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aXiS v2

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  1. I do not really understand how DMR gametypes promote camping. In fact, power weapons are a great way to dislodge campers. I have played tens of thousands of multiplayer matches throughout Halo's history. Camping has never really been a viable tactic. Maybe if you get the sword or shotty you can manage a few cheap kills, but anyone with a little bit of awareness can easily dispose of a camper in Halo. I can maybe see what you are saying, in the sense that DMR gametypes can promote map control, as in holding a certain area if you have the power weapons. But this strategy is a) rarely used in TS and b)can also apply to AR starts, especially if the pistol is a secondary weapon. I really do not want to sound like an elitest prick....but sometimes i think that people are just scared to play with DMRs, because pacing headshots is much more difficult than holding down a trigger (pump firing if you know what you are doing). Halo multiplayer is what it is today because of precision weapons, mainly the Halo 1 pistol. While I do not think TS should always be DMRs, at the least people should have the decency to stay when it does get voted. As for its own playlist, I could agree with that. But I do not agree with that so Elite Slayer will show up. Honestly, Elite Slayer should have its own playlist to give DMR gametypes more love in TS.
  2. Because of personal reasons, I took a year off Halo(My longest break from Halo since Day 1 of Halo 1) and just recently came back. To my surprise, the TU updated that was implemented fixed many of the nagging issues I had with Reach. Unfortunately, it seems that TU games in TS as well as Pro and DMR gametypes rarely get voted. When they do, people often quit. I do not understand why. I am often forced to play AR starts with radar on and a few AAs that I think are kind of ridiculous....but it is Halo. I play it, I have fun with it, and I understand that part of the beauty of Halo is the insane amount of options to adjust the way the game plays. If I play YOUR preferred way of playing 70%-80% of the time, why can't you stick it out during a gametype that might not be your favorite? Sure, I could go play MLG, and sometimes I do. But I also enjoy ARs, AAs(except Armor Lock) and BTB too.
  3. The betrayal system in Halo is meant to promote awareness basically. Throwing a grenade into an AR fight between a teammate and an enemy is not very smart. Generally speaking, the Infection playlist has a lot of very casual players and little kids. Especially with children, they easily get sidetracked and start killing off their own team because it is funny. That is not how Infection was meant to be. While Betrayals can be a problem in ANY game type, I imagine it was worst in Infection.
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