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Everything posted by Adam91
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- Halo 4 Beta Weapons
- Halo: Reach
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Halo 4 figures: Master Chief, Thomas Laskey, Elites and more.
Adam91 posted a article in Halo Articles
Here are some action figures from Mcfarlane's Toys that show some of the Halo 4 characters. I originally saw this at 343 Industries Forums-
- Halo 4 Action Figures
- Halo 4 Characters
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Imo these helmets are ugly as sin, not to sound harsh but imo nearly every piece if armor these designers have made have been absolutely awful.
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Here is a new trailer for the live action series Halo 4 Forward Unto Dawn. This trailer is called "Enlist" and it's the third trailer 343 industries have released for this series. It focuses on the young recruits that have joined the military academy, the series is set to be released on October 5th. Video Uploaded by MachinimaPrime. http://www.youtube.com/watch?v=w13bLncPkPM
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- Halo 4 Forward Unto Dawn
- Enlist
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Here is a new trailer for the live action series Halo 4 Forward Unto Dawn. This trailer is called "Enlist" and it's the third trailer 343 industries have released for this series. It focuses on the young recruits that have joined the military academy, the series is set to be released on October 5th. Video Uploaded by MachinimaPrime. http://www.youtube.com/watch?v=w13bLncPkPM View full article
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- Halo 4 Forward Unto Dawn
- Enlist
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It says "we hope you enjoy your time here"
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forward unto dawn enlist trailer http://www.343industries.org/forum/topic/13122-halo-4-forward-unto-dawn-enlist-new-trailer/
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This is what halouniverse said about this picture "A few hours ago, it leaked online a fantastic artwork by Halo 4 representing a new Multiplayer/Spartan Ops map, which however do not yet know virtually nothing, except some possible detail due to its appearance. The map, of generous size, and that has some human structures, seems to fit the frenzied clashes Big Team Battle that Halo has always been accustomed. Furthermore, since there are no mountain ranges scattered in the middle of the arena game, you can expect the use of aircraft. I propose to follow the artwork, stay tuned for updates." Write in the comments below what you think this map may be and if its Multiplayer or Spartan Ops.
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- Halo 4 Spartan Ops
- 343 Industries
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This is what halouniverse said about this picture "A few hours ago, it leaked online a fantastic artwork by Halo 4 representing a new Multiplayer/Spartan Ops map, which however do not yet know virtually nothing, except some possible detail due to its appearance. The map, of generous size, and that has some human structures, seems to fit the frenzied clashes Big Team Battle that Halo has always been accustomed. Furthermore, since there are no mountain ranges scattered in the middle of the arena game, you can expect the use of aircraft. I propose to follow the artwork, stay tuned for updates." Write in the comments below what you think this map may be and if its Multiplayer or Spartan Ops. View full article
- 1 reply
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- Halo 4 Spartan Ops
- 343 Industries
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This is what halouniverse said about this picture "A few hours ago, it leaked online a fantastic artwork by Halo 4 representing a new Multiplayer/Spartan Ops map, which however do not yet know virtually nothing, except some possible detail due to its appearance. The map, of generous size, and that has some human structures, seems to fit the frenzied clashes Big Team Battle that Halo has always been accustomed. Furthermore, since there are no mountain ranges scattered in the middle of the arena game, you can expect the use of aircraft. I propose to follow the artwork, stay tuned for updates." Write in the comments below what you think this map may be and if its Multiplayer or Spartan Ops.
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- Halo 4 Spartan Ops
- 343 Industries
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Notice that the jackals in these images are a lot more fierce looking, also their heads are more thicker and buffer were as before their head structure was a lot more thinner and their mouths were longer and had a "Beak" like structure. There is a real major difference with the Halo 4 Jackals. Here are some images of Jackals from previous games just to give you a better view of the differences they have.
