This is a great idea. If they could set it so that the bot that takes over has the same BPR as the quitting player, then it'd be great. However, this takes out the 'luck factor' that humans carry. I'm sure you know what I mean when I say this, like when a player decides to take a chance and do something risky and it works out of sheer luck like a no scope across the map when they have no shield just to gain the lead. The bot would not act exactly like the human player did. So there are good things and there are of course with all ideas, some negative aspects. Very well thought out plan though RedStar, I wouldn't mind seeing this in multiplayer.