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Wumpa Warrior

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Hunter

Hunter (4/19)

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  1. It's an incentive for those people on foot. It's the risk/reward of being in a vehicle but slower points vs not in a vehicle and faster points.
  2. Reach was not built with ZB in mind. It screws up the game mechanics wayyy too much.
  3. You're given bonus point for a reason. It's an incentive to not be in a -blam!- vehicle all the time!
  4. -drednot12345678 I have yet to see a legitimate argument besides "I don't like it!" This argument about "real gamers" is invalid. Who are you to say what real gamers are? Just because everyone in your clan from your elementary school agrees, does not make the whole world agree.
  5. So many assumptions in this thread.. Let people play what they want to play. Not getting DMR starts? Find friends and play as a party to influence the vote. Also, K/D is not an accurate representation of skill. You bash on campers, yet that gives you a distinct advantage at all times. You know where they are. You seem like more of a "noob" than a good player anyways.
  6. First of all, I don't see the point in saying more than "this.." when the poster has perfectly summed up my thoughts. And I disagree with a sandtrap remake. The DMR would be blatantly overpowered on a map that open.
  7. I don't mindlessyly spam nades, I use them to get an advantage before a fight even begins.
  8. 37... Meh, my playstyle allows me to get those.
  9. For maps to be added, the max local party has to be changed from 4 to 2.
  10. BR, because of map balance. DMR is more accurate and also much much easier to use. But the BR was much more balanced even though it sacrificed connection.
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