As a result of the beta Battlefield: Hardline gets 10 fixes
Although Battlefield: Hardline hits the stores this October, Visceral games is not entirely done with the game.
As a result of the Battlefield: Hardline beta the game is getting 10 major fixes before it hits the shelves.
In a blog Visceral has listed these changes and claimed they will implement these as soon as possible.
This means they have truly been listening to the feedback they got from beta testers.
Here are the ten changes:
1. Frequency of explosions reduced
Although we all love explosions they kind off got the overhand in the game. So Visceral decided to reduce the amount of available explosives to get the focus back to the core gameplay.
(Battlefield should get this fix too)
2. The Mechanic re-invention
The only use for the Mechanic was taking down vehicles. And since that's not a huge part of the game the class was considered mostly useless. That's why the Mechanic is getting a buff. They also want to rename the class. EA is open to suggestions so go wild!
3.The in-game HUD overhaul
Visceral wants the in-game HUD to look less like the one from Battlefield 4. They also want more clearly visible objectives.
4. Tinkering with the character customization screen
The character customization was considered to be a little chaotic. This will be made much clearer on the eventual release.
5. Deeper and more interactive worlds
Battlefield 4 is known for the interactiveness and levolution. Visceral wants to improve this in Battlefield: Hardline. They will do this by adding much more interactive objects in the game. Examples are lockers, doors and radio's.
It's the little things in life the matter
6. Longer round durations
A huge request by the fanbase was that the rounds were a bit on the short end. So Visceral will increase the round duration without letting it get boring.
7. Increase in health for vehicles
After one clip of an assault rifle a vehicle would already have caught fire in the beta. Visceral will increase the health of the vehicles so that they won't feel like being made out of paper mache.
8. Audio tweaks
Visceral is making your ears a viable asset so you will get the upper hand if you use them. Unless your enemy is doing the same thing.
9. Med kits and Ammo crates no longer block revives
In the beta, medics were unable to revive a downed teammate if there was a med kit or an ammo crate in the way. This will be fixed.
10. Interrogation tweaks
Visceral wanted to tweak the interrogation option a bit before the eventual release. From now on interrogating an enemy will only reveal enemy players in a certain radius. Making it less powerful, but still useful.
October is still some time away so implementing these fixes shouldn't really be a problem. There will also be a second beta which may reveal some more glitches and bugs.
Are you going to play this second beta?
Let me know down below!
Thank you for reading!
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