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Everything posted by Jack Of Harts
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Thanks, man. It's amazing.
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Could you design me a signature please? I would like a Halo styled one. I would like the background as the UNSC Infinity interior, preferably this image http://oi34.tinypic.com/d8tar.jpg I would like my Halo 4 Spartan on the left. Here's the image http://oi38.tinypic.com/6ssas2.jpg I would also like my gamertag to be written across it, so it's just beside my Spartan. My gamertag is JXZAW Beneath it, in smaller letters I would like "The 7 Brotherhood" written. If you could design a signature for me, it would be much appreciated. Thanks
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Probably. The Storm Rifle does make a really good secondary.
- 31 replies
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- Fishy
- Plasma Repeater
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I only like the Storm Rifle just because I'm a better player with it. I find it more enjoyable to use.
- 31 replies
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- Fishy
- Plasma Repeater
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Like I said, it reminds me heavily of CE, Halo 3 and Reach.
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It's still Halo. It's like Halo CE, combined with 3 and improved aspects from Reach. Halo CE, because of 4 covenant species in campaign, the feeling when you land on Requiem is the same as when you first land on the Halo ring, the campaign is mainly exploring this unknown world, and finding out everything about it. Also, no Elites in multiplayer. Halo 3, because of the Battle Rifle, similar HUD, same health system and I think the menus resemble Halo 3's menus. Reach, because of Bloom, DMR, Armour Abilities and the magnum is pretty much the same. You argued that removing the Plasma Rifle is just like removing the Assault Rifle. 1. The Assault Rifle was used a lot more, and 2. They DID that in Halo 2. Maybe they used the Storm Rifle because they wanted to do something different. Like you said before, if everything was just like Halo 3, people would criticize it for being stale and repetitive.
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"Not having Elites" That's just nitpicking, really. You can't even SEE your character in game, so does it really matter? The Elites weren't used that much in the previous games. Why bring up the Battle Rifle when it's in there? Also, why does not having the Plasma Rifle matter, when they included a similar, and arguable better weapon (Storm Rifle)? If they just recycled all the older games, people would complain that it's too much alike (Kinda like that other FPS series). I like 343i for doing something different. I never really used the Plasma Rifle much, I prefer the Storm Rifle. Halo 4 has not only done a few things different, to keep the game fresh, but also kept the core of the game by making it similar to Combat Evolved, which is a VERY good thing. Combat Evolved is my favourite out of all the Halo games, and it seems to be 343's favourite game as well, and are paying homage to the original, which is something I LOVE them for.
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Elites are not really needed in war games, they weren't used that much. Okay, for Machinima, that's a good point. Also, I really don't see what's wrong with Halo 4's Forge mode. Halo 4's Forge mode is better in so many ways to Halo Reach's. 1. Flat lands are easier to build on. 2. The green screen. 3. Each map has it's own Forge pallet. 4. The smaller maps (the default ones) provide more variety than the one huge map (Forge World.) 5. Magnets. 6. Forge Island added trees, and bigger rocks so you can build terrain. 7. Being able to duplicate objects, meaning faster building. 8. You no longer have to block off half the map with walls, unless you are making a race map. 9. Being able to place Trait zones, and gravity volumes. That is an awesome idea. 10. (I know this is minor, but it helps sometimes) When you point at an object, it highlights and tells you what you have your cursor on, meaning no more accidental object deleting.
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The gameplay is nothing like Call of Duty. It still takes skill. It still stands out, it still has the Halo gameplay we know and love, these haters just like nitpicking on things that really aren't that bad. It's still a competitive game, and they're trying hard to please these so-called "true halo fans" yet they still keep on hating.
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1. Fair enough, but they should appreciate what they have. 2. Again, I don't see any problem with loadouts. 3. The Assault Rifle is not overpowered. 4. That would make it overpowered, something they complain about with the Assault Rifle. 5. They were barely ever used in the first place. 6 and 7. Okay, they're good points. But, still it's a good game! They tried hard to please the fans, they're still trying to please them even more, only to get mindless idiots hate them for it?
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But, now they're including competitive features, like the CSR, they nerfed bullet magnetism and they nerfed the Boltshot as well. What's their problem?
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That's why I think they should have classic style playlists, and new ones so you'll get the best of both worlds. But like you said, there will always be haters. They're hypocrites. They criticise Call of Duty for recycling the previous games, and making a glorified expansion pack, yet they criticised Halo 4 for not being like Halo 3.
