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snoodnoodlr

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  1. 5. What i meant by a unit taking a structure was something similar to an engineer on C&C where you can claim a structure of your enemy's as your own (you are Covenant and you take over a UNSC barrack) however buildings would need to be separate from bases for this to work... 8. True but supposing your adversary has two scarabs while you have vultures, the scarabs are still more powerful units and although it would change some stuff from computer to xbox, C&C tiberium wars for example works just fine and its an xbox game that to me doesn't greatly differ from the pc version.
  2. Something similiar to the earlier Command and Conquer games 1. The freedom to create bases wherever you want... 2. More units and hopefully more races. 3.Faster gameplay (research, building units and structures, obtaining resources) 4. The ability for units to build their own cover (dig in and create their own trenches or pillboxes for example) 5. A unit that can take structures 6. blockades of some sort (wire fencing for example) and the freedom to create turrets within a certain distance from base but not necessarily attached to the base like they are in HW1 7. more buildings! perhaps even a navy? 8. a better UNSC equivalent to the scarab (because we all know who wins between a scarab and vulture...) Comment on whether you agree or disagree, why you do, and if i missed anything that would improve HW2...
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