-
Posts
178 -
Joined
-
Last visited
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by BigMartin58
-
what if halo 4... ...was canceled? T_T
-
I am just speculating on this, just as a heads-up... Ok, so when you look at an Elite, it doesn't have a visor. Just a helmet. So, I think 343 WANTED to put elites in Halo 4 as a playable character, BUT, couldn't implement how a HUD would work if the Elites don't have visors. And playing any FPS, you NEED a HUD... Just thought I'd try and clear things up...
-
I miss Dual-Wielding. I still play Halo 3 today, specifically, for the dual-wielding aspect. I just hope they change their minds and bring it back, although if they don't, that DEFINATELY WON"T stopme from buying the game because ALL the other aspects of the game still sound awesome!!!
-
Ok, for all the things 343 has done for halo 4, there was one last thing i can not put up with. And that is no dual-weilding... I hated the fact they didn't have it in Halo Reach, and now i just found out there is no dual-weilding in Halo 4... Like WTF 343? Why would you leave out one of the SOLE-QUALITIES of Halo? Bungie was stupid enough to take it out of Halo Reach, DON"T MAKE THE SAME MISTAKE THEY DID! FIX THIS 343! ==================EDIT================= That doesn't mean I still won't buy it, I'm just dissapointed in the fact that there is no Dual-Wielding...
-
i say exactly like the trials evolution editor, which they could do because it is owned by microsoft, because it is the most in-depth, but also user-friendly, editor i've seen to date!
-
(For Multiplayer) RvB Skull RvB Skull: Swaps the narrator's voice from saying things like "Slayer" or "Game Over" or "Betrayal" to funny comments made by the Red v Blue Characters.
-
banshee, chopper, warthog, mongoose, spectre (NOT REVENANT), elephant, scorpion, ghost, halo-2-type scarab, wraith, shade, Covenant Air Artillery (http://bit.ly/JFKj75), Covenant Gorgon (http://bit.ly/KnGaIS), Space Banshee, Covenant Vampire (http://bit.ly/J2Vp6d), Shadow, Covenant Locust (http://bit.ly/IO0Rur), Anti-Air Wraith, Driveable Longsword, UNSC Vulture (http://bit.ly/IGrakx), Hornet, UNSC Cougar (http://bit.ly/IB4Pr3), UNSC Cyclops (http://bit.ly/Iij46c), UNSC Wombat (http://bit.ly/IeXpHc), UNSC Gremlin (http://bit.ly/KkRksE), Drop pods for mulitplayer, UNSC RHINO (http://bit.ly/IjF79X), UNSC Grizzly (http://bit.ly/IijYj2), rocket Worthog (The one from halo 1), UNSC Cobra (http://bit.ly/IGsHXL), Sabre. That is all...
-
If they do have 3 discs i think it should be: Disc 1: Campaign, Theater Disc 2: Spartan Ops, Matchmaking, Theater Disc 3: Forge, Theater Yes, an entire disc dedicated to forge!
-
As most people, you would think, would say no to this idea, i totally agree with you on this one...
-
John Must Die At The End Of The Reclaimer Trilogy...
