Bungie did a great job with the invasion gametype in reach and I respected it a lot. But I thought, what could make it better? I have thought of two things: 1. A slayer objective. Once the first two phases were completed, the invading team had to wipe out all enemy forces, and once they were dead they stayed that way. 2. A VIP objective. VIP is a very underated gametype. Anyway, this came to me when playing invasion on a helms deep map from lord of the rings. I was thinking that after you complete the first two phases, you had to kill/protect the king ( or whatever sort of person ) who had double the health/shields. Please tell me what you think about my ideas and post yours.