Jump to content

Squally DaBeanz

Members
  • Posts

    86
  • Joined

  • Last visited

Everything posted by Squally DaBeanz

  1. The reason you cant place anymore spawn points is that you've hit the item limit for your map, which is different than budget limit. Theres a certain number of objects (doesn't matter what kind) that can be spawned on a map. When you reach this limit, you can't place anymore objects, even if you still have the numbers or budget left. Again, I'd go back and try to simplify things in your map, because chances are that if you have hit both the budget limit and object limit, your map is going to suffer framerate issues, and possibly broken dynamic lighting.
  2. I know what the problem might be. It's the same problem that happened in Reach with map files being corrupted and overwritten by other files. When you exit out of forge and return to the lobby, the game saves a temporary file of the map you were just in and keeps it selected. Once you select a different map, the temorary file is gone. The problem happens when you don't save the map you were just in, start a new map up in forge, and save that one. The second file will now overwrite the previous one that wasn't saved. It will still display the same name and info when in the file browser, but will change once tha map is selected. To avoid this, ALWAYS SAVE YOUR MAP. I've gotten into the habbit of saving the map as soon as I start up forge and sometimes even saving multiple copies of my maps. Even if no editing was done, always save your map before exiting forge. This will save you some grief and pain in the long run. Hope this helps!
  3. Yeah, some friends and I have played with this before, even back in Reach. It happens when you switch to edit mode right as you die, so the game registers both actions happening. In Reach, all this would do is make you instantly respawn when switching back to player mode. In Halo 4, you can grab and use weapons while flying around, but it's much more difficult to achieve this time. Consider yourself lucky you managed to get it by accident XD
  4. Unfortunately, Extraction is going to require a bit of budget to set up "correctly" (with the Extraction crate targets). My advice would be to try to simplify any unnecessarily complicated areas on your map. A 4V4/5V5 shouldn't have THAT much budget needed. As for the respawn zones, I don't know if using a hill makes a difference, but I'd switch them to spawn zones just to be safe. I'd have to see where you have spawns on your maps to make a better judgement. If you want, you could send me a message on XBL and I could come look at your map and give you advice. My gamer tag is Squally DaBeanz (same as on here lol).
  5. There are some other things missing/wrong as well. Broken dynamic lighting, pieces shifting, hard barriers under the terrain too close to the surface, etc. Thing is, these issues have been addressed, and 343i is aware of the issues. Hopefully they're working on something to improve the forging experience. I for one, can't complain too much though. Forge in Halo 4 is an overall improvement. We have lighting, new features, better looking maps, more varied environments, new pieces, etc. We gotta enjoy what we got and look forward to what the future holds
  6. Thank you Ducain. What you said about giving it some time before great maps get out there is SO true (I'm sure you know better than most XD). Some good maps are gonna get out there to the community very soon, I can feel it. Especially considering the best maps out there right now are gonna be making it into the new Forge Test Playlist.
  7. I don't understand this. No one realizes that Forgeworld is IMPOSSIBLE with the Halo 4 graphics. They've already pushed the hardware to its limits to get the graphis we have now. This is the same reason that the maps are "small". Anything bigger with those graphics and your Xbox would insta-crash everytime you tried to load up the maps. Sure, the maps' natural terrain may not be quite as user friendly as Forgeworld, but you can still work with it. You just need to be a little more creative and explore the maps a bit.
  8. 343i's plan from the beginning has been to test the player populations and demand for certain playlists by adding weekly rotations (which will resume after the Infinity Challange ends) and taking out playlists with low populations. This achieves two things: It shows what playlists become popular when first entered (SWAT, for example), and which ones don't do so well with the numbers (Team Snipers) before throwing in everything at once. It also increases player population in the existing playlists so the numbers aren't spread so thin over too many playlists. I'm sure once they find where the demand is for playlists and make necessary adjustments (like they're doing to Team Snipers) they will add in some more permanent playlists. Plus, a FFA playlist will be coming later in February. As for the missing gametypes, it could be a number of things. Personally, I think it was a mixture of both creative choices and time restrictions. Assault being taken out seems like a creative choice, since it was one of the weaker gametypes as far as numbers were concerned, and there are many other competing objective gametypes. As for One Flag CTF and Race not being added, I'm guessing those were due to time constraints. 343 had a LOT to finish to meet their deadline of a November 6th release date. Perhaps they didn't have the time to add in a few more gametypes and instead had to focus their efforts on polishing what was there as much as they could. The same thing happened with Halo 2. Time was short, and necessary cuts had to be made. Again, this is just my opinion, but Franky has even said that they realize the game isn't perfect and will do better next time. It's their first game, and they had to build everything from the ground up and didn't have a lot to jump off of with the divided fanbase that came with Reach. Cut them some slack and look forward to the future. I know I am!
×
×
  • Create New...