BigMartin58 replied to Undead's topic in Halo 4
I think they should make it look like he died, but then with a legendary ending, him not be dead but stranded on a very small lonely island of some random planet, just sitting up against a palm tree, sitting in the sand, and it shows the backside of him and the sunset, and he just drinks a beer, and watches the sunset with the camera zooming out and fading away, which lets you decide whether or not he either stayed and died, or was saved by whoever lives on the planet... This is my imagining of it!!! -
Before or after (Doesn't matter) the spartan ops story is over, they should release a Forge Ops! Forge Ops would be forge mode, along side forge, for spartan ops. You create missions and a mini campaign... you create the animations for the cutscenes, using a cutscene animator. It would be a professional tool, but user-friendly. This would definitely keep people comin back to halo 4 for years on end. Campaigns, non-canon obviously, made by the community! Best idea ever! lol
-
Hayabusa Rogue EVA Mythic - http://www.wegame.com/watch/Halo_3_Mythic_armor/
-
One that I came up with mixes halo 3's AND reach's ranking systems... The way it would work it would be like two different ranking systems, in one. One for competitive gamers and one for casual gamers. The casual ranks would be based on how MUCH you play Halo 4, just like in halo reach. The competitive ranks would be based on how WELL you play (skill), like in halo 3. You could distinctively tell the difference between the two because if you were a casual gamer the ranks you would get would be different from what you would get if you were a competitive gamer (obviously). For example: Competitive Ranks: Recruit (Starting Rank): Skill Level 1-2 Private: Skill Level 2-5 Sargent: Skill Level 5-10 Warrant Officer: Skill Level 10-20 Lieutenant: Skill Level 20-50 Major: Skill Level 50-100 Lt. Colonel: Skill Level 100-250 Colonel: Skill Level 250-500 Vice General: Skill Level 500-1000 General (Highest Skill Rank): Skill Level 1000^ Casual Ranks: (Exp stands for Experience Points, which are pretty much the same thing as credits in Halo Reach, but with no monetary value) Recruit (Starting Rank): EXP 1-500 Apprentice: EXP 500-1000 Corporal: EXP 1000-2000 Gunnery Sargent: EXP 2000-5000 Captain: EXP 5000-10,000 Commander: EXP 10,000-20,000 Brigadier: EXP 20,000-50,000 Precursor: EXP 50,000-100,000 Reclaimer: EXP 100,000-1,000,000 Forerunner(Highest Experience Rank): EXP 1,000,000^ Mixed Ranks: (For those who play both) Recruit (Starting Rank): EXP 1-500 + Skill Level 1-2 First Class: EXP 500-1000 + Skill Level 2-5 Specialist: EXP 1000-2000 + Skill Level 5-10 Staff Sargent: EXP 2000-5000 + Skill Level 10-20 Major of the UNSC: EXP 5000-10,000 + Skill Level 20-50 Petty Officer: EXP 10,000-20,000 + Skill Level 50-100 Admiral: EXP 20,000-50,000 + Skill Level 100-250 UNSC Chief: EXP 50,000-100,000 + Skill Level 250-500 Didact: EXP 100,000-1,000,000 + Skill Level 500-1000 Master Chief (Highest Rank Possible): EXP 1,000,000^ + Skill Level 1000^
-
What do you guys want in the Halo 4: Legendary Edition?
BigMartin58 replied to miniamp's topic in Halo 4
A Real Halo Warthog Vehicle to DRIVE!!! lol jk it'd be like 50,000$ lol I want a Battle Rifle Airsoft Gun!!! lol -
I personally think it will be more along the lines of picking between weapons from a category of weapons... For example: Precision Loadout: BR or DMR or Carbine Any Secondary weapon, like Magnum, SMG, or Spiker, Etc. Armor Ability Assault Loadout: AR or Plasma Rifle or Sentinal Beam Any Secondary Weapon like above' Armor Ability Power Loadout:(Only for specific playlist) Shotgun or Rocket Launcher or Sniper or Sword Any Secondary Weapon Armor Ability
-
Halo 4 Beta - A Possible - 343 Industries Sparkast 12
BigMartin58 replied to Spectral Jester's topic in Halo 4
NO GRAVITY!!!!!!!!!! -
Here is a list of AAs that I have come up with... Chameleon: Similar to Active Camo but instead of going invisible, you just blend in with whatever you're next to, like a chameleon... Pros - Good Camo, Great for sniping, No radar mumbo jumbo Cons - Promotes Camping (But only short periods), Not as great as Camo, can't move or you become visible til next use Power: For a 5 Second period of time, with a 10 second recharge, you get a choice of any power weapon you want, based on which one you placed in your custom loadout Pros - If you are in need of some backup, but no one to save you, whip out your giant p...ower weapon and blast 'em away Cons - Abuse of Ability, very short time limit, promotes camping Flash: You get a sprint on top of your sprint, used for double the speed of your normal sprint. (Auto used when sprint used) Pros - Can get from one location to another very quickly, Get out of a bad situation even quicker than before Cons - If not controlled, you can splatter yourself against a wall/rail/other spartan Booster: Increases Jump height by 1.5x normal height (Auto used when jump [optional]) Pros - Can be used to reach places other can't, Can be used as advantage over other player in combat situation Cons - Not as effective as Jetpack, If not controlled, player may easily fall of cliff/edge of map/railing Swapper: Swaps player color to opponents and puts fake teammate icon over your head visible to opponents... Pros - Can secretly attack opponents while thinking you are on their team Cons - Lasts 15 seconds, If they check scoreboard you're still on your own team, they quickly find out once you kill them Clone: Creates a double of you, on your side, that imitates your actions. (For reference: http://gotchaforce.wikia.com/wiki/Double_Ninja) Pros - Doubles the firepower Cons - Double the chance of being killed (If either you or the clone is killed, you will die) Faker: Fakes your death in a way that when some one "kills" you, you fall on the floor until you press x (5 seconds max) then you get back up and take your revenge. Pros - Trick your enemies into thinking you died Cons - Doesn't show up as kill for opponent, can be ACTUALLY killed if opponent is smart enough to shoot you on the ground Th- Th- Th- Th- Th- Th- That's all folks!
