Echo
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Destiny will be the CoD killer. If you ask me, I prefer working for the guns i use in a game. Assuming Destiny lets you use your hard earned weapons in the competitive multiplayer, that to me is much more entertaining than just leveling up mindlessly and using weapons the game gave you.
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FYI this isnt the official 343 site... just a fan site.
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I meeeeaaaaann lol "technically" you're right that it takes two rockets to blow up a banshee, but in the end that proves nothing for the wheel mod -___-
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Nope. Takes two rocket hits either way. Just tested it.
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No, it's not wrong. They just weren't very aggressive about banning people. They said one thing and barely supported it. Your experience is just them not caring that much.
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I stopped reading after this. There were no "competitive playlists" in Halo 2 and 3 that aren't in Halo 4. The only "competitive" playlists from those games were Team Slayer, which we have. The ONLY Halo game to have an actual competitive playlist was Halo Reach, with the Arena playlist, which basically treated it like a sport. It included seasons each week or month to see who ended up being in the top players for that month. It gave you a score after playing 3 games and it would average out your score and focus on what you did well. Edit: UNLESS, you're specifically talking about not having ordnance drops and ONLY spawning with a DMR or BR... which is silly anyway lol. I understand that ordnance drops shouldnt be random, but those game types in Halo 3 were boring as hell. Who plays a game for one weapon? I get the competitive side but... really? It being the ONLY thing that you like? XD CSS is more competitive than Halo and they let you buy whatever you want.
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No, I've tried those. it wasn't spot on Fox XD Me and a friend have tried counting how many shots it takes to blow up a person in a ghost with a sniper, and tried with and without the mod we tried damaging the player to see if THEY'RE health would regen faster or something, or take less damage, but we debunked that. we even took the mantis and tried to see if the mod meant the SHIELD on the mantis, but still, we debunked that. most sources say it just heals the vehicle over time, but yet again, we debunked that as our ghost never stopped smoking from damage. AND we shot it with the sniper and it still blew up with the same amount of shots (including the ones that made the ghost smoke in the first place) This has GOT to be the most obnoxiously misleading piece of crap armor mod I've seen in any game... there is literally no source on the internet that ACCURATELY describes what the freakin mod does other than withstand EMP charges more. If the regen for the mod is so small that its barely a noticeable difference, then the mod is useless anyway... lol
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It makes no sense D:
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OTHER than taking less time to get out of being paralyzed by a plasma charge. Other than plasma charges, It also SAYS that it increases the durability of the vehicle your in but what does that mean? Me and a friend tested this several times, and we still blow up at the same speed as any other person without the loadout. Could someone shed some light on this? What else could they possibly mean by durability?
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I was wondering if it was because of the change of pace the game has. Does the speed of the game really make everyone love Big Team Battle more, or has this always been a playlist favorite? I remember Team Slayer being the number 1 playlist to play lol
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Being assassinated by someone who has active camo on is your own fault lol you should have seen them on your radar. Also running away with camo doesnt help because it fades when you're in motion. I only use active camo when im trying to get specific kills with specific weapons for commendations. In my personal opinion it's ONLY good in big team battle, since you're further away from everyone and it lets you find targets to shoot without being shot at. No one scopes distant hills to try and find invisible people, so you're pretty much 99% invisible to anyone.
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Halo 3 had more options, but Halo 4 has the better gameplay. If Halo 4 had all the things that made Halo 3 great (old gametypes like 1 flag 1 bomb and dual wielding and interactable maps like zanzibar) then Halo 4 would be great. Halo 2 is still my favorite though.
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I'm kinda alright with Exile actually. Mainly because it has about the same amount of access. The flags both spawn on ground level and most of the a-symmetrical parts are around the map. Each side gets decent vantage points, but if anyone can point out obvious flaws im open to them. Don't get me wrong though, Exile is kinda bland at times for me. i miss maps that had landmarks, like turf with the street area, urban area and scarab area. And zanzibar with the beach, the middle area with the spinning wheel and the base area. Most maps in halo 4 just have 1 theme and it persists through the map lol
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It's not dead, it's just a diluted version of 343i's version of Halo 4. I still give them the benefit of the doubt because this is their first game EVER, and it happened to be a Halo game lol. The only complaints I have are lack of gametypes like 1 flag and big team objective and invasion. The gameplay is solid if you ask me. It's just the non-interactable maps and the lack of creative gametypes. Once they start getting creative with gametypes like Bungie did when making invasion and 1 flag/1 bomb, I'll be back on Halo. But this probably wont happen till Halo 5. I HONESTLY think 343i is trying to pull a Halo CE on us, cause Halo CE had few gametypes and no round based gametypes, or dual wielding. I think theyre gonna bring back the stuff that was introduced in Halo 2, into Halo 5. Such as dual wielding making a return, 1 flag/bomg, etc, making the "Halo 5" the new "Halo 2" in the new series.
