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DerpWithAGun

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Everything posted by DerpWithAGun

  1. If Halo 2 is remade, I'll never touch Halo 4 again...
  2. YES! 343i added a new FFA Playlist and it's by far the one of the best playlists in Halo 4. Now they just need a classic team slayer gametype and everything will be so epic.

    1. Azaxx

      Azaxx

      No. They need a proper BTB, not just infinity slayer, they need objective and heavies...then it'll be perfect :3

  3. The weapons are really awesome. BR, DMR, LR, AR and Carbine are done really well. Custom loadouts are pretty cool. Specializations and the progression rank is really nice and addictive. The only thing needed is a true skill to go with it. Gameplay overall is pretty fun. graphics are awesome.
  4. Thanks. Yeah, I don't play flood that's why I forgot hahaha. I don't know much about flood so I probably won't edit it in there. The only thing I know is that it is screwed up but I have no clue why lol.
  5. http://www.343industries.org/forum/topic/18635-why-halo-4s-matchmaking-could-be-a-lot-better/ It's done now. Hopefully I won't get flamed. I hope my points are valid to you. I havent bashed the game or anything. Only stated my opinions and things I have discovered.
  6. This is my opinion on why Halo 4's matchmaking isn't too great, but with some minor tweaks it could be awesome! Playlists Oddball: This gametype is not good at all. Being able to throw the ball across the map is silly and ruins the flow of the game. Some examples are, that the enemy has the ball and the carrier camps it out near a ledge. When his team is wiped out, he throws the ball either across the map. So now everyone will be running to that area, and there will be no exciting duels over the ball. Just a race to get to it. The other alternative is the carrier throws the ball off the edge, and it resets. These two things ruin the gameplay. If 343i wanted to keep ball throwing, the distance of the throw needs to decrease and any team that throws the ball off the edge gets penalized by deducting score. There are also places on Haven and Complex where you can glitch inside a building. I've done it and going inside you can see out, but no one can seen in. You also can't get shot, and the place is very easy to get into to. These camping spots make the game extremely annoying. Also, another problem is ball catching. If you are chasing the ball carrier, he can turn around and throw the ball at you. You automatically catch it and then he starts shooting you and kills you. Not having the option to pick up the ball is ridiculous. You could be fighting over the ball, and suddenly the ball rolls next to you. It automatically picks up and you get killed in the middle of a fight. Capture The Flag: This gametype also needs some work. CTF shouldn't be a 5v5 gametype. It needs to go back to 4v4. Having 5v5 allows for the most utterly ridiculous camping hell in the game. If 4 players are camping at their flag, and you rush your whole team of 5 at their flag, you won't win. Simply because the camping players will have the advantage of defending and be able to control the better places on their own base. The last guy on the enemy team will now into your base and take your flag. If you rush 3 people into the enemy base that has 4 people camping there, you are outnumbered by 1. You keep 2 of your players at your base guarding and the enemy team cannot score sending 1 player alone. So what happens here is, it's impossible for either team to cap the flag, making this playlist a playlist where only kills matter. Another ridiculous thing is automatic flag carrying. You need to be able to choose whether you want to hold the flag or not. Walking over the flag and automatically carrying it is silly because the enemy could have grabbed your flag and taken it all the way to their base. they are about 20 meters away from the cap and you kill the carrier. Your whole team is there defending the flag. Now, there's a time limit you have to wait before the flag resets. You can't have your whole team there and the flag resets quicker. That's bullcrap too. Now, the enemy team just has to jump from a high ledge or jetpack and touch the flag to reset it back to 30 seconds. It's ridiculous. Regicide: Get rid of this playlist. It's horrible. I could be in the lead by 35 points. My bounty is at 35 points. Now my score is 295. I need 1 kill to win. The 2nd place player is at 265 points. Now I run around the corner to meet the 2nd place player. He bests me and kills me. He wins the game because I had a 35 bounty. If this was FFA classic I would have won the game because I am more skilled than the other players. This gametype is just horrible. And another thing is if you are king for 30 seconds you get an overshield. Seriously? And at 1 minute you get a damage boost? That's dumb. I thought Halo was about balanced gameplay. The reward for being 1st place is that you won and you get an XP bonus. Not "you are 1st place here take these powerups and pwn noobz even moar!" Team Doubles / Classic FFA / Classic Slayer: These playlist need to return. Team doubles was by far my favorite playlist out of all the playlists. It was very competitive and I loved it. Classic FFA needs to return. Pretty much the rumble pit from Reach. Maybe the FFA could even have no AA and set loadouts. That would be cool. And by classic slayer I mean not Team Slayer Pro, I mean slayer. No Sprint, no AA. In the voting stage of this gametype you would be given 3 options. Classic Slayer: 1 loadout. with AR, Magnum, Frags and Resupply perk. 2nd option would be the same except BR only. 3rd would be yet again the same by have DMR only. This would bring back so many old players back. The ones that are still playing Halo 3 to this day. Join In Progress: Now, this is by far the worst addition to any Halo game ever made. I could join a game and the game could be almost finished. I could have been placed on the losing team. 5 seconds later there's a permanent loss on my record. This is the worst form of competitive play. Another reason why this is stupid is because the match can start with 5v3, 5v2 or even 5v1. The game starts and you are stuck for about 1 - 2 minutes with no teammates. In this time the enemy team would have got significantly in the lead and absolutely destroyed your KD. Players SHOULD be penalized for quitting games. I have a great idea though. People quit games for 3 reasons. 1. The enemy is too good and they are getting owned. (I will discuss this further soon) 2. They are lagging and can't play. 3. Their parents call them to do something and interrupt their game or there is an emergency. Firstly I will discuss lag. Now, when the game is searching for players, the game should automatically detect that a players ping (ping is your internet speed. If your ping is a high number, you lag, low number, less lag.) is too high. Once the game has searched and chosen 8 players for a 4v4 match, it will quickly choose a host and test everyone's ping to that host. If the ping for 1 player is above 150, then the game will boot them and search for a new player. This way, you will never, ever be put into a game full of lag. Now, if a player quits during a game, then that team will be down a player. But people shouldn't quit as the penalty will be a deduction of 25% of your XP. Skill Ranking System: The reason there is no 1-50 skill system in Halo 4 is because 343i didn't want boosters, which is ironic since people are boosting their progression rank in halo 4 right now. It's easy to boost, simply go into a custom game, kill dudes or play spartan ops on normal and get all the commendations. The best system that I've come up with is a division type rank. I've made a post about it before but I'll give a brief description now. There are division S,A,B,C,D,E and F. F is the worst division. S is the top division. S is a special division that would only allow 3000 players to be in at one time. So if you are S rank, you are one of the best players in the world. Anyway, each division will consist of 15 ranks. This rank system is like progression but it's different. In this system, for getting a kill you get 10 points. Headshots give a bonus 1 point instead of 5. Now, if you die, you get -10 points. So if you finish the game with a negative KD, you will lose XP. Nearly everything that gives you points, will have a counter. So if you capture the flag, you get 50 points. If the enemy captures the flag, you lose 25. Not everything has a counter though. An example would be your double kills and killing sprees. If you are getting double kills, triples, overkills, rampages, ect, that means you are better than everyone else in your rank and you should be higher up in the ranks. When you are searching for players in matchmaking, you will only be matched up with players in your division. A division A player will never be matched with a division S,B,C,D,E or F players. You will always be matched with players who are the same skill as you and you'll never have to quit a game again because the enemy team is owning you. The only problem with this rank system is, it will take a long time to write into code, so if it was to be implemented into Halo 4, it would take about 6 months maybe as you need to write the system up, make it compatible, test for glitched, ect ect. So, these are reason why Halo 4 could a lot more awesome!
  7. Okay guys, I'm creating a thread about halo 4 multiplayer which is very important. So get ready.

