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Destiny's release pushed back to 2014 http://www.343industries.org/forum/topic/25975-no-2013-release-for-destiny/
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With the excitement and anticipation from the reveal of Bungies next game on Sunday some people might find their mood to be dampened as activision have announced that Destiny will not have a 2013 release. They said it will be coming out in 2014 but have not said when, it is a safe bet it could be within Q1 or Q2 of 2014 but nothing is for sure yet. Read below for more details. This article is from gamespot. Activision has warned not to expect Bungie's Destiny in 2013. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." Other sources regarding the delay http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914
- 3 comments
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With the excitement and anticipation from the reveal of Bungies next game on Sunday some people might find their mood to be dampened as activision have announced that Destiny will not have a 2013 release. They said it will be coming out in 2014 but have not said when, it is a safe bet it could be within Q1 or Q2 of 2014 but nothing is for sure yet. Read below for more details. This article is from gamespot. Activision has warned not to expect Bungie's Destiny in 2013. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." Other sources regarding the delay http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914 View full article
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Here we have a full analysis of the destiny vidoc from IGN, it does thorough job at going through everything from the video. We get to look at enemy factions, vehicles, beautiful environments and a lot more. This Entire analysis is from IGN. Credit to Drizzy_Dan for the video. http://www.youtube.com/watch?feature=player_embedded&v=HjqYn2Bc1Hw Pillar #1: A World Players Want to Be In “This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?” That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe. Not much is known about the Black Garden.. Pillar #2: A Bunch of Fun Things to Do Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Mars' Exclusion Zone is controlled by the Cabal. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. Earth's moon is broken. Check out the tectonic action! “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The Hunter class of Guardian lies in wait as a few different foes pass. “And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures." Pillar #3: Rewards Players Care About Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone. Pillar #4: A New Experience Every Night “Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.” All we know about the Vex is that they're time-traveling robots. The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.” As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up. Pillar #5: Shared With Other People Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction. You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right). “Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to. Pillar #6: Enjoyable By All Skill Levels He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.” Pillar #7: Enjoyable by the Impatient and Distracted Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details. This image is interestingly titled "Hellmouth." Can't imagine why... Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bull****.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it. What Else? Talk about "dead space"... Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more. Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now. View full article
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Here we have a full analysis of the destiny vidoc from IGN, it does thorough job at going through everything from the video. We get to look at enemy factions, vehicles, beautiful environments and a lot more. This Entire analysis is from IGN. Credit to Drizzy_Dan for the video. http://www.youtube.com/watch?feature=player_embedded&v=HjqYn2Bc1Hw Pillar #1: A World Players Want to Be In “This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?” That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe. Not much is known about the Black Garden.. Pillar #2: A Bunch of Fun Things to Do Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Mars' Exclusion Zone is controlled by the Cabal. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. Earth's moon is broken. Check out the tectonic action! “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The Hunter class of Guardian lies in wait as a few different foes pass. “And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures." Pillar #3: Rewards Players Care About Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone. Pillar #4: A New Experience Every Night “Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.” All we know about the Vex is that they're time-traveling robots. The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.” As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up. Pillar #5: Shared With Other People Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction. You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right). “Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to. Pillar #6: Enjoyable By All Skill Levels He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.” Pillar #7: Enjoyable by the Impatient and Distracted Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details. This image is interestingly titled "Hellmouth." Can't imagine why... Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bull****.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it. What Else? Talk about "dead space"... Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more. Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now.
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Full Analysis Of Destiny http://www.343industries.org/forum/topic/25887-destiny-full-analysis-ign/
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Destiny ARG Update #6 http://www.343industries.org/forum/topic/25649-destiny-arg-update-6/
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It's form definitely heres a poster of the alien http://www.blogcdn.com/www.joystiq.com/media/2013/02/destinyback.jpg
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Check Out destiny poster http://www.343industries.org/forum/topic/25792-destiny-posters-arrive-at-gamestop/
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oh yes I'm very excited.