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Now before I start, I LOVE A-symmetrical maps, and even more so I love playing 1 flag ctf on maps like that. But Halo 4 left a pretty bad taste in my mouth leaving out 1 flag and 1 bomb, the best gametypes for a-symmetrical maps (in my opinion). Now that Halo 4 has been out for a while, how well do you think 2 flag CTF works on a-symmetrical maps like Complex or Abandon, or even Exile? Does one side ultimately have the advantage, regardless of how small that advantage is? If so, what examples have you seen in 2 flag CTF that seems blatantly unbalanced when on an a-symmetrical map.
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There's a difference between literally being organized, and just spouting opinions in such an ironically crude manor. If you had actually left well thought out reasons as to why you felt that way, more of it would be open for discussion. They probably took it down because of that very reason. Plus it's no surprise that some people liked your post before it was taken down. People have so many different views it's easy to find SOMEONE who is likes or doesnt like Halo 4. In MY opinion, the gameplay is solid. The only flaw I've seen is the poor choice in gametypes and playlists. They completely removed 1 flag and 1 bomb (basically all the good round-based games) and took away big team objective. They wait AGES to introduce gametypes and playlists we should have had the moment we put the disc in the console.. My other complaint is the lack of level interaction. Some of the most lively maps were interactable (Zanzibar with the spinning wheel and the glass you could break and the gate you could physically open). I get why you think the armor mods dont work with halo, cause for a while i felt the same way with sprint, but the options aren't game breaking. When it comes down to it, you still have to be more skilled to kill the other player when actually shooting. The ONLY armor mod that I can think of that literally gives you the upper hand would be Stability, which basically makes you a sniping/DMRing master. one other thing i hate, is not being able to pick up grenades... these are things i dont think needed to be armor mods.
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The gameplay for Halo 4 is solid, the only complaints I have are the lack of things to do. Some of, if not the best gametypes have been left out. My personal favorites being 1 flag, 1 bomb, invasion, and whatever else round-based game mode halo 2 introduced. They removed them ALL... including big team battle with objective game modes. I can only run around and shoot people with a DMR/BR/AR for so long. AND NO DUAL WIELDING?! On the bright side, the next map pack will be bringing back Big Team Objective, so I'll be back on Halo 4 once April 8th rolls around.
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I miss the clan system in Halo 2 :C even if it was just an extra friends list...
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It was Reach. After quiting a few matches it would give you a 15 minute suspension. Then another penalty later would be a few days, and it gets worse the more you do it.
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i just miss having the CSR ranks visible while in the matchmaking menu, and not have to go to halo waypoint just to see it. It gives me something to work for while playing halo. Normally I dont bother trying cause the normal ranking system lacks enjoyment. All you have to do is play and EVENTUALLY you get what you want. I miss the old days when you actually had to be good CONSISTENTLY to earn the rank you had in each playlist. Win more often, rank up. Lose more often, rank down. What's the point in leveling up a rank that can never go down? It doesnt show anything other than how often you play.
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If you added sprint to Halo 3, the pit would play out just like it would in Halo 4. There's more to factor in than just map layouts.
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Do we have*
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She stole children and bred super human soldiers before the covenant threat even existed to humans.
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The maps are alright. It's good to have smaller arena sized maps but they aren't enough to renew any of the playlists lol most, if not all the maps are fairly symmetrical and pretty basic. I'm surprised there weren't more options.
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Ideas of things to do in Halo at SR-70 with no codes
Echo replied to James Brandon's topic in Halo 4
I bought the standard edition of the game and somehow I was given ALL the specialization options lol It happened when I typed in that code from my email for a free specialization... pioneer or something idr... but it ended up giving me ALL of them lol