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Posts posted by Juanez Sanchez
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File Share Gamertag: Juanez Sanchez
Map name: RADIANT
Link to fileshare slot: Radiant
Canvas Map: Ravine
Latest Updated Version Date: March 5th, 2013
Supported Gametypes: FFA, Slayer, Regicide, Capture the Flag, King of the Hill, Oddball, Extraction
Best Gametypes: Infinity Slayer, Extraction, King of the Hill
Best Team Size: 4 vs. 4Weapons on map: 2x BR, 2x DMR, 2x Carbine. 1x Rockets (180secs, 1 reload). 1x Sniper (180 secs, 1 reload). 1x Beam Rifle (180 secs, 1 reload).
Initial Ordnance: none
Random Ordnance: yes, 60-120 secs. Binary, Incin. cannon, scattershot, SAW, needler, concussion.Radiant is an arena-style 4v4 to 5v5 map that supports core objective gametypes well, and Slayer also plays very well. Based around distinc areas that can be set-ups, it flows great and has been tested extensively to ensure fair spawning and properly functioning gametypes. There are no reported frame-rate issues, dynamic lighting functions normally and looks great on the map. Enjoy!
GT: Juanez Sanchez
SCREENS and VIDEO
- 1
Radiant
in Competitive Maps
Posted
and Oddball
This map has been in the works for a few months now, I have been testing it with the courageous and patient fellows of the TCOJ, who have provided me with the best help and feedback around. Shout out to those guys. W00t.
BLUE FLAG/CTF SPAWN
WEAPONS
Weapons on the map are;
2x Battle Rifle
2x DMR
2 x Carbine
1x Rockets (1 reload, 180s.)
1x Sniper Rifle (1 reload, 180s.)
1x Beam Rifle (1 reload, 180s.)
Random ordnance drops several types of power weapon both at Purple and bottom Green. Random ordnance also drops grenades and a sticky det. at either red or blue slayer spawn.
RADIANT supports static spawns for CTF, chained to either base, and Dynamic spawns for all other gametypes. For CTF, both teams spawn right next to their flag, but for all other gametypes teams spawn in the top blue and red 'corners', and work their way out to objectives from there.