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- Halo 4 Jackal343 Industries
- Biggles
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In this weeks bulletin it shows two new weapons called Boltshot and Suppressor Boltshot shown with the Tracker Specialization although this is possibly the UNSC/Promethean? side arm The Suppressor Shown (Promethean Weapon) View full article
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- Halo 4 Weapons
- UNSC
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In this weeks bulletin it shows two new weapons called Boltshot and Suppressor Boltshot shown with the Tracker Specialization although this is possibly the UNSC/Promethean? side arm The Suppressor Shown (Promethean Weapon)
- 2 comments
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- Halo 4 Weapons
- UNSC
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Frank O'connor replied to a user "Slightly Live" on neogaf confirming that the Brutes will not be in Halo 4. Neogaf Question (User Slightly Live): Just tell us if Brutes are in halo 4 or not? Frank O'Connor: They are not - there's some story stuff i can't get into.
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Frank O'connor replied to a user "Slightly Live" on neogaf confirming that the Brutes will not be in Halo 4. Neogaf Question (User Slightly Live): Just tell us if Brutes are in halo 4 or not? Frank O'Connor: They are not - there's some story stuff i can't get into. View full article
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or or what about this make a section about the forerunners and call it 4runners.....
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Here is a comment Frank O'Connor replied to Louis Wu regarding Quick time events. We have seen some quick time events in video, trailers and vidoc's, such as the Chief climbing over some scaffolding/ wreckage, prying open door and the part where the Chief throws an Elite over a ledge. But the the questions is do we control those quick time moments or do they happen automatically like they do in Reach? Here is the comment Frank O'Connor gave: "I would point out these moments are rare and only happen during events that are things you can't normally do physically. The first level has a couple of them to "train" you, but they won't be frequent or presented as QTE problems. They're transitional or cinematic vignettes that don't yank you out of the action. Also, if you don't smash that Elite he tosses you down the shaft". Original Link to Frank O'Connor's Comment Here
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- Halo 4 Quicktime
- 343 Industries
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Here is a comment Frank O'Connor replied to Louis Wu regarding Quick time events. We have seen some quick time events in video, trailers and vidoc's, such as the Chief climbing over some scaffolding/ wreckage, prying open door and the part where the Chief throws an Elite over a ledge. But the the questions is do we control those quick time moments or do they happen automatically like they do in Reach? Here is the comment Frank O'Connor gave: "I would point out these moments are rare and only happen during events that are things you can't normally do physically. The first level has a couple of them to "train" you, but they won't be frequent or presented as QTE problems. They're transitional or cinematic vignettes that don't yank you out of the action. Also, if you don't smash that Elite he tosses you down the shaft". Original Link to Frank O'Connor's Comment Here View full article
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- Halo 4 Quicktime
- 343 Industries
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This appeared in a video of an interview with Josh Holmes (Video Below) http://www.youtube.com/watch?v=00_EyaZpbsU&feature=player_embedded During the GameSpot Campaign interview, after the Campaign demo the game returns the main menu giving us our first look at the animated backdrop. As is the tradition with the trickle of Halo information we've been getting, it leaves us with more questions than answers. There's quite clearly a Halo in the background there, I suppose we shouldn't be surprised that Halo 4 contains a Halo, but it's the first we've seen or heard about one. There's also an absolutely ravaged planet that looks like it's been hollowed out.. I guess it could be Requiem, but it doesn't really look like it..
