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Unease Peanut

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Everything posted by Unease Peanut

  1. Rocking the legendary platinum nameplate. Just completed all campaigns on legendary (solo) :D

    1. Show previous comments  1 more
    2. Halo6 Follower
    3. E-Runner

      E-Runner

      I've got the Assault Rifle.

      Outplayed son!

    4. Unease Peanut

      Unease Peanut

      Speedrunning the Truth and Reconcilliation, been there and done that.

  2. We are not the official 343i, I'm just reporting what they fixed this update. Any further problems will be adressed in later updates. Matchmaking times should've improved from 30 minutes to around 5. And for me it did. Campaign issues will most likely not be adressed because 343i wanted to keep it as genuine as it was on the game's release date. With all bugs and glitched intact.
  3. Halo 5: Guardians Beta spectator mode and more info The Halo 5: Guardians beta is almost here! And with the release coming closer we get some more info on what to expect from it when it becomes available. Jay Frechette, who hosts the Bulletin on the Halo Channel, sat down with 343i's executive producer Josh Holmes to discuss the upcoming beta and what we can expect. First off we see that the beta as it is now has been thoroughly tested not only by 343i themselves but by a lot of pro circuit playes like Ghandi and Pistola. Their feedback is obviously very important as is ours when we get our hands on. Next up they bring up implementing something entirely new to the Halo series, but not very new to first person shooters, called spectator mode. If you want to watch one of your friends kicking butt you now have the option to do so without sitting next to them. (...or having them know if you're into creeping) There will be a few seconds delay on the watchers end so you can't cheat by having someone ghost and calling out where the enemies are. Pretty neat feature if I may say so myself! And it is ofcourse available in the beta. Last up they mention an interactive feature in the beta. We, the players, can cast a vote each week on a poll that 343i puts up containing something that will be implemented that week. And lucky us they give away what we get to vote on in week 2 and 3. In week 2 we get to vote for which power weapon gets placed on what map and week 3 we get to vote which map we'll get to play. The beta will drop 29th of December and will run untill the 19th of January. Happy New Year! Have you already seen something you want added/removed in Halo 5: Guardians? Let us know down below! Thank you for reading! Source: The Halo Channel
  4. Halo 5: Guardians Beta spectator mode and more info The Halo 5: Guardians beta is almost here! And with the release coming closer we get some more info on what to expect from it when it becomes available. Jay Frechette, who hosts the Bulletin on the Halo Channel, sat down with 343i's executive producer Josh Holmes to discuss the upcoming beta and what we can expect. First off we see that the beta as it is now has been thoroughly tested not only by 343i themselves but by a lot of pro circuit playes like Ghandi and Pistola. Their feedback is obviously very important as is ours when we get our hands on. Next up they bring up implementing something entirely new to the Halo series, but not very new to first person shooters, called spectator mode. If you want to watch one of your friends kicking butt you now have the option to do so without sitting next to them. (...or having them know if you're into creeping) There will be a few seconds delay on the watchers end so you can't cheat by having someone ghost and calling out where the enemies are. Pretty neat feature if I may say so myself! And it is ofcourse available in the beta. Last up they mention an interactive feature in the beta. We, the players, can cast a vote each week on a poll that 343i puts up containing something that will be implemented that week. And lucky us they give away what we get to vote on in week 2 and 3. In week 2 we get to vote for which power weapon gets placed on what map and week 3 we get to vote which map we'll get to play. The beta will drop 29th of December and will run untill the 19th of January. Happy New Year! Have you already seen something you want added/removed in Halo 5: Guardians? Let us know down below! Thank you for reading! Source: The Halo Channel View full article
  5. Halo 5: Guardians Beta spectator mode and more info http://343i.org/2lk

  6. I do believe this is a known problem and will probably be adressed with the next update.
  7. -Team Balancing +Is being adressed -Game Crashing +Is being adressed -Ranks +Will be implemented into more playlists once it is fixed -Roster +The roster works right??? -FPS in Forge +I haven't ecountered any problems -Halo 4 Gameplay (Shields & Grenades) +The individual games will not be altered -Join in Session for Custom Games +Won't happen -Dedicated Servers +Will be up once everything is sorted -Custom Game Servers +Won't happen -Turning On/Off Music in Lobby +Just turn down the volume? -Melee System +What's wrong with it? -Trueskill +Again will be implemented once everything is sorted -Film Sharing & Saving +Is being adressed
  8. I figured it out. I had to set the Spawn channel on the switches and objects to 1. I also had to turn off spawn at start and set the respawn timer to 0 or else it would briefly trigger the Kill Ball and cause the Fursion Coils to explode anyways. Thanks anyway
  9. I believe my Forge map for the constet is done :D

    1. Ranger Intel

      Ranger Intel

      *contest

       

      Congrats. :D

  10. Hello there, I'm making a Forge map and while that's going pretty smooth I'm having trouble with scripting. See I want to make a kill ball appear/disappear with a switch which will explode some fusion coils and make a lot of noise so footsteps and such wouldn't be heard that well. Now the problem is that I can't make it appear/disappear. Here's the settings as of now: 2 switches (with toggle switches phased into them) with the script settings -Spawn Channel: -1 -Can Despawn: False -Power Channel: -1 -Broadcast Chanel: 1 -Timer/user data: 0 1 Kill ball with the script settings -Spawn Channel: 1 -Can despawn: False -Timer/User data: 0 When I put down a gate to see of I messed something up the gate would activate but the kill ball just wouldn't appear/disappear. What did I do wrong??? Thanks in advance, Unease P34nut
  11. People without DLC cannot play this weeks weekly Strike... >.>
  12. So apparently you're not supposed to start AC Unity while it's installing even though you get the prompt that it's ready to start... Kind of a wierd one here...

    1. Sikslik7

      Sikslik7

      Yes, the Assassin's Creed games on Xbox One install in a weird way. The idea is that it installs the first part of the story, and everything else, and then the rest of the story.

  13. Did you buy a hard copy or did you buy a digital download? You can take hard copies back to the store, digital downloads however don't offer refunds.
  14. Unicorn won't you let me touch your magical horn?

    1. Buns

      Buns

      No because a Newtype is piloting it. We don't like Newtypes.

  15. Well to be fair, the updates did improve things alot. The last update should've made the matchmaking times alot less, and for me it did. I'm finding games in less than a minute now!
  16. For all people still experiencing inbalanced teams or teams larger than the gametype allows, this is and issue that next week's update will be all about. It was originally created to reduce matchmaking times as is would more easily allow players into the lobby. Since last update mostly fixed matchmaking times it will be removed next update!
  17. The effect was bound to your e-mail adress I believe. If you changed e-mail adress completely and bound a new GT to that it might cause it to go away. Not sure though... To get in contact with 343i you need to head to the forums of Halowaypoint
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