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Zaguroth

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Everything posted by Zaguroth

  1. i dont see how reach made any mistakes lol... its a prequel to Halo CE...
  2. well like any game it has its ups and downs, i personally love reach..
  3. for scenery, there is theatre or killing stuff in one area then exploring lol <---- thats what i do unless you meant specifically multiplayer, in that case forge lol
  4. i meant people in general lol, most topics conscerning halo 4 complain about reach and how they dont want it to be like reach xD
  5. i love how everyone in this thread is dissing reach when a lot of people liked it.. I'm a big time Halo fan and I must admit, certain things in Reach I like a lot more then Halo 1, 2, or 3, but it also goes the other way in saying some things i liked from those games but not Reach. If you dislike Reach, don't try to complain to 343, they are making a game with improvements they know the majority of fans will like. Everyone complains about armor abilities, but they are the exact same as equipment in Halo 3, except for jetpack, Armor lock is bubble shield but bubble shield lasted longer, drop shield is regenerator and can only regenerate so fast and can be destroyed quite quickly, invisibility worked worse then active camo in 3 did, jetpack... wasnt in Halo 3 but was a neat addition IMO.. If anything, in threads related to what Halo 4 should have say some ideas for forge, or firefight, not campaign or multiplayer...
  6. jun got onto the falcon with halsey lol... simple as that
  7. there is a difference between camping and sniping which most people don't realize... camping you are sitting there waiting for a kill up close usually with a sword, shotgun, rocket launcher or other hard hitting close range weapon, which requires little to no skill at all to get a kill with, unless trying it on an avid halo gamer sniping, you sit and wait for a target who you then have to use skill, or just fire until you hit him twice, to get a headshot or just kill him with 2 shots.. sniping is a skill you perfect, camping is just for lazy people who would rather have people come to them then get into the action and see just how good they really are... anyways thats my opinion on the matter..
  8. O.o.. doitos seems to like spamming... I have some ideas that kind of spin off of others ideas... The scarab that someone mentioned for forge, maybe make it a placeable destroyed scarab to run around on and through (kinda like a building), the drop pods, (if possible) have a little cinematic during the respawn time if they are used where it shows em launching from the ship or coming through the atmosphere, bigger forge budget with bigger forge world.. Should be able to (if what someone mentioned about a covenant firefight is being thought about) choose to spawn as an elite, a brute, or a hunter.. Would be cool if you could customize the look of the energy sword o.o (not changing the hit range ofc). A special object in forge to fill in small spaces and act like a cubby hole or something, like you go into it theres a little room but you cant be seen unless you're moving around, which would show on the radar, from outside... Even though these probably won't be looked at because they're far into development already it would be nice to see some.
  9. There are two different kinds of halo fans... There are Multiplayer fans and there are Storyline fans IMO... Halo storyline fans play the games because of the story, they play to enjoy the roles they are given, to discover things they never knew about the story (from terminals and such). Being a Halo Multiplayer fan is different entirely, playing the game for the sake of playing a good FPS. The AA's IMO were a neat addition, making you have to think more about who has what ability and how they are going to use it and plan against that ability.. The use of armor lock and invisibility are not bad things, they are useful for different game modes, you would complain if you were playing in say, an invasion match and trying to snipe but you couldnt because everyone could see you and would shoot at you any time you tried to shoot at them then maybe you would think "Hmm if only I couldn't be seen for short periods of time".. Anyways.. I agree with Mystic here.. Reach is a Halo game same with Halo wars and ODST, they just develop the overal story of the Halo universe more thoroughly, like, if I remember correctly Halo Wars started off on Harvest..? which is where the war started... And ODST was showing what was occuring in.. I always forget the names of the cities, was it New Mombasa? during the course of Halo.. 2? havent played 2 or 3 for a while so I forget which one had the supercarrier jump in orbit...
  10. I like the idea of putting forge world back in, maybe 2-3 separate maps of different places on it, like that forest you can see in the distance on Reach, would be cool for multiplayer running through a forest like that one, or on the cliffs somewhere, and of course the original place. Would be kinda cool if there were placeable holograms or cardboard cutouts of spartans and elites, would confuse some people.
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