  8. Why is the Halo4 player population slowly reducing now? Isn't it peak time in America? Only 200k players are online. I remeber a week ago there were 120k players just in Infinity BTB and infinity slayer. I hope Halo 4 Isnt dying already.

    1. Vitamin Pwn

      Vitamin Pwn

      i hope so too, because i like it

    2. Zuko 'Zarhamee

      Zuko 'Zarhamee

      It's likely due to the release of Black Ops 2. Many of them will return to Halo4 sooner or later.

  9. No its false. No matter what, both the BR and DMR kill in 5 shot, unless the enemy has their shields damaged a bit it may even be a 3 shot or 2 shot.
  10. I'm so pissed. I was SR49, needed 2k XP to get to 50. Then, Just as the game ends, i get the commendation headshots that gives me 10k XP. So, I lose the XP. It's bullcrap.

    1. EliteSniper

      EliteSniper

      Oh, I should be aware of that, it sucks :(

    2. Adam91

      Adam91

      does that not mean you got 8k more than what you needed?

  11. How to fix DMR and BR issue. Change player damage trait from 100% to 110% and you've got yourself a 4SK BR and a 5SK DMR.

    1. Show previous comments  2 more
    2. CandiBunni

      CandiBunni

      The DMR is a five shot kill, Zaguroth. Both the BR and DMR are a 5 shot kill.

    3. Zaguroth

      Zaguroth

      it is? i always get killed in 4 shots D: least it seems like 4 >.>

    4. CandiBunni

      CandiBunni

      Yup, it's a five shot.

  12. There is no one on this forum that can help you sorry. You'll just have to wait or contact microsoft, those are your best options.
  13. DerpWithAGun

    DMR OP?

