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Everything posted by Get Coopd On
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Have you seen the thread about the changes coming on October 4th? They changed multiple things in multiple playlists. So I don't know where you're getting the idea they can't get to more than one at a time. Also Snipers is a pretty popular playlist. The good sniper community is huge. By the way folks, I have added another note that I thought about to the original post on the 1st page.
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I never said it was my disc, but yea like I said it's not a big dealio. Just wondering if anyone else has this problem
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Hello, I would like to address a problem that occurs seemingly only from watching Netflix and then trying to play Halo: When I exit Netflix and instantly try to play Halo, it loads the game but it stays stuck in the main matchmaking screen saying I don't have the maps required. It doesn't let me start matchmaking until I turn off my xbox and turn it back on. I've tried just sitting there and waiting for it to load but it never does. I've been wondering if there was anything I could do to fix this. It's not a huge deal, turning off my xbox and turnin it back on is hardly a chore. It's questionable I guess as to whether anyone from 343i would be able to help me with this at all. It seems more of like an internal disc-reading problem or something.
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They have automated ban systems I think because I got banned from matchmaking for having the whole first verse of a rap song in my bio, and right after I got unbanned I got banned AGAIN and I looked at the evidence and it was the SAME bio I got banned for the first time. So I got banned twice from the same bio, when they removed it the first time. Bulllllllllllllll. I don't think they'd pay someone to sift through appeals and bans and whatnot. Because quite frankly 90% of them are just probably bull**** anyway
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Halo Reach Playlist Changes (October 4th)
Get Coopd On replied to Spectral Jester's topic in Halo Reach
Changes are always nice, but this is the first time in such a long time any changes were made at all. I feel like they should have a longer list lol. I hope more changes are soon to come, because what's the point of updating this game a couple months before Halo 4 is released. -
I added some new ideas related to quitting games and blah blah just read it I just realized I said the word "system" 17 times so far in my thread lol I have also added in my hologram review. I forgot about that one lol
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Now there could be a way to do this without people abusing it. See the problem I have is these darn Boardwalk games in snipes. Where everyone quits except one guy and on Boardwalk it's impossible to spawn kill effectively. Say it's a 4 on 1 game. I think the person thats alone should have a grace period of a couple minutes and if they can't pull within five kills, the full team gets to vote to boot the player or not. If they do decide to boot him there will be no negative effects on the booted player. (everyone get's credit for the game and blah blah.) If they decide to let the game ride on for whatever reason to get more kills or free assassinations or whathaveyous, that's all good too. It'd have to be this specific of a system I'm afraid for it to not be abused at all. There are solutions to these things.
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Why do you like the Reach ranking system so much Fluttershy
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Yea that would half-fix it
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The game isn't released for a year. That's plenty of time to whip up an algorithm for the ranking system and to test it That's true. There just needs to be a way to distinguish a persons skill with one number and have it be accurate. There were so many 50's in Halo 2 and 3 that didn't deserve it. And Reach ranks mean absolutely nothing when it comes to skill. So I really hope they change it
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YES! Having a sniper clan would be sick. Haha I remember my final days on Halo 2, it was when Halo 3 was prosperous and I felt like mixin it up a bit one night. Well I got matched up on Tombstone like 7 games in a row somehow. And that was the end of that. Tombstone ruined my post-Halo 2 Halo 2 career. Nice work man! We are officially friends on here.
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Yea there's almost nothing wrong with Reach's ranking system, but I think my idea could make it funner and therefore better.
