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mushmallowman

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  1. I forgot to mention that to win, the defending team had to survive until the end of the game. But as you say invasion would need more people to do so, like the amount in btb
  2. What I mean, is the invading team have to kill all of the defending team. But the defending team have the advantage of weapons and vehicles. I didn't mean to make it sound like COD. Also I have thought of a third idea. A voice simulator. When I play online, I like it when whatever the team you are on, a voice comes when an objective has been cleared or defended. What do you think about this one?
  3. Bungie did a great job with the invasion gametype in reach and I respected it a lot. But I thought, what could make it better? I have thought of two things: 1. A slayer objective. Once the first two phases were completed, the invading team had to wipe out all enemy forces, and once they were dead they stayed that way. 2. A VIP objective. VIP is a very underated gametype. Anyway, this came to me when playing invasion on a helms deep map from lord of the rings. I was thinking that after you complete the first two phases, you had to kill/protect the king ( or whatever sort of person ) who had double the health/shields. Please tell me what you think about my ideas and post yours.
  4. In reach bungie went for a more modern look to the armour as it is before the original series began. With halo 3 bungie went for a more futuristic look as it is later on in the series. That is why I chose the halo 3 armour as it is more futuristic. However I do like the reach armoury layout.
  5. I was thinking about bringing back the flamethrower, then I thought ... FLAMETHROWER WARTHOG!!!!!!!!! Driving through the flood and burning them to a crisp lol!
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