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bwdwtw

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Everything posted by bwdwtw

  1. So wait whats SC2? I don't want to unknowingly break any copyright laws
  2. THAT IS EXACTLY MY POINT! I appreciate your support for a greater forge! Why not give us the power to do everything you, me, and BraverKING said? Sure, it may add an extra year or two to the game's development, but then in return for the work, we will probably never be able to get off of Halo 4! (or Halo 5, since Halo 4 is almost done)
  3. That one dude... You are pretty good at role playing a "forge ball". If I could play as a Forerunner, perhaps in just forge mode or as a cheat code, I would pee my pants in happiness!
  4. Wow, i'm glad to see that people are so dedicated to the forums. So you say raging ODSTs on a passel of sleeping Unggoy? That's great!
  5. That is a pretty good idea. That would be really unique having special effects like that unleashing hell on the ground below. What if you were flying in a falcon and got struck down in mid flight? That would be really fun.
  6. What a beautiful cloudy and windy day!

    1. SuperIntendant

      SuperIntendant

      I can't tell if you are being sarcastic or not...

    2. bwdwtw

      bwdwtw

      as a matter of fact, i am being very honest

  7. What a beautiful cloudy and windy day!

  8. Well, that is exactly what I thought. When it comes down to it, all elites look the same. I would say that there should be more types but not custom features because if you pay attention on the campaign of every Halo, all of the elites look the same, but the only difference is the type of elite they are. Minors are common soldiers. Field Marshalls are high ranked. Rangers do tactical things. Minors all look the same. Field Marshalls all look the same. Rangers all look the same. Do you know what I mean? The Covenant does not use variety or customizations.
  9. to be honest with you all, i don't know. you know what it's like when youre bored
  10. The epic sequel to Warhawk is coming to stores soon! The predicted date is by the end of the year. January first is the most rumored date. There will be completely custom bases, because the players add buildings themselves. Wars will always be different. You gain the "energy" from killing other players. For more information, refer to Gameinformer magazine's website, or Playstation magazine's website! There are leaks on youtube you can also refer to if you prefer videos.
  11. It is extremely unlikely that anybody would want to program that into a game. The super server thing is definitely unlikely. Maybe when we're all old senior citizens they will have everything like that. Maybe.
  12. hmm that does sound pretty good... I thought about it for a while
  13. yeahh thats why i had to stop... i felt like i was spamming
  14. I have been posting new topics and posts like crazy! Already, 4 things have my name as the most recent. Now, it will be 5!
  15. UPDATE: THERE WILL BE NO HALO WARS 2! ENSEMBLE STUDIOS WAS SHUT DOWN BY A LACK OF MONEY. I was deeply dissapointed when I learned that Ensemble was shut down. This basically just wiped out the purpose of the 4 hours of work I spent on this, but still just something for us to dream about. What do you want in Halo Wars? Today I will be showing you some of the ideas me and some friends of mine want in Halo Wars. (let's abbreviate that with HW) HW is my favorite RTS game ever. I am a big fan of computer RTS games, but HW tops them all. I personally don't want some of these ideas in HW2 but we have to be open minded, right? I may state everything like it will happen, but it won't. I am not demanding anything, I am simply stating what I and the many I asked think about HW and what should be in HW2. This is pretty long, so it will be organised by the >>Question and >Details. Sit back, relax, and read away! Don't get too exited about it, HW2 isn't coming out. Now, lets get started. >>What new units would you like added? >Engineers. I saw how they wouldn't fit into HW because the unit circle wasn't large enough. I'm sure they thought of adding them already. If there were a unit that could fix the destroyed buildings and vehicles like an engineer from the Covenant, I would definitely use them! Spending 350 supplies on a regenerator that takes time to restart is pretty inefficient if you have one building (say a reactor you spent alot of supplies on) is nearly destroyed and you can't afford a new one. Just send in engineers! They could look like marines but with black camoflague. >Corvettes. If the UNSC takes too long to kill off the Covenant, then the Covenant can start building a Corvette! It would take a very long time to build, should cost 15000 resources or more, and use up 10 units. (for special purposes) Once built, it can drop in soldiers and vehicles (not aircraft) on a drop ship. There is a death beam that can wipe out everything in its path. The Corvette should be mildly slow. With all of these abilities, i'm sure it is the ultimate death machine. Overkill? Yes it is. It is only possible if you spend an hour as the UNSC and don't do anything to the enemy. I do this every day to the Covenant. Scarabs can be hard to deal with sometimes but with Captain Cutter's MAC strike, it can take out a scarab with no effort at all. One time, they sent 2 scarabs and I still took them out. If they sent a corvette, which is a consequence for spending hours doing nothing. >Heretics. Just a wild idea. Maybe they have extra damage is all. >Jackal Snipers apart from Shielded Jackals. I don't understand why I can't have just snipers and just shielded ones separately. >UNSC snipers. Rebels had snipers, and they had long range. Flamethrowers can be deadly at close range, and snipers can take a toll at long range. That way, flamethrowers are stronger than snipers at a cost of range. Snipers should be a team of 2, if anything. >>What new abilities/powers would you like added? >Shelter units inside of a base. This is an idea I would serioulsy like to have on HW2. Task your units on the base (if the doors are open) and they run into there. You can close the doors so they don't enter the base anymore and the ones inside don't go anywhere. If you press A over the base, you can press a button that releases all the garrisoned units. So that means: A button that opens/closes the door. A button that releases garrisoned units. >A drop ship that drops off Covenant units like the UNSC has Pelicans. What is up with that? The Covenant should have special powers just like the UNSC, but I mean just make the powers things like "Transport" or "Global Rally Point" or even "View Leader". I use pelicans all the time. When I saw the Covenant drop ship on campaign, I immediately switched factions on skirmish and tried to find it. The only form of transportation is teleporting for the Covenant. Why? It would be very helpful to have it! >Higher unit cap. I would love to pack in alot more units for a battle. Maybe raise it from 30 to 40 (with the reinforcements upgrade) to 60 to 70 or even 80. The developers may need to generate a system to run with less lag to do this. >Much larger unit circles. We need more variety. I know how to counter everything in the game. A game like Empire: Total War is a great RTS game that has amazing amount of variety in units. What if we took all of the suggested units from earlier, and added them to the list, along with some new vehicles and aircraft, we can make ourselves a great new larger circle, each with upgrades. Make engineers weak against infantry but strong against vehicles. Some sort of new system for new units. You should know what I mean. >Cheat codes. Skulls are handy for skirmishing, but then again they don't provide the awesome might of a cheat code. They can be used to make it extremely hard to lose or win. Make your units drop dead in one shot or blow up all of the enemy units. Infinite supplies, super HP, a secret unit, insta Scarab (regardless of faction), maybe insta Corvette, or insta train for all units. Even a god mode would be fun. What if you could be god? Have a huge circle menu (maybe a couple) that let you place units during an AI vs. AI battle and then sending your units to mess with them or decimate them. See everything that goes on, no fog of war. What if you could generate rebels that run over to an enemy base and attack it? If you want, place a rebel base. Control the flood. Do anything! Sounds fun to me. >Station Hospital. An upgrade you could buy from your base that heals your units that garrison inside of the base. Maybe 2 or 3 upgrades: The first one makes the base heal garrisoned units, the second one heals faster, the third one heals even faster. I think that would work in the game just fine. >Create a level, AKA level editor. That would be the most awesome thing ever! It was mentioned by nearly everybody who participated in this long post. Start with a flat level. Have some sort of painter system that you can paint the ground with. An atmostphere editor that changes the background sounds and things like rain or dust from a wild jungle to a barren land of snow. Make it snow on the level, or else just choose the blank background that has no background sounds or particle effects. (rain, dust, snow, etc.) Creating levels for games I love (like Halo: Reach's amazing forge mode) is the best thing I could ever do. I have done that since I was a kid. (when those really retro games got smart and made an editor) Place an empty base build spot, place a rebel base there, place rebels. Place special items like supply generators or extra reactors. Make flood bases that allow you to choose what they produce and how fast they produce them. Make a special button that costs however much supplies and produces a hostile herd of flood or rebels. (like that level, Release) Place details like foliage and water, or place things like pre-made wreckages of vehicles and walls of ice or create cliffs. Something like this would be a dream come true to many players around the world. >>What new factions would you like to play as? Ok, so these factions are neutral. 2 factions are already fighting, but these factions can interfear with them. They can see everything and they have special abilities. >Rebels. Maybe they could have a faction that says "Neutral" in between Covenant and UNSC can make you control the rebels or flood. >Flood. As mentioned above. They have special buildings that spit slime balls (and they're deadly) or generate units for free. Depending on the unit type, they take longer to make if they are tougher. >Sentinels. Control sentinel guards that fly around and never stop generating from their domain in their level. Amass the sentinels in a huge herd and have them attack the enemy. The ones from when the flood latched on to the Pillar of Autumn were deadly. This would make them extremely deadly as a herd. >God. Like I said, it basically makes you god. (refer to the "Cheat Code" section for details) You read it all! Make sure to like this and let us have your idea and opinion of these ideas! Remember, it is not all my ideas, it is many others' ideas. I spent 4 hours making this post. If you wish to see the topic about Halo 4, please visit the link below: http://www.343indust...__fromsearch__1 For the Halo 4 topic, I spent 8 hours making it! In addition, there WILL be a Halo 4 and possibly a Halo 5! There should be a gravestone in honor of the fate of Ensemble studios. Age of Empires was another game I wanted a sequel of, but now I know that there will never be an Age of Empires 4.
  16. That is very interesting. I should read the Halo books so I can catch up to you guys. I learned from playing the Halo Franchise.
  17. Today I spent 4 hours making a topic. Yesterday I spent 8 hours making a topic. The worst part? Nobody notices all of the hard work I put into it.