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Credits Function: Used to buy stuff. Review: Credits were definitely a needed addition to the game. The ability to save up some kind of monetary unit and buy stuff is always a good way to go when you want to allow people to be entertained for longer periods of time. Halo 4 changes: Credit cap. You reward people for playing but when they play for 'too' long then you take it away. Don't know why it's there but it must go. I know people that just get off when they reach their credit cap. Armor shop Function: Visor colors, shoulders, helmets, voices for Firefight and much more. Review: The armor shop was my favorite part of my new toy when I bought Reach the night it came out. It's awesome to customize stuff in a videogame for all your friends to see and It's cool to see the expensive helmets on an experienced player and think "oh boy, I want one too." Halo 4 changes: MORE. More helmets, more colors, more armor effects! Add some boot customizations! Let your spartan standin in the little window wield a rocket launcher for chief sakes! Cmon lower the little Anti-COD wall and let us have some weapon attachments. Silencers, different sniper scopes perhaps, bigger clips, the list goes on. Armor abilities Function: New to Reach. Jetpack, dive, camo, armor lock, useless little bubble thing, and sprint. Review: I will go ahead and go into the best detail I can of why each and every armor ability should be removed. Jetpack: Something that should only be used as a 'fun' campaign kinda thing. It makes the ramps and walkways we work so hard to build, useless. It's incredibly annoying when you're walkin around on Boardwalk and you get shot but by the time you figure out that they're 100 feet in the air and 300 yards away, you're dead. It could potentially be made useful as purely a jumping tool. Little slow lifts that get you farther than if you had just jumped. This little effect isn't overpowered, yet it alters the battle situations. Dive: Diving is not a horrible ability. It's a simple move that definitely makes it hard to hit you as well as gets you somewhere quicker. I would like to see it as more of a temporary upgrade perhaps in Halo 4, or it could be removed completely. I don't think it'd be missed. Camouflage: I don't know about you but I really miss Halo 3 camo and overshield upgrades. Bring back the old camo. This one blows. Armor lock: Oh don't get me started on armor lock. The fact that they even went through the trouble to make a new medal for people who successfully use armor lock just boggles my mind. It's a cheap and skilless way to get out of a jam or to avoid a very accurate rocket. I think if you wanted to make some sort of impenetrable ability in Halo it should be something that could be used once a game or something. This could possibly be a good start to gathering ideas for Special armor upgrades. It could act like overshield, only temporarily permanent. It renders you gunless, and gives you a boost of speed while you run away like a coward. Hologram: Hologram's are a decent ability. It actually takes some skill to be able to trick some of the best players out there, and I've definitely see some people that are rediculous with their holograms lol. If they were to put holograms back into Halo 4, I would suggest making it a special ability of some kind, or an upgrade like overshield which is temporary. Also since it would be temporary, it could be made to be smart and act as if a player is shooting at a specific player but only shooting blanks. That way it'd be guaranteed to get the other teams attention and let you slip in through the back. Bubble: I don't know why this thing exists. I never use it and when I do it's in some stupid custom game. Either remove it or somehow bring the Halo 3 bubble back. Sprint: Love the sprint. I like how you can have a strategic advantage if you listen very carefully. And I like how it's an open debate when your chasing someone as to whether you should sprint and risk them hearing you or if you should walk and risk them getting killed or turning around. Remove it as an ability though and just make it a normal button for everyone. Running isn't annoying, it's just very freakin useful. DMR Function: Replaced the BR in Reach Review: I gotta admit I was a little stoked to try somethin new when Reach came out. I had been an avid MLG player in H3 but was interested in becoming good at this new gun. But as time went on I lost my kibbles for the DMR and now I'm top 5 in snipers. I also have to admit when the zero bloom gametype was released, I was much more interested in DMRing. I played like four of those customs in a row. So I think if the DMR had more of a firing system like the BR, it'd be a more frequently used gun for me. Halo 4 changes: I don't really mind if you make changes to the DMR or bring back the BR, I just suggest you don't put a rediculous bloom system on there. Bloom Function: Used as an interpretation of the guns reduction in accuracy as it's fired consecutively. When the bloom is expanded, your shots become more reckless and random. Making life difficult for some. (Me.) Halo 4 changes: Take it out or reduce it drastically. The BR was SUCH a fun gun. Use the old system or something close to it, people really miss it! Ranking System Function: The 1-50 numbered system in H3 was replaced with just titles and emblems that changes as you progress in Reach. Review: I didn't like the thought of not being able to get a 50 in reach. And I still am not that pleased about it quite frankly. Although the Reach system isn't all that bad. It gets rid of the pesky booster problem that honestly started to ruin Halo 3. I miss earning ranks but I don't want boosters. There's got to be a solution to this. Halo 4 changes: First of all it shouldn't be easy at all to get a 50, this is something you guys learned eventually in Halo 3. But I'm talking real slow rank progression and do NOT make it just on games won. That is a failure from the get-go. The next ranking system has to be SMART. It has to calculate win percentage, kills per game, medals per game, kill/death ratio over time, etc etc. There are websites with these kinds of ranking systems. If they can do it, coders that work for 343i surely can. Feel free to also include titles for everyone similar to Reach. As well as the Halo 2 style where they use emblems for ranks 44-50. What I'm suggesting folks is a combination of all sorts of things. But the main deal is that they make a smart numbered ranking system that's not so relient on games won. Quitting/Ban regulations/Votes to kick players Review: Alright this seems to happen all the time. Where I go in with a full team in team snipes and beat people so badly and so quickly that everyone leaves but one person lol. Now are these games really that necessary to be carried on for the full 12 minutes that they give you? These games can be boring and downright tasty if you leave to make a snack. I propose a new system be unveiled in Halo 4 matchmaking games. A much more