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- Halo 4 Main Menu
- 343 Industries
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In this week Bulletin 343 have revealed the achievements for halo 4 Here's the Official List. Dawn Complete Mission 1 on any difficulty. 10 points Requiem Complete Mission 2 on any difficulty. 10 points Forerunner Complete Mission 3 on any difficulty. 10 points Infinity Complete Mission 4 on any difficulty. 10 points Reclaimer Complete Mission 5 on any difficulty. 10 points Shutdown Complete Mission 6 on any difficulty. 10 points Composer Complete Mission 7 on any difficulty. 10 points Midnight Complete Mission 8 on any difficulty. 10 points Wake up John Complete the Campaign on Normal or harder. 20 points I Need a Hero Complete the Campaign on Heroic or harder. 40 points The Legend of 117 Complete the Campaign on Legendary difficulty. 70 points Lone Wolf Legend Complete the Campaign solo on Legendary difficulty. 90 points Skullduggery Complete any Campaign mission with 3 or more Skulls on Heroic or harder. 15 points Bropocalypse Complete any Campaign mission co-operatively on Heroic or harder. 10 points Bromageddon Complete the Campaign co-operatively on Heroic or harder. 40 points Contact the Domain Find a Terminal in the Campaign. 10 points Terminus Find all of the Terminals in the Campaign. 50 points Digging up the Past In Mission 1, find and access Chief's record. 20 points Midnight Launch In Mission 2, get significant air in the Warthog at midnight. 20 points This is my Rifle, this is my Gun In Mission 3, carry a UNSC weapon all the way through on Heroic or harder. 20 points Bros to the Close Make it through Mission 4 without one preventable Marine death on Heroic or harder. 20 points Mortardom In Mission 5, hijack a Wraith and use it to kill at least four enemy Wraiths on Heroic or harder. 20 points Explore the Floor In Mission 6, trick or force a Hunter to fall to his demise. 20 points Give Him the Stick In Mission 7 in solo Campaign, take out both Hunters using only the Sticky Detonator. 20 points Chief, Smash! In Mission 8, kill 3 Crawlers in one hit with the Gravity Hammer. 20 points Not Some Recruit Anymore Rank up your Spartan-IV to SR-5. 15 points Movin' on Up Rank up your Spartan-IV to SR-20. 30 points I <3 Red vs Blue Win 5 War Games matchmaking matches. 10 points The Dongblainer Win 20 War Games matchmaking matches. 30 points Operation Completion Complete a Spartan Ops Mission on any difficulty. 15 points A Legendary Episode Complete all chapters in Spartan Ops Episode 1 on Legendary difficulty. 40 points Dedicated to Crimson Complete all chapters in the first 5 episodes of Spartan Ops on any difficulty. 80 points Crimson Alone Complete a Spartan Ops chapter solo on Legendary. 20 points Roses vs Violets Find one of the RvB Easter Eggs in Spartan Ops. 20 points Rescue Ranger Save at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder. 20 points Knight in White Assassination Assassinate a Knight in any Spartan Ops mission. 20 points What Power Outage? Complete Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder. 20 points No Easy Way Out In Chapter 1, Episode 5 of Spartan Ops survive all enemy waves during the defense on Normal or harder. 20 points The Challenged Complete a Challenge. 10 points The Challenger Complete 25 Challenges. 20 points Armorer Change your Spartan's armor in the Spartan Armor card. 5 points Badge Change your Emblem in the Spartan ID card. 5 points PWND Change your Service Tag in the Spartan ID card. 5 points What a Poser! Change your Spartan's pose in the Spartan ID card. 5 points The Cartographer Create and save a Custom Map in Forge. 5 points Game Changer Create and save a Custom Game type in War Games. 5 points Snapshot! Save a Screenshot from the Theater. 5 points The Director Save a Film Clip from the Theater. 5 points Sharing is Caring Upload a File to your File Share.
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- Halo 4 Achievements
- Waypoint
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halo 4 achievements revealed http://www.343industries.org/forum/topic/12897-halo-4-achievements-revealed/
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great info tyrael, but i must say seeing the words "DJ" is very worrying for me.
