordnance drops: electro magnetic pulse weapons and grenades. these extremely Rare weapons will be more devastating then the standard plasma pistols EMP blast. these weapons will temporarily disable vehicles however even after the vehicle reactivates it will be slower or have a slower rate of fire. real EMP's will also disable spartan's in addition to harming their shields. Spartans affected by real EMP's will have very slow movements, weak shields that slowly recharge, no armor abilities, no HUD, lowered grenade range and lowered melee damage. Real EMP's break through armor lockers and hardlight shields. Even after your armor reboots itself their may be small armor errors and hud glitches! Real vehicle damage: Have a sniper rifle? spotted a vehicle? well then Shoot out a tire,Target the gas tank, aim for the fuel core, blow off its guns/turret. Immobilize, Disarm, and sabotage enemy vehicles. Drop pod ordnance: chance of earning a drop pod for your next spawn. drop in where you want! avoid spawn killers! Better AA---Better flying and air combat: Modes with tons of aircraft or even space battles. Use ground vehicles and infantry to destroy anti air emplacements! Use dropships to dust off troops and supplies. support your fire team! Participate in epic dogfights with energy shielded ships. Break the shields of enemy ships with machine guns and finish them with missiles. If an enemy locks onto you with missiles Deploy counter measures! If you are skilled enough your counter measures will divert the missiles. Prepare for dustoff!-Flyable Dropships and gunships: Gunships act as a spawn points when hovering low above the ground or in designated landing zones. Anti air is crucial. Complex melee system: Slightly lower powered melee attacks. If your skilled enough you can reverse or escape assassinations, resist hijacking and block swords with guns. blocking a sword with a gun has a 50% chance of saving your life but your shield will still drop. Blocking also lowers the weapons durability bar to zero, sacrificing the guns reliability. Kicking- you thought the spartan's had powerful fists? try taking a armored boot to the face! Real ordnance drops: Enemy incineration cannon? No Problem! Earn and call in a Target locator for a chance to laze 1 mac round in the general direction of the enemy. earn a silencer ordnance for your SMG, BR or any other applicable weapon. Need an extended clip for your AR to pelt that pesky enemy overshield? no problem just earn it all call it in! call in a single use undermounted grenade launcher or shotgun for your BR or any applicable weapon. or even a red dot sight for your saw, an Extended barrel for your shotgun or equip armor piercing rounds on the old needle rifle! Elites can call in ordnance too! Have you Ever wielded a needle rifle with an undermounded energy blade beyonette? or a carbine with mounted single use plasma launcher! Vehicle drops: Coordinate with your gunship pilots. drop in vehicle assets where needed. Custom HUD: Real spartan's tune their HUDS to their individual needs. Choose the color of your HUD. Choose any HUD from any previous halo game. Be one of the first spartan's to use an alien heads up display or create a Hybrid HUD using an ingame HUD EDITOR!! hud forge anyone? Vehicle customization: You have heard of rocket hogs and Anti air wraiths. Well what about Needle ghosts, promethean bolt shot bikes ,light armored promethean transports, plasma grenade launchers mounted on wraiths, a Focus rifle mounted on a banshee, Fuel rod Revenants, Pelicans equipped with mounted spartan lasers and missile pods, a Slow large promethean aircraft that shoots incinerator rounds or even grenade launcher hogs.. Underwater and Zero g Environments: Keep your suits oxygen tank intact. Compensate for Zero gravity movements. Use your spartan's built in thrusters to guide yourself through enemy fire. Playlists with First person driving: look down that dashboard on your warthog. see the handle bars of your mongoose. view the world through the mantis targeting computer. Explore enemy territory using only the terrain navigator on your covenant vehicle. Snipe enemies with the built in VISR unit included in any scorpian or gauss turret. look down the barrel of your favorite turret or Monitor the instruments inside the cockpit of your pelican! Skill based triage system. Every spartan undergoes basic medic training. Play with a medic loadout in MP! Drag your fallen squad mates to safety. as you drag them they will have to cover you with a sidearm. once behind cover you can then attempt to manage the bleeding and fill your friends wounds with bio gel. If the bio gel takes then the spartan will rise to fight another day. also Health packs no longer instantly heal but instead increase health over time.. Removable helmets: Took a sticky grenade to the face? If timed correctly the player can remove his/her helmet and toss it in the direction they are facing. Once a helmet is removed the spartan can die from a single headshot. The only way to replace your helmet is by pulling one from a dead body or requesting a helmet