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Phake

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  1. Hi guys. In my opinion I think Halo 4's ranking system should be a combination of halo 2, halo 3 and halo: Reach. The credit system is nice. Buying new armor to make your guy look different is a big plus for replay value to some. Climbing the service ranks are also appealing to alot of players. I believe this should be kept the way it is or tweaked just a little here and there. With that being said there is the issue of not having independant ranks per playlist. Which I think is very important to a lot of people and I miss it a lot. Halo 2 had it closest to fair between itself and Halo 3. It should be on a consecutive win basis that you rank up. You have to win (x) amount of games to rank up or (x) amount of games in a row to rank up. To be fair winning a game against players who have a significantly better W/L ratio than you, should get you ranked up faster than the average player. Unfortunately this idea had its flaws and was abused, in Halo 3. Not only could you get to a 50 in under 50 games with a deranker on your team, but it also made players who started off as noobs unable to reclaim their deserved ranks. By that I mean that they ruin their win/loss ratio in the early stages of them playing and can no longer achieve a 50 in a playlist without the help of a deranker. Even if they have significantly increased their own personal skill level. In the end the important thing is to make sure that both new players and veterans are heard when making a new Halo. Matchmaking and campaign alike. I hope that Halo 4 is the best Halo we have seen since the second one. :]
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