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These are some good ideas. Also, what would be nice is if they brought back Classic style playlists, so Bungie fans will quit complaining. Then again, people ALWAYS find things to complain about.
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There were some problems with my original map, as AbleSir Thomas pointed out. New version includes: 1. No more teleporters, armoury and shade turrets. 2. Base and respawn zones. 3. Better spawn and vehicle pad placing. 4. A Gravity lift going up to Bravo, from the ground allowing easier access. If there are still any problems, please let me know. Gamertag: JXZAW. Download link: https://www.halowaypoint.com/en-us/players/jxzaw/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=b1672a7a-299a-4630-b856-0abffb08dc5d
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Well, they're mainly used to get to the base from the ground level. Also, the two bases connect to B, how else could I connect them? Of course people are going to go for B, it's the central base! Most of the flat land is used as an alternate route from A to C or vice versa. Also, the "Read before posting" thread said that the bases need at least three entrances, so if I deleted the ramps, I wouldn't meet all the requirements.
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1. I connected it up, using ramps and the other two bases connect to it, also. "floating 50 feet up into the air" So, if I add some tall blocks beneath it, would that fix this problem? 2. That's what I placed the rocks for. 3. Huh? The red one should lead to the hidden armoury, and the other two should lead to the water and kill the players. I will delete them and the armoury if you think I should. 4, 5 and 6. Okay, I'll fix these when I next go on. 7. Should I replace them with Gravity lifts? 8. Okay, I'll get rid of that. 9. What's wrong with the Shade turret? Thanks for your advice. If I fix these problems, would you consider this a decent map? Yeah, it was mostly made using magnets. Also, the ground level isn't useless, it can be used for tactical gameplay. If the other team holds B, is being heavily defended, and you can't get to C without crossing B, then you won't be able to really get anywhere outside of your own base. It's mainly used to give the map more space. Otherwise, the map would be way too small. So, it's mainly used as an alternative route to C. Also, I did add vehicles.
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Here's my map: This is a Dominion map I made on Forge Island. It is my first Dominion map I ever made. I added natural terrain on the bottom just to make it look better. The awesome decorative turrets you see on the bases weren't made by me. They were made by my friend Scott, who's not on this forum. He also made the Charlie base. Another forum member also made some enhancements, his username is SpartanKIL. His enhancements included a hidden shade turret, Objective Drops and made some adjustments to make it better. I added a hidden armoury. It doesn't have any power weapons, just ammo for your loadout weapons. I have had a few playtesters, and they enjoyed it. Download link: https://www.halowaypoint.com/en-us/players/jxzaw/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=91c70fc7-2ec7-4842-8869-d304f8f522ec If the link doesn't work, download this from my fileshare. Gamertag: JXZAW
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Some people love Forge Island, some dislike it. I personally love flat lands, but other people seem to want terrain. So, why not get the best of both worlds? It should have a large flat island (similar to the one found in Forge Island) an island with more terrain (similar to the one in Forge World) and maybe a ravine. It should take ideas from Forge World AND Forge Island, to make fans of both maps happy. Tell me what you think.
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Forge Island is awesome. It allows for easier building, with the flat islands and the space is huge! You can build on top of the water if you wish Hate me if you will, but I prefer Forge Island to Forge World.
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Halo 4 "Island Domination" Dominion map showcase
Jack Of Harts replied to Jack Of Harts's topic in Objective Games
It also has some hidden features you don't know about I'll show you if you want. I'll hope to play this on the next playdate. -
I have built my first Dominion map. I made it on Forge Island, it's called "Island Domination". Here's a side view of the map: I would've posted more images but when I tried it replaced the image above. This map has three completely different bases. I included natural terrain at the bottom, just to give it more aesthetic detail. I didn't make Charlie base (the one on the left), my friend Scott made it. (He's not on the forum). He also made the awesome decorative turrets you see behind the two bases on the sides, and on top of the center base. I also got help from SpartanKIL. He added a hidden shade turret and gave me the idea of having a hidden armoury. The armoury only contains standard loadout weapons, not power weapons; they will drop in with resupplies. If you'd like to download this, please view my fileshare. My gamertag is JXZAW.
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Soon, people will say the Plasma Pistol is overpowered...
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Sounds like a good idea.
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My opinion on Forge Island and the community in general
Jack Of Harts replied to Jack Of Harts's topic in Forge Discussion
I see no disadvantages that Halo 4's Forge mode has against Reach's. The only advantage that Halo Reach really has is Forge World. But, now that we have Forge Island, I'm really happy with Halo 4 Forge. -
I'd probably build clan maps.