drop. Unmanned drones: Its the future! remotely pilot an unmanned aircraft, mech, armored vehicle, or even a robo spartan! Just dont stray too far or you will lose signal. and Watch out for hackers. Hackers can take control of your unmanned drones if they hijack you. non hackers can still board you but they can only plant a grenade or pummel your drone. Only a hacker can take control of the drone. More melee weapons: Energy spears/staves, Combat knives, Chainsaws, gravity axes, electrified spec ops EMP katana's, Needle maces and power fists or Assassins creed style Hidden blades inside your armor. Duel wielding specific armor ability or upgrade: I feel this is a good compromise. People who want duel wielding can use it but they will be forced to swap it for another equally useful ability. Night time gameplay: battle in the dark with flashlights, nightvision VISR or thermal VISR. Immersion: optional settings for first person assassinations and hijacking. More grenades and throwing weapons: Needle grenades, EMP grenades, Regeneration grenades, smoke grenades or flashbangs. stun grenades. Throwable energy staves, Wrist mounted Ballistic knives in your gauntlets. Proximity Mines, Remote detonators or C4. Equipment ordnance: Deployable barriers, turrets, forcefields, cameras, radar, First aid kits, repair kits, teleporter nodes, man cannons, and bubble shields. Real physics: Watch in awe as your spartan gets knocked on his *** from a big explosion, Is forced to drop a gun or gets tackled by 3 elites. Animated vehicle flipping: when a vehicle is upside down and you flip it the camera will pop into third person. You can finally watch master chief struggle to lift that tank. Animated weapon pick ups: pick up a weapon at your own risk. you will be vulnerable while you bend down to pick up that sniper rifle. A spartan vs elite or promethean Competitive game mode: something in the same vein as Invasion from halo: Reach The SMG: Bring back the sub machine gun. It is the most satisfying automatic weapon in any video game. Even when not being duel wielded the SMG was amazingly reliable in halo3. what if you could earn silencer or scope for it? you will wind up with a mid range power weapon. These ideas would increase immersion, realism, and give the game a sense of survival. It would add variety to a now stale formula and just make the game as hardcore as it needs to be.
  3. Needle Grenades or needle grenade launchers. The needle grenade is a covenant grenade that when detonated, launches needles in every direction much like the spike grenade from halo3/odst. The grenades smart needles could track targets similar to the needler. If enough of the needles stick into the enemy it will cause them to supercombine and explode in a pink mist. Sticking the grenade to someone will cause them to explode and even launch a few residual needles in the appropriate direction...so Watch out! The needle grenade is very dangerous but is not designed to destroy vehicles. So if one is planted inside of a tank or mantis cockpit it will kill the driver without destroying the vehicle. (it would still do moderate damage to the vehicle or destroy it if has already sustained significant damage) If 343 wanted to get really creative they could even make the needle grenade wall plantable much like the grenades in gears of war. Then you would have the option of using it like a proximity mine. Imagine planting a needle bomb on a wall and waiting for someone to walk by. The grenade would damage their shields, giving you the opportunity to finish them off with weapons fire or even another needle weapon for a faster supercombine chain reaction kill. The proximity mine feature of the grenade would not be overpowered because once planted the grenade would glow pink and make a sound much like the way sticky detonators flash and beep. 343 MAKE IT HAPPEN!!! also: BRING BACK INVASION OR SOMETHING SIMILAR!
  4. g00n77

    Arbiter?

    arby is one of my favorites. however at the end of halo3 he and halfjaw split to sanghelios because they wanted to find out what was going on, on the homeworld. it would had been cool if they did like a halo2 thing where half of the missions are arby missions. it would be cool to fight on sanghelios. killing all the brutes and elite loyalists. and then becoming a diplomat by the end.
  5. miranda was like a daughter to him. afterall she was keyes daughter and johnson had a great respect for keyes. that being said miranda was smokin hot. im sure johnson would have tapped that had he gotten the chance
  6. normandy? you mean the one where you blow the door and then take over those orbital cannons??? im pretty sure i have that map! but dont just be exited for norandy invasion because i have found what are imo even better maps if you can believe it! that normandy map is actually what inspired me to organize this event! but i have found so many epic maps since then i kinda forgot about that map....thanks for reminding me lol if you have any other map requests let me know and i will try to download them if i already dont have em on my hard drive.
