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TerribleTimbo

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Everything posted by TerribleTimbo

  1. I was never a huge fan of dual weilding. Even bungie said that it messed with their triangle of combat or whatever (guns-grenades-melee I think).
  2. Because we would all love a game where people chose the darkest armor colors and just hide in the shadows.
  3. I doubt that they would give two weapons to a "side" (in this case, human weapons) that have the same role, which is mid-long range utility weapon. I'd rather them bring back the carbine or needle rifle back in place of the dmr, assuming there will still be covenant of course.
  4. Ok I think we all get that from a technical standpoint it was implemented correctly by giving it set values and such. But when it is actually in action, it fails. The point I tried to make is that they didn't up the "randomness" of it enough if they wished to make it a core mechanic in the game. If someone is spamming, the should be able to hit the first 2, maybe 3, shots before the values under the hood get so crazy that they should literally have less than a 1% chance of hitting a single shot, let alone being able to finish you off by spamming. That's how the feature should work when implemented fully, not how it was when Reach was shipped. Anyone pacing their shots correctly should win more than 99% of the time, but that isn't the case with Reach and thus why people complain about it. And for the record, I do spam close range or when I know I won't win a battle just because the chances of landing a shot are favorable when doing so in Reach.
  5. Ok, I'll bite. I didn't talk about the feature in previous Halo titles because you flat out can't tell it's implemented unless you're shooting at a wall from a distance then walk up to it to see the bullet spread (thus I consider them to be "bloomless"). Reach, on the other hand, upped the randomness factor but not enough to implement it correctly. They should have either left it to be almost non apparent, like in previous Halos, or made the bullet spread so great that people spamming shouldn't have any hope of actually landing a shot. Reach failed just enough with this feature to greatly annoy those who actually tried to time their shots to give themselves the best chance to win their battle while also rewarding those who continuously spam their shots (not a tremendously high win percentage, but still way higher than it should be).
  6. Bloom can be good if it is implemented correctly and not how it was with Reach. But I prefer my Halo games with no bloom
  7. Any would be fine with me (as long as the DMR was bloomless). They're all good weapons at pretty much any range.
  8. As long as they make maps that appeal to all the different audiences and are balanced then I'll be happy.
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