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Destiny ARG Update #4 http://www.343industries.org/forum/topic/25649-destiny-arg-update-4/ Destiny Vidoc Coming This Sunday http://www.343industries.org/forum/topic/25780-destiny-vidoc-coming-this-sunday/
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IGN's Ryan McCaffery posted on twitter that Destiny vidoc is coming our this sunday at 9:30 am PT. He will be providing a live viewing and breakdown of the vidoc. So as we basically have not see anything about destiny yet except the concept but do you have anything you would like to see, anything you would like bungie to go into detail about, campaign, story, multiplayer? Credit to Superintendent for find this news. Ryan McCaffery's twitter. View full article
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IGN's Ryan McCaffery posted on twitter that Destiny vidoc is coming our this sunday at 9:30 am PT. He will be providing a live viewing and breakdown of the vidoc. So as we basically have not see anything about destiny yet except the concept but do you have anything you would like to see, anything you would like bungie to go into detail about, campaign, story, multiplayer? Credit to Superintendent for find this news. Ryan McCaffery's twitter.
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It's been reported that Black ops 2 and Far cry 3 were the best selling games in period of Dec 30th 2012 - Feb 2nd 2013. More details below. Credit to lil dog for this article. This article is from IGN The NPD Group has revealed the top ten best-selling games in the United States for the month of January. The best-selling titles in the United States for the period between December 30, 2012 and February 2, 2013 were the following: Call of Duty: Black Ops II (360, PS3, Wii U, PC)** Far Cry 3 (360, PS3, PC) Just Dance 4 (Wii, 360, PS3, Wii U) NBA 2K13 (360, PS3, Wii, Wii U, PSP, PC)** Madden NFL 13 (360, PS3, Wii, PSV, Wii U) DMC: Devil May Cry (PS3, 360) Halo 4 (360)** Assassin's Creed III (360, PS3, Wii U, PC)** Skylanders Giants (Wii, 360, PS3, 3DS, Wii U)** FIFA Soccer 13 (PS3, 360, PSV, Wii, Wii U, 3DS, PSP) NPD analyst Liam Callahan noted that January marked an unusual five-week reporting period for NPD, but noted that “an adjusted figure can be computed for trend purposes: multiplying January 2013 sales figures by 0.80 (four-fifths) will normalize the five-week period to a four-week level.” “Overall retail video game sales (hardware, software, and accessories, would be down 13 percent, instead of up 9 percent, if sales were normalized to account for the 5-week January,” Callahan noted. “When taking into account the 5-week month of January 2013, normalized sales of hardware were down 17%. Based on looking at trends of a normalized January 2013, software dollar trends were down 19% from January 2012.” Callahan said Far Cry 3’s ranking marks “the first time since January 2002 with Final Fantasy X that a December launch has ranked second in the following January.” He added that Ni No Kuni “was just outside of the top ten game ranking at eleventh” but would have ranked at #7 if sales of individual games weren’t combined into groups by platform. Callahan added that PlayStation 3 software was down 2% compared to last year (when adjusting for the five-week period), and 3DS sales were only down 4%. He also noted that accessory sales were up 4% compared to a year ago, and that “Skylanders accessory sales continue to impress and made up five of the top ten accessory SKUs sold this month.” On the hardware front, Callahan notes “Xbox 360 led hardware sales again this month. This is the eighteenth consecutive month the platform led overall hardware sales and the twenty-fifth consecutive month it has led console hardware sales.” Microsoft said in a statement that 281,000 Xbox 360s were sold in the United States in January and that $338 million was spent on Xbox 360 games, consoles and accessories for the month. While Nintendo didn't provide specific sales figures this month, Gamasutra reports that "cumulative three-month Wii U sales are down 38% vs. Wii's first three months on the market."
