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Your Restrain

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    Your Restrain

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Hunter

Hunter (4/19)

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  1. You really can't generalize everyone who doesn't agree with your opinion. It makes you look like an idiot tbh
  2. @Twin You can point out 7-8 flaws in the system? I really doubt the API/source is available to you. If it is, then i'd love to see it. I'm no programming major, but i've taken a few courses. I barely played Reach at all so I can't really attack it as much as I would like but I failed to adapt to the CoDish style with the non-Halo feel to it. And the system wasn't even like Call of Duty. It was a failed version of it... (I have a 10th prestige CoD4, and 15th Prestige Black Ops to speak from experience, not boasting). It definitely failed to get my hooked. Commendation points for gear? Who the hell cares about gear. Didn't motivate me to play literally at all. Also the ranks were extremely slow to rank up. I still pulled 25 kills a game but it wasn't as satisfying as in Halo 3 where you see your number go up (No psychology major here, but definitely something that gets people hooked to this game) "Achieving a high skill number cna be done by anyone with a certain amount of time put in. So how does that sound at all like a "True Skill" measure? What's next....they need to put a date stamp on the moment you reach it so you can brag you were the first, and everyone that follows is 2nd, 3rd, best etc...." I definitely agree with the first part here. Anyone can achieve a high skill number with a certain amount of time put in, BUT they also have to put in effort to win and improve (unlike EXP-based Halo Reach). This is a true skill measure because rank/exp combination is directly correlated to skill level in Halo 3, of course there are exceptions (new accounts, boosted, or extreme skilled players at 50). But in Halo: Reach as long as the time is put it that player will rank up (regardless of skill, how much your striving to improve, etc). Doesn't show their true skill at all, they could have earned all the commendation points in firefight or campaign or whatever. There is also other aspects why Halo: Reach fails, or actually non-competitive multiplayer in general. The players don't care to win as much (because their rank is not penalized when they loose) so more players are in party chat or not even using their mic. In Halo 3, players cared so much about winning they were calling out every chance they had, players trash talking up a storm and challenging each other to 1v1's after a close match (good ol' competition for you). None of this, or at least not nearly as much happens in Halo: Reach because players don't care to win. Of course i'm speaking as a competitive player so I don't have the same mindset as the casual gamer who likes to run campaign with their real life friends every Tuesday. (There probably is more casual gamers that play Halo so they will be put first, $$$$$$$$$$$). Btw, yes, the main reason I and many more players play Halo is too improve our "Silly numbers" as ridicules as that sounds, it's reality.
  3. The meaning of "hacked" and "lag" are COMPLETELY ON THE OPPOSITE SIDE OF THE DICTIONARY! And no, it took years of these amazing players to acquire the raw footage for these dualtages...
  4. I'm not talking about total EXP, i'm talking about EXP in a playlist. It is unrealistic to have 3000 exp in a playlist while still level 30... I have yet to see that and i've played thousands of games... Total exp wise, yeah that's definitely realistic... I have 3.1k exp total on my main account Total exp is nearly irrelevant to how fast you level up in a playlist, what is relevant is how many loses you have in a certain playlist. ...anyway a person who creates a new account does deserve to level up faster, but their ranks will be unstable and will go up and down every game as opposed to someone who has a lot of EXP whose rank will be stable. Also the community will look down on new accounts with low exp in a playlist. The community does respect high EXP and high rank, so the more EXP you have in a playlist the more your rank is respected. And if you have a lot of EXP at a low level (level 30 for example) then thats ur fault for loosing so many games. You should have to slowly grind your way up, because that is where your skill level is... (you aren't going to magically get 2x better at Halo) And not everyone has the skill to hit 50, they have to develop the skill if they don't have it already) Now you're probably thinking a person with a skill level of 50 in a playlist could be stuck at level 30. From my experience on my booster I made, I deranked all the way from level 50 to level 6. Then turboed all the way to a general in EXP in snipers. (Estimating 1500 loses AT LEVEL 6) Boosted friends for free and slowly went from level 6 to level 50 nearly a week later. Incase you want to check my log because you don't believe me: Gamertag is FTB Inferno http://www.bungie.ne...r=FtB%20Inferno (Page 79 is where I started turboing, Page 19 you'll see me at level 50 in Team Snipers, recent pages like Page 1 you'll see I deranked yet again) I did get banned forever from Halo 3 from all that turboing, however the ban may have been lifted since I haven't played in a year. I'll have to check it out sometime. Just goes to show. if I could rank up with that all the crybabies who constantly say "I won 14 games in a row and still didn't rank up" just need to keep playing and win consistently and they will rank up. If you have to keep track of how many games you win in a row and complain about it then you shouldn't even be playing, because it's to stressful and difficult for you. Still a great system. That's why it is named TrueSkill, it shows your True Skill. And obviously not everyones True Skill is level 50.
  5. It is still an amazing game.... better than the other crap that everyone is playing right now
  6. yeah but no one is stuck at 6000xp at level 45 (and if someone was stuck at say 500 exp level 45, a more realistic amount of EXP) it's because they deserved to be (ill explain below) I played Team Snipers religiously and everyone I know from the playlist that actually pulled their own weight at 50 had one. There wasn't a problem with people being stuck at 45-46-47-48-49 at all, even with 400 or so exp in the playlist (that is a more realistic amount of EXP that people had at that level) they eventually hit 50. To rank up you don't have to win 4-5 games in a row (you can if you want) you just need to win more than you lose, over a long period of games, and you would rank up. The same applies when already level 50, to KEEP it you must win more games than you loose, consistently over a long period of games. You just needed to do Win Win Lose Win Win Lose (keeps repeating) win most of your games and you will rank up eventually. *The only reason people get stuck is because they keep Win Lose Win Lose Win Win Lose Lose (keeps repeating) over a long period of games And honestly ,in my opinion, they deserve to be stuck at that rank, because it is the right difficulty for them (as past games have shown)
  7. I hated it so much. Only bought it for Reconzzzzzzz No MasterChief. No multiplayer. And campaigns bore me. I don't care if the campaign was 2D set in Bikini Bottom, aslong as the multiplayer is competitive then i'll play it
  8. When you judge people based on their rank on Halo
  9. When you through paper balls through the halls at school screaming "frag out"!
  10. http://www.youtube.com/watch?v=sig4AKCd1CI
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