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Redemption1272

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Everything posted by Redemption1272

  1. Post is updated and Junior is also live right now with a 3200 MSP give-away! Be sure to follow and support his channel!
  2. OP updated, View to see which maps will be featured this week!
  3. Stream starting in 2 mins! Be ready!
  4. Be there on Thursday, 9:00 pm EST here http://www.twitch.tv/juniorlives Sway / Epicenter / The ark / Stigma / Dusk
  5. A reminder of the late post guys, my computer was having issues and I also got delayed right before this post. Frustrating with all that goes on as is but I never want to let you guys down. For download links, just go to my 4v4 Map List and you will find all the maps there. Be sure to follow us on twitter and watch our show on Thursday 9:00 PM EST. See you then! http://www.twitch.tv/JuniorLives
  6. will give a test tonight for sure. I will provide any feedback I can
  7. What kind of maps stand out to you guys? What kind of maps are of Hyper-cometitive caliber to you?
  8. While I would traditionally post this on a forge forum, I wanted to get the opinions of others on this topic. I have a curious question for you all, what factors can balance/imbalance a map? Name of a way you have seen to create a certain balance.
  9. More big news, the FFA winners were announced a few days ago. Wanna know what got first? Edifice yet again. huge surprise for me, can't wait to put those posters on my wall:D
  10. Big props to dizzy for the interview, I feel honored to speak my mind to the community as I wish the community to know what it takes. One last advice I want to touch on, Forge for the enjoyment of the game. Thats what we're all here for right? To enjoy the game. So if your sick and tired of the way halo is now, forge for the sake of making a better halo. You try hard enough and it shall rise from it's ashes. EDIT: Dizzy, typo in one part, my bad XP
  11. thanks guys, havent been on here to see the posts, but I am glad you love the map as much as I have enjoyed creating it. Be sure to show this map to all your friends!
  12. Looked like an interesting map from the pictures and the video flythrough. that being said I heard it's huge so a 5v5 sounds suitable for testing. Framework Video Walkthrough http://www.youtube.com/watch?v=MfAvfz4NC1Y&feature=player_embedded THC thread: http://www.halocouncil.com/community/index.php?/topic/12339-framework/
  13. Very impressive 3v3-4v4 map from what I saw, very well forged / designed by a very ancient forger from the H3 days. This guy is the kind of person I look up to. Starlight Link: http://www.halowaypoint.com/en-us/players/upsiion/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=94b3ff65-08b9-4356-be78-ee86866507d8 THC thread: http://www.halocouncil.com/community/index.php?/topic/12790-starlight/
  14. Looks to be incredibly impressive, and from the talk on the THC thread I am eager to give it a shot. May cater better to the casual so I'd take a look at this one for sure. Standdown Link: http://www.halowaypoint.com/en-us/players/mrgreenwithagun/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=0ea830e8-04f9-4a83-9584-301f9aa33b07 Video Walkthrough http://www.youtube.com/watch?feature=player_embedded&v=oX0yTN4wj38 THC thread: http://www.halocouncil.com/community/index.php?/topic/12981-standdown/
  15. Okay 3 maps in this person's fileshare that I have tested numerous times with, for sure check them out for they are my personal favourites from him. Traverse Link: http://www.halowaypoint.com/en-us/players/hushed%20behemoth/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=59941ff0-0f51-4e06-86b5-00ab0f84e94f Traverse is, in my opinion, the best of the pack and my personal favorite. The inspiration came from the quote in the contest thread, describing the life of the two soldiers. I wanted to create a map that promotes and rewards teamwork and communitcation. Travese offers flanking and supportive routes to help you get the drop on your opponents. Weapons: DMR: 2, respawn: 45, 1 extra clip Carbine: 2, respawn: 45, 1 extra clip Sniper Rifle: 1, respawn: 180, 0 extra clips Railgun: 1, respawn: 150, 1 extra clip Plasma grenades: 4, respawn: 45 Video: http://www.youtube.com/watch?v=9Y-9Ov9FXxA&list=UU1pYIZ4i4ZG7ndYDinp1SuA&index=2 ---------------------------------------------------------------------------------------------------------------------- Contour Link: http://www.halowaypoint.com/en-us/players/hushed%20behemoth/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=74cd01fb-0eac-4ed3-85a8-5797ca0c7be4 So, Contour came along one day out of complete boredom. I started