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The other day GrifballHub held an interview for Halo 4 forge and they answered some questions. What new tools can Forgers look forward to in Halo 4? "We have added a variety of new tools to the Halo 4 Forge feature set that we hope will become productivity enhancers for the creators amongst you. Two of them are: Magnets – All structure pieces now have “magnets” attached to them. When the magnet system is turned on, this will cause pieces to automatically attract to each other. This makes it significantly easier to line objects up correctly. Duplicate Object – You can now duplicate the object you are targeting at the press of a button. Combining this with magnets makes it super quick to build out objects that use the same piece (for example, bridges"). What options are available for Player Trait Zones? "There are a ton of options (and too many to list!) but here are a few of them: Shields and Health - Zones can be created to modify damage resistance, shield multiplier and recharge rate, etc. Movement – Zones can be created where player movement speed and jump height are greatly altered. Player visibility – Zones can be created to affect player visibility." What do you think is the most innovative change to Forge in Halo 4? "We’re excited about the Player Trait Zones. We have been playing with these for a while and have come up with some really cool levels. But we know that we have only scratched the surface and can’t wait to see what all of you can do with them!" Has Forge been made more approachable for novice Forgers? If so, how? "We have worked hard to make this mode more accessible for first-time Forgers. The two largest changes are: D-pad menu – When in Monitor mode, a D-pad menu now appears in the corner of the screen. This menu is contextual and changes based on what the player is targeting. Players will now be able to use the D-pad in a variety of ways, and we think this will make the interface more intuitive for new Forgers. Targeting enhancements – When you target an object in Forge, it now highlights based on its state and there is a small window below the object that tells you its name. We are hoping this will make it easier to select objects and know what kind of object you are holding." What options are available to players to give their maps a unique look or feel? "The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme). Outside of maps, all the ways to modify aesthetics in Reach remain in Halo 4 – lighting, special fx, etc. as well as an expanded palette of Forge building pieces." Will the Grid be making a return as a placeable object? "Yes. The grid will be placeable in the three Forge environments." Will the coordinate system be coming back? "You bet!"
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- Halo 4 Forge
- GriffballHub
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The other day GrifballHub held an interview for Halo 4 forge and they answered some questions. What new tools can Forgers look forward to in Halo 4? "We have added a variety of new tools to the Halo 4 Forge feature set that we hope will become productivity enhancers for the creators amongst you. Two of them are: Magnets – All structure pieces now have “magnets” attached to them. When the magnet system is turned on, this will cause pieces to automatically attract to each other. This makes it significantly easier to line objects up correctly. Duplicate Object – You can now duplicate the object you are targeting at the press of a button. Combining this with magnets makes it super quick to build out objects that use the same piece (for example, bridges"). What options are available for Player Trait Zones? "There are a ton of options (and too many to list!) but here are a few of them: Shields and Health - Zones can be created to modify damage resistance, shield multiplier and recharge rate, etc. Movement – Zones can be created where player movement speed and jump height are greatly altered. Player visibility – Zones can be created to affect player visibility." What do you think is the most innovative change to Forge in Halo 4? "We’re excited about the Player Trait Zones. We have been playing with these for a while and have come up with some really cool levels. But we know that we have only scratched the surface and can’t wait to see what all of you can do with them!" Has Forge been made more approachable for novice Forgers? If so, how? "We have worked hard to make this mode more accessible for first-time Forgers. The two largest changes are: D-pad menu – When in Monitor mode, a D-pad menu now appears in the corner of the screen. This menu is contextual and changes based on what the player is targeting. Players will now be able to use the D-pad in a variety of ways, and we think this will make the interface more intuitive for new Forgers. Targeting enhancements – When you target an object in Forge, it now highlights based on its state and there is a small window below the object that tells you its name. We are hoping this will make it easier to select objects and know what kind of object you are holding." What options are available to players to give their maps a unique look or feel? "The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme). Outside of maps, all the ways to modify aesthetics in Reach remain in Halo 4 – lighting, special fx, etc. as well as an expanded palette of Forge building pieces." Will the Grid be making a return as a placeable object? "Yes. The grid will be placeable in the three Forge environments." Will the coordinate system be coming back? "You bet!" View full article
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- Halo 4 Forge
- GriffballHub
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welcome to the forums mate