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It's been reported that Black ops 2 and Far cry 3 were the best selling games in period of Dec 30th 2012 - Feb 2nd 2013. More details below. Credit to lil dog for this article. This article is from IGN The NPD Group has revealed the top ten best-selling games in the United States for the month of January. The best-selling titles in the United States for the period between December 30, 2012 and February 2, 2013 were the following: Call of Duty: Black Ops II (360, PS3, Wii U, PC)** Far Cry 3 (360, PS3, PC) Just Dance 4 (Wii, 360, PS3, Wii U) NBA 2K13 (360, PS3, Wii, Wii U, PSP, PC)** Madden NFL 13 (360, PS3, Wii, PSV, Wii U) DMC: Devil May Cry (PS3, 360) Halo 4 (360)** Assassin's Creed III (360, PS3, Wii U, PC)** Skylanders Giants (Wii, 360, PS3, 3DS, Wii U)** FIFA Soccer 13 (PS3, 360, PSV, Wii, Wii U, 3DS, PSP) NPD analyst Liam Callahan noted that January marked an unusual five-week reporting period for NPD, but noted that “an adjusted figure can be computed for trend purposes: multiplying January 2013 sales figures by 0.80 (four-fifths) will normalize the five-week period to a four-week level.” “Overall retail video game sales (hardware, software, and accessories, would be down 13 percent, instead of up 9 percent, if sales were normalized to account for the 5-week January,” Callahan noted. “When taking into account the 5-week month of January 2013, normalized sales of hardware were down 17%. Based on looking at trends of a normalized January 2013, software dollar trends were down 19% from January 2012.” Callahan said Far Cry 3’s ranking marks “the first time since January 2002 with Final Fantasy X that a December launch has ranked second in the following January.” He added that Ni No Kuni “was just outside of the top ten game ranking at eleventh” but would have ranked at #7 if sales of individual games weren’t combined into groups by platform. Callahan added that PlayStation 3 software was down 2% compared to last year (when adjusting for the five-week period), and 3DS sales were only down 4%. He also noted that accessory sales were up 4% compared to a year ago, and that “Skylanders accessory sales continue to impress and made up five of the top ten accessory SKUs sold this month.” On the hardware front, Callahan notes “Xbox 360 led hardware sales again this month. This is the eighteenth consecutive month the platform led overall hardware sales and the twenty-fifth consecutive month it has led console hardware sales.” Microsoft said in a statement that 281,000 Xbox 360s were sold in the United States in January and that $338 million was spent on Xbox 360 games, consoles and accessories for the month. While Nintendo didn't provide specific sales figures this month, Gamasutra reports that "cumulative three-month Wii U sales are down 38% vs. Wii's first three months on the market." View full article
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- Black Ops 2
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Great stuff SI i'll add it to the post.
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This picture was found on twitter and it's a sclupture of an alien character presumed to be from bungie next game Destiny. It looks similar to an alien character that was in the concept are for destiny. Bungie are revealing destiny this sunday so I'm sure we will find out if this creature is destiny related or not. So in the mean time what are your thoughts on this, do you think it's destiny related, do you like the look of it? It looks a bit similar to this character in the concept art below. View full article
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This picture was found on twitter and it's a sclupture of an alien character presumed to be from bungie next game Destiny. It looks similar to an alien character that was in the concept are for destiny. Bungie are revealing destiny this sunday so I'm sure we will find out if this creature is destiny related or not. So in the mean time what are your thoughts on this, do you think it's destiny related, do you like the look of it? It looks a bit similar to this character in the concept art below.
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yeah it's been another hard day I sure hope this ARG blossoms into something bigger and different after sunday, It would be disappointing and pointless if this was just for the reveal on Sunday on account that we have already been told about it.
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An alien from destiny? http://www.343industries.org/forum/topic/25768-sculpture-of-a-destiny-alien-creature/
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Cortana letters was created by an employee who got fired or left bungie and done that by getting back at them but bungie just rolled with it. So it's not really considered an ARG and it was just emails there was no interactivity so it's not really a game but they were interesting nonetheless, very creepy.
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yeah it just came in, this was a hard one nearly a full day it took to get it.
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