throwing down objects in a semi-urban looking manner, and it took off really quickly. It takes place in a developing devision in a made up place. In space. I had some help from Frenchys on this one involving aesthetics. Weapons: Refer to "Traverse" weapon set Video Walkthrough: http://www.youtube.com/watch?list=UU1pYIZ4i4ZG7ndYDinp1SuA&v=vvx7aGlFVyg&feature=player_detailpage#t=4s --------------------------------------------------------------------------------------------------------------------- Cache Link: http://www.halowaypoint.com/en-us/players/hushed%20behemoth/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=051fe002-430d-4a25-b1b4-e20e0af5cfd2 Cache is a reimagination of my map frome Reach, "Jackbasket," to an extent. I removed the top teleporter to improve the spawning and moved the weapons and such. Not much more to say, other than it's rather enjoyable. Weapons: Refer to "Traverse" weapons Video Walkthrough: http://www.youtube.com/watch?list=UU1pYIZ4i4ZG7ndYDinp1SuA&v=LHe4tZD-Qos&feature=player_detailpage#t=3s -------------------------------------------------------------------------------------------------------------------- Thread from Forgehub: http://www.forgehub....e-map-pack.html
  16. Solid remake of countdown I looked at, something to keep in mind for 4v4 customs. Contingency created by A R C A S I U S Link: http://www.halowaypoint.com/en-us/players/a%20r%20c%20a%20s%20i%20u%20s/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=0b980363-a537-48b8-a07e-bc9cb7ff1374 Here is the thread I found it on: http://www.forgehub.com/forum/halo-4-standard-maps/143832-contingency.html
  17. A map created by one of my good friends I knew a while back. If I know Audience, he's got a rockin' map here as he's never failed to impress. Jade is also a good look, telling from the pictures. Opal Link: http://www.halowaypoint.com/en-us/players/xaudienceofone/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=9c694ba7-313c-40d1-a4d0-51e978ff4dcc Opal Infinity Link: http://www.halowaypoint.com/en-us/players/xaudienceofone/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=487a9825-70c8-47f8-9c74-4e0d3ff09fbd Here is the post from FH: http://www.forgehub.com/forum/halo-4-standard-maps/144022-opal.html ------------------------------------------------------------------------------------------------------------------------------------------ Jade Link: http://www.halowaypoint.com/en-us/players/xaudienceofone/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=4983114c-048d-4c80-8d60-78de746b39c5 Jade Infinity Link: http://www.halowaypoint.com/en-us/players/xaudienceofone/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=76888b14-7890-44d0-9a00-102ea6103cde Here is the post from FH: http://www.forgehub.com/forum/halo-4-standard-maps/144023-jade.html
  18. Edifice Hey fellow halo nerds, just giving up on leaving this map on the backburner and giving it to the world. Got a lot to say about this map as I have been working, testing and changing this map inside-out to get the possible halo experience. Much of the design stems from some very old roots but new aspects with the halo 4 sandbox. I would like to say that this design was just a combination of deep thought and hard work but my real advantage to this map was all the people who provided feedback, props goes out to Atlasisshruggin, Squally dabeanz, yemiL, and to all the testers who gave their feedback and dedication to help test this map. I first started the design by looking at some past designs which had good aspects and mistakes, ones of which I will not make again. Then I looked upon halo 2 Sancturary, tiny bits of Warlock and some minor bits of Guardian. Ironic enough it was what all these maps did and didn't have that made this map. Fast-paced, segmented, situational-power postions, and under the surface movement options were all good aspects that these maps had. The Architecture was something that didn't really match any of these maps but a combination of things I haven't seen yet, although I had taken some aspects of it structure from Imago, (Please do not ask me to remake that). To incorprate the cave was more of self-challenge that I wanted to try and give the best possible experience with the cave and the map equally. Creating player flow came down to understanding what a player is really thinking on a pschological level, breaking up a map just right to where it makes a player want to keep moving. At first CTF wasn't a viable option but after it's last revision to give blue team much more of a base, red and blue had a good balance and after testing I felt even more confident about CTF being a viable option. KOTH and Oddball played like a dream out of the old days