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Grumpy

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Everything posted by Grumpy

  1. For quality and great support, Hauppauge is the best imo. Just Google them, they have some cc's that are expensive but top of the line. Mine is WTV 7-2 1920 x 1080. I use composite but RYG is a little better. For H2 you can only record 720 x 480 pixels.
  2. I have a $50 USB capture card that I use. Anything you see on your TV can be captured as long as it runs through the xbox. All you need is 3 composite Y cable connectors so you can split off from your TV to your computer. So...xbox to TV, TV to computer USB cc.
  3. Yeah, I know what you mean, my $50 USB Hauppauge went down and I'm currently using a $12 cc, lol. I'll be glad when I get the good one back.
  4. Here's a good read about the 10 year anniversary of Live (today) by some of the original H2 team from Bungie: http://www.gamesindustry.biz/articles/2012-11-15-xbox-live-turns-10 One guy said he didn't think Live would have made it without H2.
  5. Well, 3 things...starting @ 1:37, somehow you got crouched and then you did a backward jump, I didn't understand it, I've never seen a backward jump. I just watched that doorway thing again, @ 1:47 it seems like there's something in the opening that gives you the crouch. @ 2:08 you bounced when you were off-level, I'm not sure if I've ever seen that before either. I'm not a superbounce expert but I've always liked to watch them. You are pro
  6. Yeah, real cool vid. What was that at the doorway, it looked like you got your crouch from a 90 degree opening or what?
  7. Agreed and that's a good reason for an anniversary edition...people like me will then stop talking about it whether it's a good remaster or not. If they don't give us Live back, then you will see a real 'split in the community' like MS says they are trying to avoid. If they do remaster H2, then instead of talking about a remake/remaster, we will talk about how great or crappy the remake/remaster was...just like any game, new or old. I believe that you are right about not being able to recreate but they did OK with CEA CMP, they mostly left it alone. MP is another story altogether.
  8. Lol, for every Halo game the gamemaker thinks they have solved collision and physics detection problems only to find out how resourceful the players are, turret bumping through walls still work and as far as I know we still 'ram' as you call it. Very little changed between CE and CEA, as far as doing glitches are concerned. We find a way around the fixes. I'd say that superbounces will not work again but there's a possibility they might, there's more than one way to skin a cat and like I said, all collisions glitches work so far for me although certain adjustments are needed.
  9. When H2 was released we played 3 days straight, took a break and then played for another 3 days straight.
  10. Like you said, only the rumor is confirmed, nothing else. I hope they do give us a remake with all superbounces (superjumps are the same in case nubs are reading) intact although they can leave out things like real life jumping and real life bouncing. I doubt they would leave the superbounces in, if they do give us the old MP back. At least in CE they left the CMP basically intact, glitches and all but Reach MP for CEA was terrible imo.
  11. Lol you are the one who had to look them up, not me. Don't call me names, it doesn't look good in print and don't apologize unless you mean it.
  12. You are out of your mind kid, a superbounce and a superjump are the same in Halo 2...that is what we are talking about. Stay on subject if you are going to quote me.
  13. I just did. Perhaps you can explain how superjumps and superbounces differ?
  14. He means MP superbouncing, old skool: http://www.youtube.com/watch?v=OYt1GKQgAoY
  15. Agreed, is should be the operative word. We are still getting to places to explore...last moth I finally made it into the Sacred Icon Green Door room lol. Every time I play I see or find something new.
  16. Yeah, there's a few CE lovers that could not/would not make the transition to H2. I felt H2 picked up where CE left off and took Halo to a higher level. Both are great games...I still play H2 a lot but play CE rarely. No such thing as 'worst' level...more like 'less great'.
  17. This was the vid that captured me for H2. I can never run by that Pelican on the beach without thinking of this one.
  18. TL;DR Or at least I stopped at 'it was purely 343's decision to put out CEA'. Nonsense, 343 is owned and run by Microsoft, no way in hell does a department make decisions without approval. You type a lot and say nothing, bottom line, H2 deserves a remake/remaster because of what it did for millions of fans, what it did for Microsoft and because all those millions will buy it. It will far outsell CEA imo.
  19. Wrong, Microsoft had nothing to do with the history of CE, it was a good way to make millions and the marketing tool was a 10 year anniversary. CEA was done to make money. H2A would likewise be a money maker and the excuse could be the 10 year anniversary. It's what another guy was trying to say, if it worked for CE shouldn't work for H2 as well? I say yes.
  20. There's nothing to apologize for, you quoted me so I questioned your answer to my quote. I felt the same answer you directed toward me should have been directed to another poster instead. No big deal.
  21. I was responding to other quotes...tell them what your point was. Here was my relevant point in my quote...Give us H2 MP as it was, no jetpacks or any of that crap...we just want H2 back. Go correct someone else.
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