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mphilly

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Everything posted by mphilly

  1. My only issue with AA's is the pacing of the game when they are introduced. It's a lot quicker and 'arcadier' when you are relying on your gunning, strafing and nades to fight to power weapons. AA's seem difficult to balance and nail down - they also encourage horrible tactical plays (I'm looking at you armour lock). I can see AA's being used effectively if they are well thought out - a combination of both may work if certain AA's are removed. Plus it normally only leaves two key areas on the map to dominate - I liked the idea of rushing camo/over shield at the start of a match while everyone else rushed the sniper/rockets and then using the physical advantage I have gained to try to take control of the power weapons.
  2. Firstly I know that most of you will disagree with me (the fact that you are on the 343 forums suggests that you are still playing reach and therefore appreciate the additions/changes that have been made to the Halo IP. I'd personally prefer that AA's are removed in Halo 4 and that the 1-50 ranking was re-introduced (for the record I was not, nor have I ever been a 50 in any Halo game - but I enjoyed working towards improving my rank more than earning credits). After playing the CE Anniversary hopper it felt right that it was just me and my weapons until I earnt anything else (whether that be weapons or equipment). Other than that I think basing the halo 4 multiplayer on reach foundations is the way forward.
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