    I agree with you totally dude. I want to use the BR but it's so weak.
  14. You don't see it do you? Look at Halo 4's playerbase. It's struggling to hit 300k players. Halo 3 Had 1 million. Isn't that enough proof?
  15. Halo 4 matchmaking is horrible. 1. Join in Progress. I always get joined into games that are almost finished. Always I get put into the losing team, so the game ends 5 seconds later and BAM a loss in my record! 2. Team matchmaking sucks. I'm ways paired with noobs and always losing. I'd rather a team of potatoes. Without a trueskill, you can't get matched with decent players. 3. Perks are unbalanced. They are like CoD and they don't belong in Halo. If you have Resupply and Explosive perks on, you can throw nukes. It's overpowered. What kind of 'balanced' gameplay allows one player to be able to resupply grenades and the other to reload faster? They shouldn't have added perks into the game. 4. DMR. It's super overpowered. It's extremely good at long range and also good at short range. The Battle rifle sucks at long range and even is crap at short range. The BRs hit registration sucks so for me, I have to kill people with 8sk with the BR. The AR is super overpowered. Use it on abandon and you can kill everyone. Through past Halo games i've practiced A LOT just to be good with precision weapons to find that now noobs can kill me if they have an AR. 5. Ranking system sucks. Doesn't prove anything other than how much of a life you don't have. (AKA play too much) 6. Sprint. Feels weird in the game. Reason why I dislike Halo 4. I'll still play it, only because it's the only Halo game now to play. Reach and 3 are basically dead. Thanks 343i for ruining Halo for me.
  16. You have to complete legendary solo to get it.
  17. HALO 4 SUCKS. DMR is so overpowered, I can't even enjoy using BR because it's so weak. Infinity Slayer sucks even more. I'm sticking to slayer pro.

    1. Show previous comments  7 more
    2. DerpWithAGun

      DerpWithAGun

      Oh yeah, and team matching sucks too. My team always sucks and always lose. I would be better off with a team of potatos.

    3. DerpWithAGun

      DerpWithAGun

      3 ranges compared to like 7. The sucks. Even join in progress sucks. I alwyas get joined into games that are nearly finished and my team is losing. Then, the game ends and now I have a loss on my record. bullcrap game.

    4. Azaxx

      Azaxx

      Unlucky, I almost always join just after it starts. Which is good. But teammates, I thought they were good, ........until very recently. Dear god they're terrible.

  18. HALO 4 SUCKS. DMR is so overpowered, I can't even enjoy using BR because it's so weak. Infinity Slayer sucks even more. I'm sticking to slayer pro.

  19. No, 343i didn't mess anything up. It was actually Bungie that messed it up. Why? Because they wrote the origional story, and in the original story, it states clearly that Smart AIs die after 7 years. So, no matter what happens, Cortana would have died anyway. Even if they found Halsey it's impossible to fix Cortana because Halsey is in prison.
  20. Okay, I did some testing in Forge. All testing was done with no moving targets. RESULTS: 180 meters: DMR 5SK BR 12SK 150 meters: DMR 5SK BR 7SK 120 meters: DMR 5SK BR 7SK 100 meters: DMR 5SK BR 7SK 80 meters: DMR 5SK BR 6SK 50 meters: DMR 5SK BR 5SK 30 meters: DMR > BR 25 meters: DMR > BR 20 meters: BR > DMR 15 meters: BR > DMR 10 meters: BR > DMR It seems obvious to me, that the DMR is far superior than the BR at nearly all ranges. So pretty much the BR is only effective when the enemy is within 20 meters. Even then, someone who uses the DMR and is a good strafe and accurate shot, they would easily take out a BR user at close range.
  21. Exactly lol. It's super uber overpowered.
  22. Hi guys, I've been playing Halo 4 a lot and have noticed a couple of balancing issues. First off, Battle Rifle. It's great at short range, sucks at long range. DMR. Good at long range. Good at short range. The only way to get kills with a BR against a DMR user is if you are good a strafing and aiming in perfect spots. What needs to happen to balance this, is make the Battle Rifle a 4 shot kill instead of 5, but increase the spread just a little, so it's impossible to 4 shot kill at a long distance, and very slightly decrease the rate of fire. Secondly, I created a loadout for KOTH (King of the Hill). It absolutely owns. It's a major foresight by 343i. Simply have this as a loadout: Battle RIfle/ DMR / LR/ Carbine (Personal preference) Plasma Pistol Plasma or Frag Grenades (Pulse grenades are alright if you are pro and know how to control areas with them) Regeneration Shield Resupply Explosives With this, I can kill people at long ranges. I can take out vehicles easily with a plasma pistol bolt. I can resupply grenades off dead enemies and allies. Explosives gives me increased grenade damage. Regeneration Shield allows me to survive inside the hill. See the problem here? This class defeats EVERYTHING. I just lob grenades into hills and I get a ton of kills! Then, when I'm in the hill, I can easily survive. To fix this, the following perks need to be in Tactical Package: Resupply, Explosives and Grenadier. This is so they can't be used at the same time. If grenadier is in Support Upgrade and Resupply and Explosives in Tactical Package, this is overpowered because you can resupply grenades and carry more grenades. So, all 3 of those grenade perks need to be in tactical Package. Those are the 2 balancing issues I have found.
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