sophisticated banning and quitting system than they have now. At the moment if you quit a certain number of games in a certain amount of time, you get banned. And if you quit again within 3 days or so of getting banned, you'll get banned again. It's an awesome system really...couldn't tell you how many times I've been banned from just losing my internet from a storm or something lol. Halo 4 changes: First of all, set up a banning system that distinguishes different situations. Like if you're losing by over 20 points and quit, you won't be effected. Now the ban is a nice touch. It encourages people to not quit and leave their players behind. But when you're getting beat bad enough, there's no point to stay and there's nothing you can do to save your team. I also suggest lessening the time between getting banned again after already being banned. For instance after only like 12 hours it should reset itself. There's no point in leaving your players hopeless when they were banned the day before for losing internet to weather and now their losing 47-4 and can't quit because they know will be banned again. It's just a little flawed. Also a big thing I wanted to include was giving people the ability to boot players if the games moving too slowly. Now there's a whole thread on this in the Halo: Reach section but I wanted to put my own spin on it. Votekick System: Opposite team: Once three of the four people quit in a game, the remaining time on the timer is replaced with a two-minute timer. (Unless there is already less than two minutes to play obviously.) Then, the player has those two minutes to bring the game back into his/her favor. If he/she can bring the game to within 3 kills difference, the two-minute timer is replaced with the original timer (subtract the time that ran down on the two-minute timer from the original time.) If the game is within 3 kills right as three of the four people quit, then the two-minute timer will not be displayed until he/she is losing by more than 3 kills. If the player cannot bring the game close and the two-minute timer instead runs out, then the game ends peacefully without wasting six+ minutes of each players' time. Same team: This happens to me a lot, where I get a teammate that betrays me twice and knows that if they betray me a third time they will get booted. So they just make me one shot everytime I heal and make the game impossible and downright annoying. Lol. Well I think there should be a system where if a player betrays twice in the same game, then players on the team get the option to vote the player out of the game. There's no use in waiting for a third betrayel. Same with suicides. If one player commits suicide more than twice than the players on his/her team should be able to vote them out. There's never been a successful way to get rid of those pesky boosters/a-holes. Beam Rifle Function: Halo 3 secondary sniper rifle option Review: I used to love playing Team Snipers in H3 and be able to switch snipers when I'm out of bullets or get overcharged. I think it adds a bit of excitement to Snipers as well as the game itself because it's just such a cool weapon. Halo 4 changes: Bring that baby back. I can just see that newly designed Beam Rifle in my hands next christmas right now. It can and should happen. Kthnxbai. I plan on adding more ideas shortly.
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Yea. Lol I remember shoveling the driveway one winter in order to earn money to buy the DLC for H2 that had Tombstone in it. That god awful map lol.
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This is a good idea
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I'm all for the idea of putting in run as a default option. I like being able to hear people run around and be able to get a strategic advantage. It makes it more interesting. But they seriously failed on the other armor abilities. Dive is of course an exception because it's not cheap yet it's effective.
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As far as bloom goes and your 'explanation' of how it works in real life, the kickback of guns causes them to be less accurate in any battle situation. Spartans aren't pinned down to a ledge, they move and jump around everywhere. So the knowledge of why a bloom was put there in the first place makes sense to me. Now I didn't say I liked it. Lol. I really think Halo 4 should go with Halo 3-style gunfire. The Halo-3 beam rifle is an absolute MUST HAVE. The classic sniper matches where you switch weapons during battles was lost in Reach. Now maybe change up the overcharge of the rifle a bit. Maybe make it so it doesn't shoot two bullets so quickly. That was one cheap thing people used to get good at. If you trash the DMR or bring back the BR, or maybe even try a new rifle, I don't care. Just use Halo-3 style gunplay and SAY NO TO BLOOM
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Just seems like a whole lot of coding and work for not very big a reward. Not many people would use this...It is a good idea however.
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I like most of these ideas. The maps everyone makes in Halo: Reach all look the same, with these simple ideas we could change that. Maybe some maps could be compared to the popular maps that bungie made that came with the game.
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Wouldn't be fair to who? I spent hard-earned money on the DLC for Reach and I never even get to play them. So it goes both ways there cheech. Something has to be done. Either seperate Team Snipers with DLC while having another Team Snipers without it. Or just make people buy the maps.
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This is why they should do what they used to do: make the playlist unavailable unless you had the maps. They don't enforce their content enough, or make it worth it enough I should say, to buy the DLC at all.
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Appreciate it Yea in the past 6 months i've played around 13 tempest games, 13 breakpoint games, and around 6 Highland games. (Bungie.net game history) It's not that common lol.
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Tempest and Highlands are already in Snipers. They just come up very rarely.
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You like the idea, yet you voted that you like the playlist the way it is...Hmmmmmmmm. Thanks for the half-support. Lol Yea well Hemorrhage is a good map but it needs some minor map fixes. They could add tunnels or something so that blue-side wasn't at an automatic disadvantage. Again this is due to their lack of care in the need to fix anything in the Snipers playlist.
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Yea, I mean I'm not giving up on Snipes anytime soon, I got leaderboards to climb up. It'd be so nice though if they just added some maps. I guarantee it would take less than a couple days for a couple people on the coding team to test out some maps with Snipers, then add them to the playlist.