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OMD Cookie

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Everything posted by OMD Cookie

  1. I wouldn't mind a bigger space. How about something large, that isn't broken into multiple clearly individual areas? Like, something that actually fits together as a large, almost empty map. the center could be flat, and put the actual variation in the terrain around that. No big deal. Nice and easy.
  2. Check if the gametype has vehicles enabled
  3. Honor rules have to be implemented, which leads to cheating if you play with anyone other than good friends, but they can be done, I suppose.
  4. I tried to figure out why I like this forge so much, when so many people are complaining about it. I figured it out. I was one of the original forgers. I was there before halo 3 even had the heroic map pack. Before foundry, and it's mass of object and flat space, we were hard pressed to make something fun on Sandtrap, and yeah, we did it. The creation of foundry was a godsend to forgers like me. All that flat space, and the huge inventory, was new and exciting. Then came sandbox. If the foundry was a godsend, sandbox was like 3 of them. Even more space, a gigantic underground room, and a freaking skybox. That skybox was actually needed to make decent floating maps, cause that was before the days of even fixed item positions, let alone phased ones. Phasing objects was hell. Then came Reach's forge. It was like nothing I've ever seen. Tons of open space that wasn't even needed. That's a key part. All the good maps were put into one section, and can easily be done in the maps we have in halo 4. Anyways, open space, and even bigger item list, freaking phased/floating objects. It was everything a classic forger could have asked for and more. There were things we didn't even think of implemented into it. Colored mongeese. Item colors at all. Advanced labels. This stuff was just crazy, and I loved it. Now there's halo 4. They have magnets, which, used with rotation snap, can make really quick maps placeable in minutes, compared to what we would have to do in halo 3 for the same effect. There are even more objects than reach, when you include the map specific ones. Not only that, but the base game has 3 forge maps, each with their own set of objects, and an entirely different look to it. No longer is it gray all the time. Each map has an entirely unique feel. We've got Erosion, which basically has a coliseum, a natural area, which is fantastic, and a large open area that people will not admit exists. Just put down a floor over there, and you can build some pretty massive stuff. There's ravine, which has a nice grassy area, a very unique ravine (something I haven't seen done well in a game) and a forerunner building, if you want something done easily and fast. Finally, there's Impact. It's practically nothing but a large empty space, but you can still build something on the floating chunks if you want. The tunnel pieces unique to that map (i can't remember the name) allow for an easy modular build. That alone presents so many options, and people are just ignoring it. Again, put down a floor, and you've got tons of space to build on. I think the key difference between people like me and the people finding all these things to complain about is this: we've gone through all the phases, all the way back to not having any of this, and we liked it. There was no room to fall for us, only room to grow, and grow it has. Halo 4's forge is amazing, if you just know how to use it. Anyone who disagrees should see the remake of my old halo 3 gametype I did. Everyone who's played it so far likes it. Custom games is another story. A lot of that has been botched, I will admit.
  5. it shouldn't take more than 10 minutes to set up. Build it, invite me when I get home in like 6 hours, then I'll play.
  6. Just set up two ramps. One in a trait zone, one out of a traitzone. Then, ramp off them. If the one in the zone doesn't change anything, then it doesn't work.
  7. Looks way too easy for the humans. So easy, that it would suck to be the flood. Don't make someone hate being one of the sides in a game, it's a bad idea.
  8. Seeing as how it's a new game, wait for it to be posted on the internet.
  9. That's still very egocentric to say something like this.
  10. Oh yes, "You screwed up, but I can fix it for you." That will get you hired absolutely nowhere.
  11. Halo 3 had a few dlc specific playlists, reach had only the ones that only played those maps, and for the rest, they grouped you with other players that didn't have the dlc. No one stopped you from playing matchmaking.
  12. My idea for forge mode is an easy one, that could probably be done insanely quickly. Flatgrass All it needs is a couple textures and a skybox, and it's pretty much done. Give it the same items, with the same textures as ravine, even, and it would work. It's just one big, perfectly flat, grassy area, with some type of border way in the distance. It could also just expand out into the distance, with some inaccessible hills at the edges to keep players from seeing the edge. I think this is a really simple idea, and it would satisfy players' needs for a larger area, while keeping it open to do anything in.
  13. I started making something like that called "derby" months before the first iteration of lava pit. I was saddened when that became popular instead of mine. Mine was popular enough for someone to claim I stole the map though, so I guess I did a good job. I'll be creating one on halo 4 today. Add me if you want to play it. OMD Cookie
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