along with slayer, dear slayer as the most diverse gametype on this map. I recommend that if you play FFA you play a max of 6 people but the ideal number is 4 people FFA. Team Slayer plays Standard 4v4 and 2v2 (yay!). Now after reading all this (if you actually do), you must me thinking "SHOW ME DA MAHP YOU $#@%". Alrighty! No more pointless rambling, map detailz: Map name: Edifice File Share Gamertag: Redemption1272 Canvas Map: Ravine Last Updated: 02/10/2013 Supported Gametypes: Slayer, Regicide, Capture the Flag, King of the Hill, Oddball Tags: Competitive Best Gametypes: Infinity Slayer, Capture the Flag, King of the Hill, Oddball Best Team Size: 4 vs. 4 Initial Ordnance: Railgun, Hammer, Sticky detonator Random Ordnance: Shotgun, Saw Details: Initial drops will respawn but at random, as they are under the random drop rotation Screenshots: Will appreciate any feedback, it's the little things that count! A feature isn't exactly what I am looking for this time around because I am trying to get feedback from as many sources as possible.
  19. Map name: Edifice File Share Gamertag: Redemption1272 Canvas Map: Ravine Last Updated: 02/10/2013 Supported Gametypes: Slayer, Regicide, Capture the Flag, King of the Hill, Oddball Tags: Competitive Best Gametypes: Infinity Slayer, Capture the Flag, King of the Hill, Oddball Best Team Size: 4 vs. 4 Description: This is a map I have been working on for several months now and just getting off the backburner to get it out to the world. Design process has been long and tedious but I beleive I have struck gold. Also look at the thread on the Halo Forge Community forum. Initial Ordnance: Railgun, Hammer, Sticky detonator Random Ordnance: Shotgun, Saw Details: Initial drops will respawn but at random, as they are under the random drop rotation Screenshots:   Video Walkthrough:      
  20. Edifice Hey fellow halo nerds, just giving up on leaving this map on the backburner and giving it to the world. Got a lot to say about this map as I have been working, testing and changing this map inside-out to get the possible halo experience. Much of the design stems from some very old roots but new aspects with the halo 4 sandbox. I would like to say that this design was just a combination of deep thought and hard work but my real advantage to this map was all the people who provided feedback, props goes out to Atlasisshruggin, Squally dabeanz, yemiL, and to all the testers who gave their feedback and dedication to help test this map. I first started the design by looking at some past designs which had good aspects and mistakes, ones of which I will not make again. Then I looked upon halo 2 Sancturary, tiny bits of Warlock and some minor bits of Guardian. Ironic enough it was what all these maps did and didn't have that made this map. Fast-paced, segmented, situational-power postions, and under the surface movement options were all good aspects that these maps had. The Architecture was something that didn't really match any of these maps but a combination of things I haven't seen yet, although I had taken some aspects of it structure from Imago, (Please do not ask me to remake that). To incorprate the cave was more of self-challenge that I wanted to try and give the best possible experience with the cave and the map equally. Creating player flow came down to understanding what a player is really thinking on a pschological level, breaking up a map just right to where it makes a player want to keep moving. At first CTF wasn't a viable option but after it's last revision to give blue team much more of a base, red and blue had a good balance and after testing I felt even more confident about CTF being a viable option. KOTH and Oddball played like a dream out of the old days along with slayer, dear slayer as the most diverse gametype on this map. I recommend that if you play FFA you play a max of 6 people but the ideal number is 4 people FFA. Team Slayer plays Standard 4v4 and 2v2 (yay!). Now after reading all this (if you actually do), you must me thinking "SHOW ME DA MAHP YOU $#@%". Alrighty! No more pointless rambling, map detailz: Map name: Edifice File Share Gamertag: Redemption1272 Canvas Map: Ravine Last Updated: 02/10/2013 Supported Gametypes: Slayer, Regicide, Capture the Flag, King of the Hill, Oddball Tags: Competitive Best Gametypes: Infinity Slayer, Capture the Flag, King of the Hill, Oddball Best Team Size: 4 vs. 4 Initial Ordnance: Railgun, Hammer, Sticky detonator Random Ordnance: Shotgun, Saw Details: Initial drops will respawn but at random, as they are under the random drop rotation Screenshots: Thanks again to all the testers! I will be watching the thread for feedback so be diligent!      
