I agree with what you are saying but I, and many other people, have noticed that people that take their time to shoot don't get rewarded the kill the majority of the time. Shadowrun does a very good job at balancing the rate of fire.
You must be one of those people that rely on the bloom to save you from dying. The bloom in reach is done wrong. Shadowrun got the bloom perfect where if you spam you were punished with horrible aim. In reach spamming is just as effective as timing your shots. dumbass.
I'm on the other side of the spectrum on this. I stopped playing Halo: reach because of the bloom system. They didn't get it right. I only started playing again because I heard they were dropping the bloom. I feel like people who actually know how to aim can excel now. With the bloom players with less dexterity would be able to win. Now you can tell who actually has good aim.
Can someone help me understand why there is a new playlist with the same gametypes that are in other playlists? The Zero Bloom is a great addition and I expected this new playlist to be only no bloom. Having all the same gametypes in this new playlist is a little disappointing. I was hoping for only Zero Bloom gametypes.