  7. in halo ce you where a lone ship against a covenant armada....also the ship was old so it had older assault rifles and things stocked in its armories. when marooned on an alien ringworld it is hard to get your hands on special ops weapons like the DMR. many of the weapons and armor abilities used on reach where experimental prototypes like the focus rifle. so you cant have a pansy ass spartan lazer. all you got is an AR and a magnum. you have to make due with whatever you can find. you cant just call in a gause warthog or odst's to save your butt. you have to fight with the bare minimum and survive. no grenade launchers or fancy smancy EMP weapons! if you want to knock out a vehicle you have to do it the old fashioned way! reach was tactical combat with special ops and experimental gear. halo ce was pure Guerrilla warfare. instead of a wussy unlimited cloak you had to find a temporary one or just crouch and sneak up on your enemies without letting them see you. no armor lock either just a temporary overshield is all you will find. dont get me wrong i love reach gameplay but also i love the desperate feel of halo ce. being a standard spartan with no sprint...just running in with your assault rifle and marines. it has a feel like no other halo game. on the other hand i wouldnt mind if 343 threw in some weapons as easter eggs....like meyb you could find a hidden marine that brought a dmr all the way from reach....or meyb you find a dead odst with a silenced smg that only has one ammo mag left. ....or meyb you can find a secret weapons cache that contains the last unfired spartan lazer.....or even discovering a marine that got dibs on the last reach assault rifle...but he aint givin it up without a fight. little things like this would have not only allowed us to breifly test out some reach weapons in halo ce...but also it would have added to the sense of scrounging for weapons that halo ce provides..
  8. thank you to all who participated! we had some epic battles...feel free to add me...if we ever do another event like this i will be sure to invite you. thanks again!
  9. yes your profile is smaller as a girl but the hitbox is always the same....unless your a stealthy type then it is pointless to lower your profile...also most people have flaming helmets because they like getting shot in the face
  10. just because a game doesnt sell as well as COD doesnt mean it didnt sell well.....halo reach was a succesfull game. it made money....if it hadnt of made money then i dont think they would be announicing halo4
  11. also i want to point out that there is not a single invasion map that has a banshee in round two....on all three invasion maps the banshee spawns on the last core capture round...as far as i know...
  12. the elites have better movement then the spartans. and the faster recharging energy shields help out more then you think. i have beaten spartans in head to head battles plenty of times but you have to out maneuver them or have more skill....i think the whole point of an elite is not to fight the spartans head on but to get in and get out fast...cause some damage and then fall back..thats why elite teams need to work together because spartans tend to lone wolf. the only major advantage the spartans have is the sniper rifle....i have killed a sniper with the focus rifle but its a little hard...the best way to do it is again teamwork...pop out with your focus rifle and try to drop the snipers shield. if you have a teammate he can finish the sniper off with a needle rifle.... thats the real flaw with elites is that all elite classes are mostly support roles....spartans can just dig in and wait with shotguns if they really want to...they get shotties and armor lock while you get hologram and an energy sword...thats why i like invasion because it promotes teamplay. you cant just run into the base because they have too many shotguns..you have to coardinate a multi pronged strike and as the enemy is busy defending somone flanks and grabs the core from under their noses.... they cant guard all the entrances aftertall....somtimes i purposefully crash so that the fins from my banshee will break. that way i can fly inside the base on boneyard....that usually distracts them enough that we can get the core out the door....lol..
  13. lol im glad to see twin finally stopped pulling his punches...i agree 100%..if people want to act like they know whats best for halo then they should atleast gain some knowledge of gameplay mechanics and game design...i think alot of the complaints stem from the fact that people got so used to halo being a certain way. and when reach came they where offended at the thought of having to orient themselves to new game mechanics. reach is a mostly balanced and a fun game with various strategies and play styles. its a polished game what more do people want? they want a game that feels like halo...the problem is everyone has a different idea of what halo feels and plays like. at the end of they day its a matter of opinion and thats why we need different playlists for different playstyles. as far as knowing what kind of game reach would be before purchase: i think the beta was a good enough demo. infact the beta is what made me want to buy reach because i loved the beta....the beta even had features that the final game did not...like an awesome metal clang sound effect when people melee'd eachother at the same time. it sounded like the guns where hitting eachother and would knock you both back...it was beyond epic, i have no idea why they scrapped such an epic sound effect... if you didnt like the beta you should have not purchased the game simple as that.... the beta should had been an indication of things to come simply because armor lock was 50% more devastating and overpowered in the beta. not only that but DMR bloom was way worse....the bloom spread would get double the size twice as fast. you HAD to pace your shots in the beta... if those things didnt hint you enough as to the type of game reach was going to be then sorry friend but there is no hope for you....
