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Drizzy_Dan

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Everything posted by Drizzy_Dan

  1. Wow Graveler looks awful in this game. Strong Pokemon and big variety. Nice collection.
  2. Very nice video. Good music choice. I tweeted this out from our site the other day! Looking forward to getting on these and judging the maps, they're looking good!
  3. Playing Halo: Reach before the title update is definitely up there for me.
  4. Great! We'll play soon. Add LL Kool D, Yoshi1176, VinWarrior, L Fishy L
  5. Beautiful work. This is proper use of the Tidal canvas. Thanks for submitting again thrillerkillers!
  6. If this is the map I'm thinking of then I've seen Zan's video on this and I am pleased. Please adhere to his guidelines for submissions that can be found pinned in all of his forums though.
  7. Sadly?? That's great! Our most active players usually only play Halo!
  8. Interesting concept. I wanna play on this and see how it feels.
  9. Welcome to the site KiRiK, nice tage!
  10. Sad news. So you haven't looked at the newest Halo Wars 2 Vidoc then? Also I'll tend to this.
  11. Right, 343 had to make differences between Reach and Halo 4 while maintaining aspects of 3 and Reach in an attempt to make everyone happy which did not work at all. By using similar aspects and changing them, this is what I believe is 343's effort to build on Halo. I apologize but I don't know what you mean by Call of Duty switches but if you mean aspects that appear to be influenced by CoD then I agree. All games get influence from other games though. Some, and I'd say the majority but there are no number stats I can pull, actually don't want the games to go back to being as slow-paced as the original trilogy. Absolutely right about the trilogies being worlds apart, well said. I think that's the point though. 343 isn't trying to go back. They'd lose a lot more than they'd ever gain that way. As for Halo Wars 2 well the teams behind them are 2 different ones. Ensemble Studios made the first Halo Wars and I loved it much more than I liked this beta. I didn't even think the Halo Wars 2 beta was even fun honestly but this next one is by Creative Assembly- the team behind Total War.
  12. 343 are not reimagining Halo. They are trying to build on what they were left with. Halo: Reach introduced the loadout and Armor Abilities system and caused a massive schism in the Halo Community between players who favored the original Halo playstyle and those who were either new players or older ones that adapted but both enjoyed the introduction of Armor Abilities and did not see a problem with loadouts. Being the newest Halo game after such a successful previous game also left them with no choice but to accept. When talking about 343 and their knowledge of Spartans, well it turns out 343 knows better than considering they write the franchise. They introduced a new generation of Spartans for continuity purposes and to branch out from previous-trilogy playstyle because of that large fallout in the Halo Community when Reach happened that was further split after Halo 4's release. Wheelman is simply an Armor Mod reintroduced for nostalgia reasons I believe. Warzone is a simulation and Wheelman was introduced just like other older weapons and Armor Mods for the purpose of people to use them for fun. I'm sure there would be a canonical explanation on its existence and function were it presented in the Canon Fodders. Auto-Stabilize is the use of a Spartan's thrusters to steady themselves when aiming mid-air. It's a perfectly canonical feature. If your reticule goes into the sky after being shot out of it then you're looking up too fast. I personally don't play with it on because I feel it leaves you exposed in the air. Spartan Ops: Spartan Ops was a fun idea. It was cool but they did not do it justice with unlimited respawns and recycled objectives. The story and locations were fun but you're absolutely right, it lost replayability quick. As for the story though, it was finished. It wasn't finished in-game however. The story of Spartan Ops was finished through the Escalation comics. "And then we come to Halo 5 gameplay as it is," indeed. Halo 5: Guardians has the series' highest number of active players since Halo 3 according to IGN. Prometheans are my least favorite enemy as well. In Halo 4 they were cowards and in Halo 5 they are REALLY strong. Remember, 343 did not give us Firefight. They gave us Warzone Firefight. You can misconstrue this effort to introduce something new as 343 reimagining Firefight how they want it to be but that would not be correct. If you have MCC and don't like Halo 5 why not go back and play the original trilogy? Halo Wars has its problems but it was made in 2008 and is a great console RTS. Its simple rock-paper-scissor dynamic and controls are what make it stand out. Real RTS players may not agree on Halo Wars being a good RTS game in general but it was very successful on console. 343 is not reimagining but building on the Halo Universe. The only way for it to keep going is to build on what they have and not keep making games about "eh kills aliens and doesn't afraid of anything." You have to understand that fans want a lot of different things especially in the Halo Community and some things just would not work in the game. They can't please everyone. Cautious optimism is my recommendation.
  13. This seems like an interesting gametype. Thanks for submitting.
  14. @@AFTM Reclaimer congrats on the feature!
  15. Well then after your screenshot of your PM, all protown and neutrals helping us should vote Batman. If not they will be considered enemies.
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