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Tesseract

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Everything posted by Tesseract

  1. For one, this isn't supposed to be an entirely new game, just a remastering of an existing one. CEA is a mere treat for Halo players. The main purpose is to see the first game in updated graphics.
  2. One time I went against a team of nothing but Inheritors during Big Team. Everyone but three people including my friend left the game. It was nothing but vehicular dominaton on us. I still didn't quit, though I was quite tempted to.
  3. Yeah, it always seems like people post things without ever regarding system or memory limitations. Then again, I wouldn't really expect them too, not to put anyone down. Just saying I don't expect many people too know about game designing.
  4. Tesseract

    Halo 4 Maps

    Valhalla, Avalanche and Sandtrap would be dope. Hopefully they'll be more like Halo 3 maps, which are more open. I personally don't like the cluttered maps of Reach.
  5. All I know is they need to redo the ragdoll physics because they suck in Reach. The player is always doing that stupid spin in the air even when he hits water. When he hits the ground, he turns into a balled-up hunk of armor, lol. Halo 3's ragdoll physics were better.
  6. I personally don't think this will be the Halo 4 HUD. Not the finalized one anyway.
  7. http://www.halopedian.com/Glitch There you go man.
  8. Have these people even played CoD? Or are they just that dumb? I'm sick of seeing people comparing Reach and CoD. Just because there's a sprint feature, people must do so. In CoD, I don't see anyone locking themselves in some impervious shield, or going invisible (except on radar)... And on Reach, I don't see people doing exploding belly flops or nuking a map with napalm. There is nothing these games have in common other than the fact they're shooters.
  9. ...Wow. You're just looking to destroy Halo.
  10. Wait, you're asking 343 to intentionally add glitches? You know glitches are unintentional, right? Good game developers always aim to improve their games- quality and experience wise, so that includes removing any glitches they can. Bungie for instance, has made it much harder to get out of maps, because they don't want people getting out in matchmaking, and they don't even see a point in the practice because there's nothing much to see out there, besides the occasional anomaly like the random soldier in Halo CE. The players may have fun, as do I, but in a game developers eyes, glitches only decrease the quality of a game. Too many glitches can make a game look poorly made. Granted, there will ALWAYS be glitches to find because they're pretty much unavoidable.
  11. The gametype itself is a fail... Sometimes it just takes way to long to finish a game. I get bored of this game often and never really care what's going on. Same with Skeeball.
  12. I'm certain it's The Didact. He was the lover of The Librarian. The terminal said "without the librarian to hold him back..." Who else could it possibly be referring to other than The Didact?
  13. I thing the weapon layouts are horrible. In Halo 3, there'd be BR's (Or whatever gun is defaulted on the map.) spread out everywhere so you can replenish ammo, or switch out guns you don't need. In Reach, ammo drains quickly, and it's harder to gain ammo or a DMR because they either spawn in a couple places, don't spawn at all, or you have to walk up to a dead body, which isn't always nearby.
  14. So it's almost 4 pm here, and all we got was a fake photo. Any toys yet or what?
  15. It's no different than just standing there and letting your friend continue on while you take care of whatever.
  16. They sure can, but you guys act like it's a game-breaking feature. I feel you guys are now just trying to find another thing to ***** about on Reach.
  17. I'm sure there will be other uses for this code system though. GRD, anyone? Even if not that, there's got to be someting else to it, be it unlocked / undiscovered, or it's impossible to be obtained right now but will be later.
  18. In The Library, when waiting for 343 Guilty Spark to open one of the huge doors, you can go to the corner of the room near the door, hop on the wall and look inside the wall to see the entire level and blue void.
  19. Reach is nothing like Call of Duty. Just because they added a Sprint, it's automatically like CoD. Forget about comparing the physics, hit box, weapons, and tactics used in the game. Hell, forget the fact that in CoD, a headshot by any weapon means death, while in Reach, you can survive a few and still run away.
  20. So you basically want to stick to the ceiling the entire match?
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