  14. it would be fine in MP as long as its optional....or meyb we could get a realism playlist that is meant to make the game as realistic as possible...like weaker shields and odst running and jumphights. first person view for all vehicles gunners seats included...also they could add a few realistic touches like explosions stun you for a moment if you are close enough...anything that makes the game more realistic...meyb DMR's could have more recoil...no motion trackers, no ammo counter for most guns, and sprint and jetpack that dont recharge.....well i think a realism playlist would be cool but thats for a different thread i suppose....i would be happy just to get first person driving in SP
  15. i dont think halos driving should be first person....but i think we should have the option in the options menu. it would be epic especially during sp to have first person driving...i have seen the first person vehicle mod for halo reach and it is epic....i cant belive bungie did not include it as an option for sp...i am so dissapoint
  16. not sure if this is possible from a technical point but i still would like too see it.....if they could get A playable version....it would be epic...it would have balncing issues as well. they would have to fine tune the sp for multiplayer use.....or it could be a special online gamemode balanced for MP....and lets be reasonable it doesnt have to be 16 player madness....even 4 players would be epic becuase you would never know what enemys are ai or real people.....its a good idea bro it just needs to be refined a little...i say you tweak it a little say meyb start with lowering the amount of players down from 16.....props though i always love gameplay ideas like this....i wish they would bring back firefight vs. i loved playing as elites with the purple nightvision hunting down spartans or destroying generators as an elite in the beta....i hope they do somthing like this in halo4 or halo5
  17. eh i notice sometimes the spartans have the advantage when they get a ton of sniper rifles....they pin you...elites only have needle rifles...it can go either way...i think its balanced enough...meyb not perfect but its not so bad i barely notice
  18. I agree that the game is more then just shooting someone till they die. i think invasion or btb are good ways to show people the ropes and how deep the gameplay can actually be. simply because those gametypes exposes the player to more vehicles and weapons. they can see how each vehicle and weapon handles in its own special way and how a player must fine tune a strategy based on what armor ability and weapons he has. also in big battles the player is exposed to the awesome reach physics. most current fps i have played have not had physics like the reach physics. Everything from the way momentum works to the way a vehicle handles feels perfect. when new players shoot at a vehicle with an explosive and witness a flaming, flipping warthog splatter 7 people both enemy and teammates which causes a chain reaction that sets off all grenades in the area, causing random shrapnel or a caution cone to fly like a bullet into someones face, breaking there neck instantly. or they blow up a banshee and parts of it rain down on peoples heads possibly damaging or killing them. now once they get decent at the game they will begin to learn the tactics in dropping an enemy's shield and then quickly damaging their health or preforming a headshot. this gets to be pretty fun as you learn all the different ways to drop a shield and learn all the different weapon strategy's to get kills faster. it might also help to show them how to kill vehicles. because fighting a scorp tank as a noob is probably frustrating. combine all that with assassinations, armor abilities and all the other features and gametypes that bungie added. or just show someone how to board a banshee...that always makes me coming back for more... and if all else fails then the thing to remember is that halo IS a hardcore shooter. i don't care what people say no causal gamer can hang in halo even with armor lock or power weapons because the skilled players are better with armor lock and power weapons. if your buddy said he was good at the game the first time he played then its because hes a skilled gamer and has nothing to do with the game being too easy.
  19. odst slayer would be cool....or a new invasion gametype that is odst's against brutes....
  20. yea but there are differences...and i think those differences justify another ost release......after listening to the remastered versions of the songs i cant go back to the old ones...
  21. i thought highschool of the dead was alright.....has zombies atleast XD
  22. i cant wait because the remastered soundtrack was coooool
  23. i have to disagree i think reach had a better sp then halo3
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