    1. Ardent Prayer

      Ardent Prayer

      Both. Totaling 12 hours making 2 topics... SEE WHAT I MEAN.

    2. bwdwtw

      bwdwtw

      Uhhhhh no I actually don't. I spent a total of 12 hours is what you mean?

  18. I made the 1000'th comment for this forum section WOOHOO! sorry about the very off topic thing. It is ironic I did this on an anti-spam topic. I hate spam though, both types. Nobody but little children spam, and we all know it. That spam in a can is gross.
  19. Wow everybody is so nice to new people it makes me feel welcome
  20. I'm going to be completely honest with you. MANY AA's should go, but not ALL. Sprint was a very nice one to have, unlike many other AA's. Armor lock was a completely NOOB AA and I wish not to see it in Halo 4. With evade and active camo, I don't like them but not as much as armor lock. The bubble shield is something I wouldn't mind having. It has helped me when I am nearly dead, and it recharges my health. True, it is a slightly unfair advantage but we don't use alot of the AA's very much aside from sprint. I am an Alpha Zombies fan. Sprinting zombies was a great idea. Now, I dislike regular Infection. I can not get any kills with zombies flinging every which way with their noob evade. Hologram is a funny thing to watch people fall for in multiplayer but I don't completely support it. The jetpack is a pretty good idea, but I like sprint better. Your guy dosen't even sprint he runs. If you don't use sprint, you just walk. Something I would really like is if sprint became a control button. Like CoD, just press a button and run. (CoD is so boring compared to Halo)
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