Echo
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Since he can pick up grenades off downed enemies (resupply armor perk) does that mean we can have unlimited sprint (mobility armor perk) too? Or is that also limited.
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Are they just there for the fans to listen to in the soundtrack or are they actually used in the Campaign or multiplayer? Perhaps these are the songs they play during multiplayer situations like they talked about? (The dubstep ones btw)
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They put the codes on the outside of the Doritos bags?.... Derp much?
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I don't think it's overpowered if it's a trait everyone has. I love the idea of it. Normally in Halo games I'd turn around while jumping and running to have a fire fight with someone behind me, but in Reach sprinting made you feel vulnerable to people behind you cause by the time you stopped to turn around it was already too late. This should make for some intense fights... and some intense parkour
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My ABSOLUTE favorite Halo moment, was unfortunately never experienced by anyone outside of Bungie :/ (to my knowledge). I'm sure everyone remembers the Halo 2 E3 demo for new mombasa? I've never been so excited for ANY game sequel than I was for Halo 2 after seeing that demo gameplay. The introduction to dual wielding, hijacking vehicles, it all just blew my mind... I HATE that they never got that demo into the real game. THIS video includes the audience reaction, which makes it more amazing.
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The past two times I made a stop to the grocery store I never saw any Halo 4 Doritos. (Don't care much for soft drinks, since I only drink water 90% of the time. I'm only looking for Doritos lol) Anyone gotten any yet? Are they only in certain retailers?
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You can turn it on and off now?... Pfft, I'm keeping mine on. I'm not letting someone have the upper hand over me online lol
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What's the word going around here, is everyone saying the BR is the best out of the 4 or did they manage to balance them all out somehow? I fear that everyone will end up using ONE type of gun all the time, or in MLG or something. I hated when the BR was the go to/only useful gun for 90% of all situations.
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Not with the Wetwork armor mod. Meh, I always thought of it as radar interference that affected everyone around you from the "camo technology," but then assumed it didn't hurt your team mates just for the sake of balancing lol (like how they limit sprint to a few seconds, even though the spartan could truck it for a long time and not get tired till after the match is over)
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Is it as heavy as it was in Halo 2, is it as faint as Halo 3, or is it more inbetween like Reach? Aim assist was always pretty controversial... most people enjoyed having it while others wish they'd tone it down. I personally enjoyed it, but that's probably because I played (and enjoyed) Halo 2 much more than Halo 3.
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Idk, you're word over theirs, so I mean... lol http://forums.majorleaguegaming.com/topic/268152-hitscan-in-h2/ I believe in Halo 2 the BR normally had non-hitscan properties, such as arching or lagging behind the reticule when moving and shooting, but when you actually aimed at someone and the reticule turned red, the auto aim pretty much dragged all the shots over and turned into hitscan lol
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I heard you had a bunch of blue blips on your radar showing what the enemies radar looks like when they're around you, basically you can see things normally but they're radar is jammed. Now I'm confused.
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Or is it more sped up? Because with the option to have unlimited mobility, I'd love to be able to turn quickly through corners and get away quickly from a tank or something, and not bump into rocks.
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Even if only for the sake of having a radar jammer and running up on people and assassinating them
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Yea I just thought about how hoarding would ruin it. I'm sure there's a good counter that could be implemented.
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Normally in Halo your vehicles health depended on the person driving. But I noticed in Reach you're much more likely to explode after being previously damaged. I often find myself seeing a person drop off a busted ghost and run off, leaving me the option to ride. But why bother if I'll die in 2 seconds? I think it'd make the Operator a much more useful mod since you can't always assure yourself a driver seat in a vehicle. It'd be nice to just have more use.
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Playing their game should be enough appreciation. They shouldn't have to gather up free stuff to make the LE sound more worth the $100 price tag. I bought the Halo 2 LE, the Halo 3 Legendary, AND the Halo Reach Legendary, and in all honesty I don't see any justification to pay more for the LE other than giving them more money out of respect for the company, which no one should feel obligated doing. I'll give them more money AFTER Halo 4, when I know they made a solid game and I know Halo is in good hands again. (Not implying that Halo 4 looks bad, because it doesnt, it looks great, but you should always reserve judgement when you're unsure.) Also, keep in mind the specializations are for after Level 50... I doubt I'll reach 50 before they release the specializations to everyone lol Besides, I wanted wetwork for my first loadout anyway
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Pretty sure Halo 2 had hit scan weapons.
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Is the BR a consistent shot this time around or does it get less accurate as you shoot? (despite there being no VISIBLE bloom). Is it hit scan like Halo 2 or lead your shot like Halo 3? Basically, if i spammed the trigger with the BR, would it be the same results each shot (with the exception of recoil) or would the shots become more and more random as i spam the trigger?
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More specifically, as most of you know, the more you shot the DMR in Reach the more crazy the reticule was. Now, the BR in Halo 4, does it have exponential bullet spread like the DMR in Reach, or are the shots consistent? I mean, the shots may have some spread naturally, but will the shots be CONSISTENT. As in, I don't HAVE to time my shots, I can just keep shooting and know where they might be going.
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At first I was really excited for the Limited Edition, but when I looked through all the features it didn't seem worth the money... The armor skins are w/e The DVD for Forward Unto Dawn is cool I suppose, but it's still a free web series (I have no desire to watch it more than once.) The 9 maps was the only thing making me really want the LE, but after looking at the skins i dont want and the movie I'll only watch once, saving 5-8 bucks on 9 maps (total) wasn't worth shelling out $100 on day one. I'll take my standard edition with the cool cover art, thank you :B
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I've already started my Reach run through. I've decided that instead of rushing through them all on normal the day before Halo 4 I want to go ahead and play through them at a steady pace through Heroic. I use to think that running in there and destroying the covie was fun, but when I actually gave heroic a chance it made the game so much more fun. It required thinking, not a lot of thinking, but enough to stop you from going brain dead from the game being so easy. I'll play off and on every day so it lasts until November 6th
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Too bad it only works in free for all matches... lol