-
only if it still got released on the same day, because a beta pretty much makes you have to stop in-the-making of it to monitor the beta... I f they did a beta, the game probably wouldnt be released til 2013...
-
What kind of ranking system would you guys like to have in halo 4? (You can make your own or just state one from a previous game) One that I came up with mixes halo 3's AND reach's ranking systems... The way it would work it would be like two different ranking systems, in one. One for competitive gamers and one for casual gamers. The casual ranks would be based on how MUCH you play Halo 4, just like in halo reach. The competitive ranks would be based on how WELL you play (skill), like in halo 3. You could distinctively tell the difference between the two because if you were a casual gamer the ranks you would get would be different from what you would get if you were a competitive gamer (obviously). For example: Competitive Ranks: Recruit (Starting Rank): Skill Level 1-2 Private: Skill Level 2-5 Sargent: Skill Level 5-10 Warrant Officer: Skill Level 10-20 Lieutenant: Skill Level 20-50 Major: Skill Level 50-100 Lt. Colonel: Skill Level 100-250 Colonel: Skill Level 250-500 Vice General: Skill Level 500-1000 General (Highest Skill Rank): Skill Level 1000^ Casual Ranks: (Exp stands for Experience Points, which are pretty much the same thing as credits in Halo Reach, but with no monetary value) Recruit (Starting Rank): EXP 1-500 Apprentice: EXP 500-1000 Corporal: EXP 1000-2000 Gunnery Sargent: EXP 2000-5000 Captain: EXP 5000-10,000 Commander: EXP 10,000-20,000 Brigadier: EXP 20,000-50,000 Precursor: EXP 50,000-100,000 Reclaimer: EXP 100,000-1,000,000 Forerunner(Highest Experience Rank): EXP 1,000,000^ Mixed Ranks: (For those who play both) Recruit (Starting Rank): EXP 1-500 + Skill Level 1-2 First Class: EXP 500-1000 + Skill Level 2-5 Specialist: EXP 1000-2000 + Skill Level 5-10 Staff Sargent: EXP 2000-5000 + Skill Level 10-20 Major of the UNSC: EXP 5000-10,000 + Skill Level 20-50 Petty Officer: EXP 10,000-20,000 + Skill Level 50-100 Admiral: EXP 20,000-50,000 + Skill Level 100-250 UNSC Chief: EXP 50,000-100,000 + Skill Level 250-500 Didact: EXP 100,000-1,000,000 + Skill Level 500-1000 Master Chief (Highest Rank Possible): EXP 1,000,000^ + Skill Level 1000^ Let me know what you guys think!
-
A lot of people have been wondering what forerunner weapons we are gonna see, and I'm here, NOT TO SHOW YOU THE WEAPONS, but to give you a basic idea on what they MIGHT be like. Now these weapons are from Mass Effect 3 (I think) but they are similar to previous forerunner weapons we have seen... Ok, now this is a weapon of an actual unidentified forerunner weapon from one of Halo CEA's terminals... Halo Legends... And last but not least, this is NOT, and i repeat, NOT a precursor, but it is, what I think, is the best basic idea of what a precursor will look like... And now, I will repeat it one LAST time for those of you who are too ignorant to notice it the last two times it said it, THESE ARE NOT REAL NOR CONCEPTS!!! THESE ARE FROM MASS EFFECT 3!!! Thank you and have a nice day!
-
http://halo.wikia.com/wiki/Construction_Beam
- 12 replies
-
- Halo: Reach
- Forerunner
-
(and 2 more)
Tagged with: