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gone

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Everything posted by gone

  1. A feature that tracks your skill and has a way of rewarding and classifying you as a player. Extensive Armor progression which has NO effect on gameplay. Hard-to-achieve ranks which singles out the most dedicated players Improved Forge features, perhaps an option to replace textures, start out with an entirely blank map and modifiable environmental elements. Built-in clan manager with customizable emblems. ​That's all I can think of on the top of my head, maybe I'll add some more later.
  2. gone

    What I want to see

    They haven't confirmed that it's an 360 exclusive. I'm with you, though, any Halo after H2 would've been amazing on PC. Not to mention the door it would open for MLG gaming. There's a chance they'll port it to PC, we will have wait and see.
  3. That is definitely the lighting, no doubt about it. Not even worth speculating about.
  4. That was incredibly impressive. Does anyone know if there are any online servers that use this mod?
  5. That was incredibly impressive. Does anyone know if there are any online servers that use this mod?
  6. Decent signature, wouldn't say original but definitely cool-lookiing. 7/10
  7. My desktop as of now. I use dual-monitors, 24".
  8. gone

    Montages

    I edited this.
  9. While a lot people agree with me when I say that the Reach ranking system was faulty, I think there are still certain traits they should keep for Halo 4. 1. The high amount of ranks, to reach the highest rank in Reach; you need to have played a ******* ton. I liked this, it helped differentiate between scrubs and veterans (not to be confused with skill). Unlike Halo 3, where it took an considerably shorter time to reach max-rank. 2. High amount of combinations of armor; this allowed your spartans to be unique while giving players a sense of goal, which helped motivate people to play more. The system should be more focused on skill-ranking, but I'm sure they will figure something out.
  10. I would hope so, it's no secret that console gaming have been pulling back gaming technology. Developers are forced to adapt their games to 7 year old hardware. x6 as powerful should be about right.
  11. I guess it looks alright, can't help but notice the slight awkwardness of it all, though.
  12. Wha.. I-I don't even.. Alright, I guess. For me, though; Pizza. No doubt.
  13. http://www.youtube.com/watch?v=O3f28d0fwFc The persons reaction is just priceless.
  14. The series has been using the same engine since the first game (from 2003), with only slight improvements in rendering and such. There have been no drastic changes in the multiplayer since COD4. They have been caught recycling models from previous games to newer installments. It's simply a cheap, recycled, unoriginal game. From my standpoint anyway.
  15. Not really my cup of tea, but it was good for its genre. 7/10 http://www.youtube.com/watch?v=ptBmuo5rsb4
  16. That's it. Enough caffeine for today, I'm feeling dizzy.

    1. gone
    2. ZB-85

      ZB-85

      You should probably lay off it for a while

    3. Vitamin Pwn

      Vitamin Pwn

      i've been there too many time but i love me some caffeine

  17. Agreed, I would sell my kidney for Halo 4 on PC.
  18. I'm not going to lie, I become more cautions and defensive after 15 kills. I'm not saying I camp, far from it. I just don't take risks I usually would do.
  19. Started editing a montage for a client, so far so good!

  20. AgentLoFi Respects his fellow users Very witty at times Regularly post interesting updates
  21. The feature was in Halo: Reach and Halo 3, so they wouldn't exactly be bringing it back, per say. But I agree with you, it's definitely a good feature for machinima creators.
  22. This, my friends; is truly amazing. I find it hard to believe that this is a modified engine of Halo Reach, it looks great. I think they're overdoing the depth of field effect, though.
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