  21. Ahh didn't expect to see you on here! Great map that is worthy of downloading, with various lines of sight and an exceptional amount of flow movement with all the different jumps. I recommend to anyone to give this a download, you won't be disappointed.
  22. Are there any community cartographers on this forum or do you know where I could submit one to them for testing?

  23. DL: http://www.bungie.ne...=Redemption1272 Welcome Halo fans to one of my most recent creations from the AllSpark team! After making so many maps and seeing each and every little thing that goes on during gameplay, I knew that to get a map in matchmaking once and for all I had to do constant testing. This map has seen so much testing and so many various players from Semi-pro coaches to community leaders and dedicated forgers who have strong ethics in map knowledge. Each with various comments on what could be changed and what needed to be added but above all comments from my team leader and team-members I have valued the most. The design is inspired by several maps, some past maps I did as well as some maps that we currently see on the MLG playlist. The aesthetic design however has been of my own making, I was inspired to do a more circular design and tried to avoid doing boxed-natured rooms. So I decided to have small circular inclines as part of the theme for the map, I had also created a wall that curved outwards at top gold for more originality. Almost all rocks have been placed strategically for movement, as well as additions done to cover since last testing session. Although the map may seem large, 4v4 is fast-paced with various line of sight while still having comfortable positioning in spawning conditions. The power position people traditionally like to utilize is top Gold (orange balcony), mostly because of the lines of sight that connect it to the rest of the map. On the other hand, all the weapons are scattered elsewhere away from the position making it easy to break the position because of movement and access. Top green is where the rockets a located but directly under the rockets is green tunnel which is considered the safe room, but with safety comes a price. Green tunnel can become prone to grenade traps and with rockets directly above it can be quite uncomfrotable inside green tunnel. The towers in each base could also be considered a power position, but being so dangerously close to rockets and a flank jump from behind make it a hard pressed position to hold and can be vulnerable to sneak attack from either side. This map features all symmetric gametypes and is also reccomended with MLG settings for a more desirable game. The weapon list as follows: 4 x DMR (Default setting) 3 x Needle rifle (Default setting) 4 x frag grenades (60 secs) 2 x Plasma grenades (60 secs) 4 x Health packs (Default setting) 2 x Plasma pistols (90 secs) 2 x Sniper rifles (1 clip at 120 secs) 1 x Grenade Launcher (100 secs at 2 clips) 1 x Rocket launcher (0 clip at 180) Layout is easy to learn while at the same time difficult to master, key to winning a match is calling out and using teamwork to control the avenues of the map. In that regard it is literally impossible to control the whole map from one position without teamwork. So here is an overview of the layout: Red initial spawn Blue initial spawn Red team sniper Blue team sniper Red tower Blue tower Red corner Blue corner Top green (rocket spawn) Top gold (Health pack spawn) Bottom gold (GL spawn) Red courtyard Blue courtyard Camera loadout (Green tunnel, health pack and needle rifle location) I would like to thank, Mt ragemore, Roug3, Noooch, A Haunted Army, Remember Isao, Zxample, Agentpapercraft, Secretschintzel, Coach energy, Xaudienceofone (yes you were there for the concept testing), xDTx kaos (I think) and 30 different people that I did testing with and recieved feedback. I cannot thank you enough for all you guys helping me test the map, my only hope is that this approves for matchmaking, I have done thorough FR tests under 2 player splitscreen with no FR drops under my observation. Given the amount of time spent on this map, I would be proud to say it is my best piece of work. Thank you and enjoy. DL link: http://www.bungie.ne...=Redemption1272
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